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Possible ways to play mindgames as captain falcon

Brutos

Smash Apprentice
Joined
Jan 4, 2008
Messages
86
With the exception of dashdance and empty short hopping, can anyone give me any ideas of playing mindgames with captain falcon?
 

Magus-Cie

Smash Journeyman
Joined
Mar 17, 2008
Messages
288
Location
Elsewhere
Mindgames are kinda universal, but predicting rolls is a big one. If you and your opponent roll around alotm with a little insightm you can tell where they are going to roll.

Also, toss out a Falcon Punch on occasion. I know that some people have an internal dilemma between wanting to punish and wanting to avoid it, so often they get hit by it.
 

Demon_Fox

Smash Apprentice
Joined
Jun 14, 2008
Messages
123
Location
Germany
For coming back on the stage from the edge you could:
drop + double jump back to the edge several times, after some repetitions you get back on the stage with a knee
 

Seventh Sword

Smash Lord
Joined
Jul 20, 2007
Messages
1,194
Location
United Kingdom
3DS FC
1951-0055-5151
Do something completely ******** that you wouldn't expect yourself to do xD Don't keep a definite playstyle, Falcon has enough difficulty approaching as it is. Be random, like water. But not to the point where your just mashing every button.
 

Kitamerby

Smash Hero
Joined
Aug 9, 2007
Messages
5,729
Location
Las Vegas
If your opponent likes their dash attack/dash grab, dash at them when they dash at you, and full jump a rising reverse Falcon Punch so that their dash attack/grab misses and you punch them in the back.
Also, don't start the Falcon Punch from the ground unless your opponent is stunned or rolling. Jumping or at least short hopping the start up is usually safer than just Falcon Punching on the ground due to extra movement. Also, the Reverse Falcon Punch is usually better than the regular one due to movement abilities. Utilize the regular Punch, then throw in the reverse once they start running behind you. I'd recommend 360 degree Punching whenever you punch ahead of you due to the fact you can actually MOVE mid-air to aim your punch.

****, I love that move. Just remember to when you use it for the first few times against someone, use it from a slight distance to see if they run in and get hit or not, and if they do, try to judge how long it'll take for them to get to you and still hit you, and Punch just a smidgen back. If they tried to knock you out of the first one, chances are they'll try to knock you out of the second one. Repeat for next few Falcon Punches until they smarten up. Then you should go for the Falcon Punches as punishers and regular mindgames. :D Or at least that's what I do.

Also, ledgehopping knees and uairs is fun, easy, and often won't be caught or punished by an aggressive opponent.
 

talkingbeatles

Smash Ace
Joined
Aug 4, 2007
Messages
790
Location
Austin, TX
I don't even think this counts as "mind games" but people roll into his down smash a lot. Or more then they should, at least.
 

Wogrim

Smash Lord
Joined
Jun 14, 2008
Messages
1,338
Location
near San Jose, California
Predicting rolls, dodges, shields, and how your opponent is going to approach will give you a good idea of when to fsmash, dsmash, grab, punch, etc. It's mostly about putting yourself in their shoes and thinking how they are going to react to what they see, then counter it.
Mindgames are universal, but with Falcon's speed you can react to how they react to what they think is coming when you're jumping/dashing at them. (empty jumps/dashes so you can get them to shield, spot dodge, or roll, then pwn them) Certain characters like Marth (due to fair and fsmash) you need to approach with a shield because they'll just attack you with better range if they see you charge in (unless you do it ridiculously often, no one will think to grab a charging falcon).
 

Brutos

Smash Apprentice
Joined
Jan 4, 2008
Messages
86
Thanks for the help guys. Does throwning in a falcon punch help somewhat?
 

Wogrim

Smash Lord
Joined
Jun 14, 2008
Messages
1,338
Location
near San Jose, California
Unless you've predicted their move, most people will just block a falcon punch because they are afraid you will reverse it (and it basically does nothing to shields), and if you keep throwing them in randomly they will be more on their toes and ready for when you actually expect to hit them with it, so no throwing out falcon punches does not count as mindgames.
 

TheBlackLink

Smash Cadet
Joined
Dec 11, 2007
Messages
60
Location
The Dark Side of Hyrule
Falcon tactics

Unless you've predicted their move, most people will just block a falcon punch because they are afraid you will reverse it (and it basically does nothing to shields), and if you keep throwing them in randomly they will be more on their toes and ready for when you actually expect to hit them with it, so no throwing out falcon punches does not count as mindgames.
Actually, I'd have to disagree with one part of that. While tossing in random Falcon Punches may seem like a good mindgame, most of the time people will block them as Wogrim stated. But mixing the punch in with roll predictions against constant rollers can produce quite the effective fear-monger death-punch.
ie: You are facing an opponent who loves to roll behind you, you could for example start up a normal AAA combo in which you know they will instinctively attempt to roll behind you, you simply turn around F Punch them. (If they shield, move into a grab/ short-hop attack or get away)

There are tons of other ways to mess with people by using the punch, but in the end, it depends on you and your opponents positions and playing styles.
Of course, short-hop kneeing is a good one too. ^_^
 

Tenki

Smash Hero
Joined
Apr 3, 2008
Messages
6,966
Location
GA
It needs to be used more for attack punishment.

Especially certain moves with landing lag. Doing a retreating SH-forward Falcon Punch when someone starts something predictable, especially with recoveries or some stall-then-falls (G&W comes to mind)- moving out of range and 'tipping' with the Falcon Punch is satisfying.

Doing Falcon Kick to leave the stage sometimes baits people to come after you. Don't do it next to the edge since that leaves you with less recovery options, and like anything, don't do it too much because it's susceptible to heavy edgeguarding if they catch on, but it sets up for spikes and off-stage kills.

Doing a 'laggy' whiffed aerial sometimes baits attacks, too, if you can space well and know your opponent's range.

Dash dance, empty SH's, walking, and crouching aren't too fancy, but get to use them pretty well. Having the basics down and using them well is better than having them at a poor level and being mediocre at something complicated and situational.
 

Iwan

Smash Ace
Joined
Feb 12, 2008
Messages
826
Location
Leesburg, VA
With falcon...almost all mindgames stem from running in the opposite direction of your opponent.

seriously.

run away.
then punish mistakes.
 
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