Flavor text/Palutena Guidance: Have you ever had to deal with a real bully? Well, “Master” Porky Minch is what happens when you take one of those mean, sad kids and give them ultimate power. He’s caused all sorts of trouble for Ness and Lucas in his travels through space and time, and now brings his shenanigans to Smash. Porky fights in his alien mech, making him a heavy fighter. But he’s no dumb brawler – he loves to use a variety of long range moves to keep opponents at bay. Aghh! Just listen to that snot-nosed laughter! Keep a calm head and try not to get too annoyed by his tricks!
Concept: Porky is a coward with a taste for wanton suffering. Taking this into account, he’s designed as an opportunistic “run and gun” type character with a bevy of long and med-range attacks that prep the enemy for powerful kill confirms. He struggles up close and generally relies on careful spacing, but can make use of his unique Down-B attack to overcome this.
Misc/Gimmicks
Porky has an ambient superarmor attribute akin to Bowser's "Tough Guy" (and "Triforce of Power" in my Ganon moveset!), called “Heavily Armored”. This prevents flinching from moves that deal less than 22 units of knockback. This is designed to work hand-in-hand with Porky’s Down-B to allow for safer approaches with this large character.
Appearance/Movement
Porky’s mech is a fusion of the Mother 2 and 3 designs. The bulk of the pod comes from the former, but the legs are akin to the latter. Said legs are able to retract and bend slightly as necessary for reasonable hit/hurt boxes and animations (e.g. pulling up from ledge) – think of the mech from The Incredibles. Porky himself carries a sadistic smile, though he will often feign his gormless :o face when pushing buttons to perform moves. Otherwise, he has generally annoying idles and post-hit animations like sticking out his tongue, covering his ears, coughing, etc. Porky laughs when KO’d.
Porky's movement (not frame data per se) is slow, with poor aerial momentum. He has a couple of moves that allow for unique "strafing", however.
Neutral
- Jab: 1-2 combo. One mech leg is thrust out, then another slams down in front, launching horizontally.
- Rapid Jab: One leg thrusts out, then another delivers a rapid series of blurred strikes as Porky hammers furiously on his buttons, ending with a leg slam.
- Dash attack: Porky's mech leaps like a jumping spider, tucking its legs in in the air. Similar to K Rool’s DA, this travels far, and goes high enough to jump over some attacks and fighters. There is one hitbox on Porky in the air and one on landing, which buries. Brief superarmor frames as Porky "kneels" for the jump. This move is powerful, but must be spaced carefully owing to start and end lag.
Tilts
- F-tilt: Porky opens a wispy red portal in front of his mech, from which the stone arm of the King Statue appears to deliver a strong punch. This move has horizontal knockback, capable of KOing at the ledge at around 90%
- D-tilt: Sweeps with a mech leg. Has a tripping chance.
- U-tilt: Porky jams his mech's feet into the ground and thrusts the central pod upward. This is a decent juggling/followup move.
Aerials
- N-air: Mech legs are retracted into the central pod as Porky envelops himself with a PSI shield that deals electric damage. The hitbox generally mimics a brief PSI magnet, though it launches further at the center.
- U-air: Porky extends two mech legs upward which detach at the joints and spin around like helicopter blades. Launches vertically. Can kill from around top platform height.
- F-air: Porky opens a red portal infront of him which deals dark damage. Lingering/walling-type hitbox.
- B-air: The central section of Porky's mech turrets around like a tank, then shoots a short range blast from its eye, dealing fire damage This is a very high knockback move capable of reliably killing while offstage/at the ledge. Its momentum will send Porky forward, however, negating spam while allowing it to act as a pseudo-recovery.
- D-air: Porky thrusts two mech legs downward to meet at a deadly, electrified point. This is capable of spiking, but only with proper spacing at the small sweetspot.
Smash Attacks
- F-smash “Porky Tears Into You!” As in Brawl, Porky rears back a mech claw, then brings it forward to deliver a lightning-fast flurry of attacks. High damage moderate knockback. Can be angled.
- D-smash: Two mecha Porkys teleport in on either side of Porky and cry, facing the screen while he covers his ears. On release, they explode one after the other.
- U-smash: A red portal opens above Porky and the mouth of the Ultimate Chimera rears outward, striking in a manner similarly to Corrin's neutral special. The move has a couple of hitboxes – the latter "chomp" being one of the more damaging smash attacks in the game.
Specials
B – What Did Porky Do?:
A strange, chargeable blast flurry with moderate range. More blasts are added as the move is charged – up to 4 – with each dealing a separate damage type. Blast 1 deals electric damage, 2 deals fire, 3 deals slashing, and 4 deals darkness. In addition, the final blast of any given volley has a chance to cause additional effects (yay, RNG!) Moderate chance (possible for all levels of charge): trip, flower, reverse. Rare chance (third and fourth level of charge only): paralyze, forced taunt. Super rare (fourth level only): brief time slow, freeze.
Porky can hold charge, though not indefinitely. The charging effect is ring-shaped and centered on the eye of Porky's mech, changing color with each stage of charge. It looks similar to a small, inverted version of Giygas’s “ungraspable” attack, while the blasts themselves look as they do in Mother 3. Porky places his fingers to his temples while charging, in a mockery (or is it a display?) of PSI.
>-B – Mecha Porky:
A Mecha Porky teleports in front of Porky and proceeds to run forward while laughing. The mecha will trip and explode after a set time is passed, after hitting a fighter, or after being attacked. Mechas have a 15% damage threshold after which they will immediately explode. Porky can attack the mecha himself, and can be damaged by the explosion. There is a small chance of a mecha being spawned that runs faster while crying. This mecha has a small damage/knockback increase.
Mechas will turn around if they come into contact with a wall, but will run off the stage edge. When performed in the air, the bot will come out at a small arc, and will immediately trip on landing..
(pending balance - number of mechas on screen, cooldown, aerial hitbox, etc.)
v-B – Stinky Gas:
Porky's mech opens its "mouth" and vomits a spray forward. The amount of gas charges passively over 30 seconds or so, but can be used at any time. Longer charge results in more gas. The gas itself deals no knockback and only moderate damage, but causes a lingering poison hitbox similar to Piranha Plant's side-B. Struck fighters will appear green, and have reduced damage and knockback ability for a short time dependent on time struck by the gas.
With a sufficient amount of gas, Porky can briefly strafe backward or forward while spraying when grounded, extending a wall of shorter lasting gas hitboxes, or can stay in place for a stack of hitboxes that last longer. This move does increased shield damage.
^-B – Electrostatic Hover:
Functions similarly to his Smash Crusade attack, which is itself a nod to Brawl. Two of Porky’s mech arms point downward in a ‘V’, holding a ball of red energy. This allows Porky to hover in a manner similar to ROB, albeit slower, with far less vertical distance, but good control over his horizontal “strafing” momentum. Pressing B a second time will unleash a high damage/knockback lightning bolt directly underneath Porky, shooting him upward briefly before sending him into freefall.
Grab/Throws
- Grab: Reaches out with a mech arm. Long range.
- Pummel: Porky brings the fighter in and deactivates his shielding to slap them.
- F-throw: Porky thrusts the fighter forward while sneering.
- U-throw: Holds the fighter up and spins his mech arms like helicopter blades. High damage with moderate knockback.
- D-throw: “Porky sucked something up!” Porky slams the fighter down and zaps them, healing himself for 2-5% before they’re blasted away with minimal knockback.
- B-throw: Porky opens a red portal that sucks the fighter in. They quickly reappear behind him and are launched, suffering dark damage.
Final Smash (Couple of ideas)
Final Needle: Porky points upward, causing the Masked Man to teleport in and pull the Final Needle from the ground. Porky waves to the camera while the Absolutely Safe Capsule materializes around him. A huge black shadow is seen rising in the background, cutting the whole screen to black before a flurry of fire falls across the stage. Essentially a mix of End of Day and PK Starstorm.
Devil’s Machine: The Devil’s machine rises from the ground and Porky smashes the central bubble, causing a spiral akin to the Earthbound battle confrontation effect to appear. Anyone caught in the spiral suffers the dizzy shield break effect before being teleported to a dark cutscene. Porky teleports away as Giygas lurches over the background, dealing huge knockback.
Misc/Appearance
- Colors: @zeox’s are great! https://smashboards.com/threads/por...ity.453850/page-2#lg=attachment154383&slide=0 I also like the idea of a more clear happy happiest cult blue alt. These would also alternate his mech between the Mother 2 and 3 colors, with appropriate hues.
- Entrance: Porky enters from a red portal slightly above the ground, dropping with a screen shake, and sneers.
- U-Taunt: Porky faces the screen, bows his head and mimics Ness’s “okay” in a mocking tone.
- S-Taunt: Porky deactivates his shield, leans out of his mech, and fails to use a yo-yo.
- D-Taunt: Spankety spankety
- Victory 1: Porky points toward the screen, laughing and coughing in a maniacal loop.
- Victory 2: Porky struts forward through a flank of Porky Bots, which clap for him.
- Victory 3: Closeup of Porky's mech slamming a foot down on a discarded yo-yo, smashing it to pieces. Noticing this, Porky begins to cry like a lost child...or is he laughing? It's hard to tell.
- Loss: Porky spanks himself instead of clapping.