Demenise
Smash Journeyman
- Joined
- May 22, 2007
- Messages
- 498
I am a Pokemon Trainer main myself, and it's a fact that many on this board believe that the Pokemon Trainer has potential that will help him reach the higher tiers (above middle.) However, this "potential," although existant, is much less than you all think. Please be aware that I would enjoy keeping Pokemon Trainer in the lower tiers, yet I'm not stating any of this information in a biased manor.
First off, people always relate the Pokemon Trainer to the Ice Climbers. In Melee, the Ice Climbers started off low, then grew and grew in popularity after the skill, de-synching, was discovered. This technique allowed you to play as the Ice Climbers as two seperate characters, meaning that a regular match was a two on one. People think that, since the Pokemon Trainer contains three different characters in one, they'll be successful like the Ice Climbers, which is only two characters in one. However, there are many differences that disproves this theory. One is that, for the Ice Climbers, both of them are out at the same time. They can act in a pair, doing things alternatively, allowing two characters to be pressuring the opponent at once. With Pokemon Trainer, each Pokemon is out seperately. This means that they can't all act at the same time. There are no techniques to bring them out at the same time. Therefore, they act as a regular character, not possessing anything unique about themselves. Also, they all have the same damage meter, while the Ice Climbers both have different ones, meaning that the Ice Climbers have double the life of the Pokemon Trainer's pokemon.
Next, let's talk about fatigue. After a long time of fighting, your pokemon gets fatigued, and their damage and knockback output get lowered. Now, if you switch before the fatigue, it's no problem. However, let's say that you wait it out. Now, your opponent will feel more comforatable assaulting you, knowing that you don't pose as much as a threat. The common technique is to switch in the middle of the battlefield. However, at the end of the switch, there's so much vulnerability that your opponent can easily charge up a smash and release it as soon as the pokemon is released, cutting you short a life. You could also try fighting the opponent until they're knocked back far enough that you can switch before they recover. However, this will require added effort, which will cause you to gain some percentile in the mean time. By the time that you DO switch, you'll have either gained too much damage (in which case you should just play it out instead of switching,) switch perfectly (which happens only if you've racked up enough damage,) or your opponent will get back just in time to smash you (-1 stock.) Now, let's say that you see that your pokemon is about to get fatigued. Naturally, you'll want to get your opponent out of the way then switch. However, once your opponent sees that you're knocking him away and not pursuing him, he'll know that you're trying to switch. That's when he'll start to become more aggressive, making it more difficult to find an opening to switch. Heck, he could just be standing around far enough away not to be attacked. If you decide to switch, he'll charge a smash on you. If you decide to try and attack him, he can just continue defending until you get fatigued. Eventually, you WILL reach the point of fatigue, and that's when the pain is inflicted on you.
One more flaw is the sole fact that Pokemon Trainer HAS to use all three Pokemon. Inside his group of Pokemon, he usually has one good one that can counter the opponent. However, where there's a good counter, there's also one that your opponent can counter. This is where one of the Pokemon Trainer's major flaw lies. You can easily use one Pokemon that has an advantage over the opponent for awhile, but once you reach the point of fatigue, it's time to switch out to the Pokemon worse against the particular enemy. This is where your opponent has the advantage: manipulation. As stated above, your opponent can play a defensive game for a long time until a Pokemon gets fatigued. So, he has the ability to do that on a Pokemon that has the advantage over him. Once the Pokemon gets fatigued, he usually decides to switch. Once you switch to a different Pokemon, your opponent can start playing offensive against that one. Your opponent has just successfully made a predator into prey, simply by manipulating the opponent's trait. Of course, you could always get your opponent away and change, but this could be difficult in some cases. This could cause a lot of problems for the Trainer, especially when your opponent is a great defender, such as Lucario or Toon Link.
So, what exactly are the Trainer's advantages? The biggest one would be having three different dominate playstyles in one character. You have your damage racker (Squirtle,) your defense (Ivysaur,) and your tank (Charizard.) Unlike other characters, like Bowser, who excel in only one point, you have a character that excels at all three. The only problem is that you cannot access this all at once, yet that can be worked out. This means that, in a tournament where you can only play as one character throughout the whole thing, Pokemon Trainer would be a viable (yet still not amazing) option. However, if this tournament allows you to switch off characters between rounds, you might be better off mastering three different great characters, such as Toon Link, Meta Knight, and Snake, then simply switching off between these three.
To sum it up, although I do believe that Pokemon Trainer does have some potential, it's not nearly as much as you all make it out to be. Even when the full potential is utilized, I still only see him being in middle tier.
First off, people always relate the Pokemon Trainer to the Ice Climbers. In Melee, the Ice Climbers started off low, then grew and grew in popularity after the skill, de-synching, was discovered. This technique allowed you to play as the Ice Climbers as two seperate characters, meaning that a regular match was a two on one. People think that, since the Pokemon Trainer contains three different characters in one, they'll be successful like the Ice Climbers, which is only two characters in one. However, there are many differences that disproves this theory. One is that, for the Ice Climbers, both of them are out at the same time. They can act in a pair, doing things alternatively, allowing two characters to be pressuring the opponent at once. With Pokemon Trainer, each Pokemon is out seperately. This means that they can't all act at the same time. There are no techniques to bring them out at the same time. Therefore, they act as a regular character, not possessing anything unique about themselves. Also, they all have the same damage meter, while the Ice Climbers both have different ones, meaning that the Ice Climbers have double the life of the Pokemon Trainer's pokemon.
Next, let's talk about fatigue. After a long time of fighting, your pokemon gets fatigued, and their damage and knockback output get lowered. Now, if you switch before the fatigue, it's no problem. However, let's say that you wait it out. Now, your opponent will feel more comforatable assaulting you, knowing that you don't pose as much as a threat. The common technique is to switch in the middle of the battlefield. However, at the end of the switch, there's so much vulnerability that your opponent can easily charge up a smash and release it as soon as the pokemon is released, cutting you short a life. You could also try fighting the opponent until they're knocked back far enough that you can switch before they recover. However, this will require added effort, which will cause you to gain some percentile in the mean time. By the time that you DO switch, you'll have either gained too much damage (in which case you should just play it out instead of switching,) switch perfectly (which happens only if you've racked up enough damage,) or your opponent will get back just in time to smash you (-1 stock.) Now, let's say that you see that your pokemon is about to get fatigued. Naturally, you'll want to get your opponent out of the way then switch. However, once your opponent sees that you're knocking him away and not pursuing him, he'll know that you're trying to switch. That's when he'll start to become more aggressive, making it more difficult to find an opening to switch. Heck, he could just be standing around far enough away not to be attacked. If you decide to switch, he'll charge a smash on you. If you decide to try and attack him, he can just continue defending until you get fatigued. Eventually, you WILL reach the point of fatigue, and that's when the pain is inflicted on you.
One more flaw is the sole fact that Pokemon Trainer HAS to use all three Pokemon. Inside his group of Pokemon, he usually has one good one that can counter the opponent. However, where there's a good counter, there's also one that your opponent can counter. This is where one of the Pokemon Trainer's major flaw lies. You can easily use one Pokemon that has an advantage over the opponent for awhile, but once you reach the point of fatigue, it's time to switch out to the Pokemon worse against the particular enemy. This is where your opponent has the advantage: manipulation. As stated above, your opponent can play a defensive game for a long time until a Pokemon gets fatigued. So, he has the ability to do that on a Pokemon that has the advantage over him. Once the Pokemon gets fatigued, he usually decides to switch. Once you switch to a different Pokemon, your opponent can start playing offensive against that one. Your opponent has just successfully made a predator into prey, simply by manipulating the opponent's trait. Of course, you could always get your opponent away and change, but this could be difficult in some cases. This could cause a lot of problems for the Trainer, especially when your opponent is a great defender, such as Lucario or Toon Link.
So, what exactly are the Trainer's advantages? The biggest one would be having three different dominate playstyles in one character. You have your damage racker (Squirtle,) your defense (Ivysaur,) and your tank (Charizard.) Unlike other characters, like Bowser, who excel in only one point, you have a character that excels at all three. The only problem is that you cannot access this all at once, yet that can be worked out. This means that, in a tournament where you can only play as one character throughout the whole thing, Pokemon Trainer would be a viable (yet still not amazing) option. However, if this tournament allows you to switch off characters between rounds, you might be better off mastering three different great characters, such as Toon Link, Meta Knight, and Snake, then simply switching off between these three.
To sum it up, although I do believe that Pokemon Trainer does have some potential, it's not nearly as much as you all make it out to be. Even when the full potential is utilized, I still only see him being in middle tier.