Balanced Brawl is a hack project that aims to rebalance Brawl by improving the worst to average characters and slightly nerfing the very best, while adding more stage viability and removing infinites and lockdowns (including inescapable grab releases). The project is currently in its beta version, with the first official release to come as soon as next week.
Below are PT's changes:
Squirtle is mostly unchanged but a buffed Water Gun is MUCH more helpful than most would think. Aside from this change, it is very unlikely that Squirtle recieves any specific buffs, although Squirtle very much appreciates not dying whenever he gets grabbed by certain characters.
Finally, Charizard's changes are aimed at making him a more effective killer, although most of the buffed moves are fairly trivial or situational. The main difference is that Bair and Fair are both scarier edgeguards or straight up killers, which Charizard appreciates.
The one thing you should take away from this is that Ivysaur is not a bad character anymore. I think Ivysaur could even be better than Charizard in bbrawl, but time will tell. Overall, the team works together more cohesively than before.
So here we will discuss how PT's matchups have changed. Here is a quickie look at how various characters have been changed (or not changed):
I'll have a section here for videos of bbPT in action, I should get some stuff recorded later today, actually.
Here is the NTSC version of the codes so you can try this out for yourself!
Download .gct, .txt, and cliff note pictures here!
PAL codeset can be found here. It is missing a code or two though.
In order to run the .gct file (which is the code file), you will need a modern version of Gecko OS (such as 1.9.1) and the gameconfig.txt file on the root of your SD card. Both of these are generally available and easy to find. You will also need some way to launch Gecko OS which, by SWF rules, we are forbidden to supply support on. Future, final releases will be executable on unhacked Wiis.
Below are PT's changes:
As you can see, Ivysaur's spacing is now much more effective with the Bair buff, Bullet Seed is slightly scarier, and Ivysaur is not quite as easy to gimp (still fairly gimpable though). Dair is also an even nicer edgeguard move. Something to note is that Ivysaur's Vine Whip has additional afterlag now to prevent Ivysaur from being able to use it repeatedly in the air to "fly" higher. This afterlag translates to grounded Vine Whip, so now Ivy will sit there doing nothing for about half a second.Pokemon Trainer
a. Squirtle
-More knockback on Water Gun (0) -> (20)
This change makes this move quite interesting, but Squirtle is mostly still the same.
b. Ivysaur
-More damage on down smash (8%) -> (9%)
-More knockback on down smash (80/40) -> (80/60)
-Much more damage on back aerial (2% and 3%) -> (4% and 5%)
-Much more damage on down aerial (8% or 10%) -> (14% or 16%)
-Less damage on Bullet Seed startup hit, making it harder to SDI (4%) -> (2%)
-Vine Whip that does not target the ledge now has more ending lag and does not enable the helpless fall state
Ivysaur was seen by most Pokemon Trainer players as the weak point on the team. Hopefully this should be different now. His buffed attacks should let his natural spacing and zoning game really shine, and the change to Vine Whip should make gimping him a lot trickier, though still possible with careful timing. The Bullet Seed change just makes a good trick of his a little more practical.
c. Charizard
-More damage on forward smash second hit (17%) -> (19%)
-More knockback on forward smash second hit (98/40) -> (105/28)
-More knockback on down smash (80/40) -> (90/40)
-More damage on non-knockback part of forward aerial (2%) -> (4%)
-More knockback on back aerial (130/30) -> (130/45)
-More knockback on glide attack (85/65) -> (100/80)
Charizard is still Charizard; he grounds the team with his excellent survivability and high KO power. He just has a small set of buffs that make him better at being Charizard by rounding out his moveset's strengths.
Overall, Pokemon Trainer has been designed as a team. We deliberately decided against changing any of his unique mechanics and instead built him to flourish within that framework. If this makes you feel down, just remember. If you don't believe in yourself and your Pokemon, you'll never be a champ again!
Squirtle is mostly unchanged but a buffed Water Gun is MUCH more helpful than most would think. Aside from this change, it is very unlikely that Squirtle recieves any specific buffs, although Squirtle very much appreciates not dying whenever he gets grabbed by certain characters.
Finally, Charizard's changes are aimed at making him a more effective killer, although most of the buffed moves are fairly trivial or situational. The main difference is that Bair and Fair are both scarier edgeguards or straight up killers, which Charizard appreciates.
The one thing you should take away from this is that Ivysaur is not a bad character anymore. I think Ivysaur could even be better than Charizard in bbrawl, but time will tell. Overall, the team works together more cohesively than before.
So here we will discuss how PT's matchups have changed. Here is a quickie look at how various characters have been changed (or not changed):
I'll have a section here for videos of bbPT in action, I should get some stuff recorded later today, actually.
Here is the NTSC version of the codes so you can try this out for yourself!
Download .gct, .txt, and cliff note pictures here!
PAL codeset can be found here. It is missing a code or two though.
In order to run the .gct file (which is the code file), you will need a modern version of Gecko OS (such as 1.9.1) and the gameconfig.txt file on the root of your SD card. Both of these are generally available and easy to find. You will also need some way to launch Gecko OS which, by SWF rules, we are forbidden to supply support on. Future, final releases will be executable on unhacked Wiis.