Just popping in to say that it blows my mind that a character who wins the game as soon as he gets the percent lead (Sonic) is listed as 45-55. You guys are delusional.
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I mean if we are gonna do anything on the ground against your tilts, it's dash attack which beats all your tilts, smashes, and when you are hit by thunder, and it's a kill move. I was testing this last night, Fair, and nair beat uair. Utily I haven't tested, brb.sad to say pikachu's Upair is amazingly fast and beats out your lingering hitbox's Dtilt and Utilt beat ground game against jiggly puff so again the match up is in pikachu's favor, and sorry to say but i've never had issues killing jiggly puff, i like this match up because kills are easier to get then with most characters plus with pikachu's great spot dodge frame data utilt is almost always connecting if jiggles gets to close with an attack, i don't see how jiggly puff really beat's pikachu unless the pikachu is constantly on the pressure side and even then that's purely based on player play style not frame data of the characters.
The sonic mains came over and talked about how they cant approach puff, so it just becomes a camping match if they get the percent lead. Nair beats spin dash, which is one of their best approaches, and it's just not a fun MU if both players play it correctly. If sonic can circle camp puff correctly, it can work, but it's tough on a lot of stages. It's hard for both players just because it's annoying, and mains of both characters found it as a 45-55 sonic's favor. If you have anything to say other than a sarcastic and snarky comment, I'd be happy to go over it again.Just popping in to say that it blows my mind that a character who wins the game as soon as he gets the percent lead (Sonic) is listed as 45-55. You guys are delusional.
Spotdodge is fine and dandy, but if you abuse it too much we can easily beat it out with...say, Fair, Nair, even Fsmash if we're feeling confident in the read. It's a neat thing, but not good enough to really matter all that much in the MU overall.sad to say pikachu's Upair is amazingly fast and beats out your lingering hitbox's Dtilt and Utilt beat ground game against jiggly puff so again the match up is in pikachu's favor, and sorry to say but i've never had issues killing jiggly puff, i like this match up because kills are easier to get then with most characters plus with pikachu's great spot dodge frame data utilt is almost always connecting if jiggles gets to close with an attack, i don't see how jiggly puff really beat's pikachu unless the pikachu is constantly on the pressure side and even then that's purely based on player play style not frame data of the characters.
I don't see how we win in neutral at all. We have to approach and Pikachu is both faster and has better frame data and less lag. He can camp us. For kills, Usmash can catch us in the air and Uthrow to Thunder works on us at 65% where it would kill us near the ledge. We definitely don't win.I put down Rosa's info and started on ZSS, sorry for being behind.
Also, I'm still convinced Jiggs has the advantage in the MU due to us beating Pika's neutral and approach options. We also escape his kill combos, so he has issues killing us unless we run into an up smash. Lets wrap up the pika MU so we can continue onto Ness.
Most characters are faster than us, I dont understand how that's even a point. lol. He cant really camp us well due to us being able to easily take care of thunder jolts, and we can beat QA with nair. He can usmash, but it's not safe because if he whiffs it we get a rest. It's too much of a gamble. Uthrow to thunder can get us, but everyone should know to start DIing away the second you get grabbed.I don't see how we win in neutral at all. We have to approach and Pikachu is both faster and has better frame data and less lag. He can camp us. For kills, Usmash can catch us in the air and Uthrow to Thunder works on us at 65% where it would kill us near the ledge. We definitely don't win.
Yes, but after they get the lead they can just keep running away and Jigglypuff doesn't enjoy chasing. We still have to react to Thunder Jolt and it's very likely that you'll get hit by at least one. If they Usmash our shield, there's enough pushback that it's not possible to get a rest. Maybe like a DA, but definitely not a Rest. QA part is indeed right. The Grab isn't super easy to react to. Uthrow is fast, so you might not expect it.Most characters are faster than us, I dont understand how that's even a point. lol. He cant really camp us well due to us being able to easily take care of thunder jolts, and we can beat QA with nair. He can usmash, but it's not safe because if he whiffs it we get a rest. It's too much of a gamble. Uthrow to thunder can get us, but everyone should know to start DIing away the second you get grabbed.
I love to see how jiggly rates this MU the fact he thinks Pika vs Jiggs may be in Jigg's favor is already halarious.
I have yet to be swayed otherwise. How about instead of being snarky you could explain why I'm wrong. I'm all open to discussion. The MU is more difficuly than I previously thought, but because we have the tools to take care of pika's bread and butter combos and approaches, and having one of the only sexkicks that takes care of QA, I feel like we can deal qith pika really well. He is quick, which makes him hard to rest, and he has some kill combos. He is good, but I still feel like puff has the tools to take care of a Pikachu.I love to see how jiggly rates this MU the fact he thinks Pika vs Jiggs may be in Jigg's favor is already halarious.
I feel that Puff can handle Pikachu, but Pikachu has a slight easier time in the match. Thats why I only think it's a slight disadvantage.I have yet to be swayed otherwise. How about instead of being snarky you could explain why I'm wrong. I'm all open to discussion. The MU is more difficuly than I previously thought, but because we have the tools to take care of pika's bread and butter combos and approaches, and having one of the only sexkicks that takes care of QA, I feel like we can deal qith pika really well. He is quick, which makes him hard to rest, and he has some kill combos. He is good, but I still feel like puff has the tools to take care of a Pikachu.
Could you explian how pika has an easier time? It seems if you got rid of his best combos, made his thunder jolts not all too great, and ruined QA, the reason he's top tier, it seems like he would have a tough time. The only big advantage he really has is being able to easily get out of rest setups, or just being hard to rest in general.I feel that Puff can handle Pikachu, but Pikachu has a slight easier time in the match. Thats why I only think it's a slight disadvantage.
Jiggly also I recommend using this scoring system instead
+3 Big Advantage
+2 Moderate Advantage
+1 Small Advantage
+0 Even
-1 Small Disadvantage
-2 Moderate Disadvantage
-3 Big Advantage
It's more organized and it's just better and more easy to understand. Ratios usually become a mess.
I made a post above on my thoughts of the match-upCould you explian how pika has an easier time? It seems if you got rid of his best combos, made his thunder jolts not all too great, and ruined QA, the reason he's top tier, it seems like he would have a tough time. The only big advantage he really has is being able to easily get out of rest setups, or just being hard to rest in general.
It's really just a discussion. It's not like I don't respect what you say. I listened to your points too.Alright, you guys make fair points, but I still think we have a slight advantage. You can't beat a characters main tools, and still expect it to be a negative advantage imo.
We can edgeguard him actually, Nair beats QA. I often just wall pika out with nair. He is usually forced to hope we mess up, or to recover super high. Both of those end up in our favor. His combos dont really work with us, past 1 utilt to uair or uthrow to uair. If you DI he cant get another uair or fair/bair. He can't juggle us very well either, due to him having terrible air speed, the 18th worst air speed. We can easily float around and stay away from his juggles. And yes, rest is difficult in this MU, and thats one thing that Jiggs has issues with in this MU. But since We can ruin his approaches, deal with his Thunder Jolt, and we can escape his bread and butter, I say we have a decent advantage. I may be missing something, and it could be in pika's favor, but it's no where close to 30:70.Pikachu beats OUR main tools as well, or at least our main strategies. We flat-out can't edgeguard him, and while his small size doesn't completely remove rest combos it makes them harder harder to do (retreating Dair is completely unusable in this MU, it just won't connect past the first one or two hits). He can still combo us and use kill setups on us and in general kills us earlier barring rest- Even his dash attack is stronger than ours, though it lacks our weird priority rules. He can juggle us with Uair into oblivion and all we can do about it is go for ledge or pray that we get a good read on the air dodge. Beating Quick Attack and ability to avoid projectiles is nice, but I'd say we rely almost as much (if not more) on edgeguards as Pika does on Quick Attack, and of course we rely on Rest waaaay more so the reduced effectiveness of that combined with our inability to edgeguard him is worse than losing Quick Attack. Besides, isn't QA primarily used as an approach tool? Why would Pikachu approach in this matchup, HE'S the one with the projectiles!
Frankly, I just don't see how we could EVER win this matchup. I wouldn't say it's like, 30:70, as we still have stuff we can do and some upsides to the matchup.....but there's not much there.
If it were customs, I would definitely see us having more issues, but we are mainly focusing on vanilla currently, due to it being the majority of tournaments atm. Thanks for you input though, really great to have good insight on the char. The only problem is some of those combos dont actually work on puff if you DI, but still great to know about so we know how to DI. Thanks a bunchDon't know all that much about the MU, but I've never lost to a Puff, including playing a few most people considered good [for a local level, which still means very little]. Here's a bunch of random stuff that relates:
I've heard that Pikachu's bair beats all of Jigglypuff's aerials. I sincerely doubt it beats Pound, but I've seen Jigglypuffs approach with dair and fair and get hit [don't know if it's bad spacing or actually real], so I know that fullhop bair is at least very difficult for Puff to outright beat without being precise [you can punish the endlag since even though it autocancels, the hitbox doesn't stay out all the way down to landing, so there's some window to punish it (which may be shortend by fastfalling with good timing??)]. Again, that may have been poor spacing, but it's definitely relevant to the MU.
I don't know the hitbox on Jigglypuff's fair/nair/bair, but I know Pikachu fair is disjointed, so I space with that a lot. It seems to outrange all 3, which is really bad for Jigglypuff if that's the case.
Utilt is obviously ridiculously good for Pikachu in this MU - your aerials can probably outspace it, but if we land one, except at minimum a strong nair or two uairs, and depending on percent, utilt uair nair or utilt uair bair should combo. I've seen ESAM do uitlt uair fastfall fair to set up for more grounded tricks - don't know if it works specifically on Puff, but it's something to watch out for.
If I had someone to test with me I would, but testing Pikachu bair and fair vs all Jilggypuff aerials [nair fair bair uair dair Pound] to determine how they interact in air would be a good idea, with each test having the character try to space optimally [so Pikachu hitting with the tip of fair vs Puff hitting with the tip of fair]. If someone is going to test this stuff, they should also check out Pikachu uair vs Jiggs dair - I know I've beat out a Jigglypuff dair animation with uair, but it was on startup so it's possible the hitbox wasn't out yet, and that's a big one, because if Pikachu uair beats it out, Puff lacks a real landing option since Pikachu's ground speed is incredible and uair is a frame trap [we get a nair, bair, or another uair if you airdodge one unless you airdodge it really early, and if we predict that, except dair, usmash, or heavy skull bash depending on your position]. Pikachu meanwhile is exceedingly difficult to landing trap if they're being cautious, because Quick Attack is really good and letting Pikachu land almost wherever one wants.
Heavy Skull Bash is stupid strong but if you ever see us charging it expecting a roll, just holding shield [or floating above it until the charge must be released] will net you a free Rest or fsmash - the move has very little shield damage/power outside the early portion, and the endlag is absurd [also charging it doesn't alter the distance travelled]. If the endlag animation makes it hard to Rest Pikachu [I know he sort of ducks down a little], that's important to know as well, so that you just use fsmash or usmash [not sure which is better for Jigglypuff... position and stage dependent?]
Both Heavy Skull Bash and Skull Bash have large endlag in the air, so unless there is a DBZ trade or you are grossly out of position, Pikachu will have to rely only on double jump and Quick Attack for recovery. However, Pikachu can go lower than Jigglypuff as far as I know, so Pikachu can often just fall really far, then double jump thunder QA, omitting thunder if they wish. However, we obviously only drop really really low if you come down there with us, so more often than not we'll be doing a double jump aerial or even saving the double jump and just QAing to ledge or stage in case you intercept it. Gimps shouldn't occur against Pikachu basically ever [I mean if you intercept Pikachu's QA at 130% with fair, then they possibly will, but 50% gimps should never happen], but Pikachu technically can gimp Jiggs, due to fair's good range and decent knockback, and dair's reasonable knockback. I've only gimped a Puff once or twice, and it was due to being very precise and reading a few airdodges, but don't be careless when recovering against Pikachu.
If the tests come in stating Jigglypuff's stuff beats out Pikachu's, then the MU is better than I thought, but as far as I know, Jigglypuff doesn't have a very reliable way to deal with fair or bair, and Pikachu can't be edgeguarded effectively while both characters being lightweights means Pikachu's more potent KO tools [usmash is better out of a run and a good way to catch landings, our fsmash is longer range, and HSB is already know to be strong] give Pikachu a clear edge in the MU. Maybe Jigglypuff has godlike ground moves and I was unaware, but I'm pretty sure Pikachu dtilt outranges most everything; Pikachu's better ground mobility and ability to shoot thunder jolts is why I think this matchup primarily occurs in the air and ignored most of Puff's ground tools.
Dash Attack for puff beats pika's fsmash, goes right through it and hits pika. It goes through pika usmash. Havent even tested dsmash. Also, it does go through all of his tilts, which is great. The only issue is shield, which then we could get usmash punished. I find it great to condition pika to expect DA if Im running at them, and get ound shield breaks, or nair-pika whiffed grab-pound shield for shield break. I cant test Dsmash atm, if someone could test it for me, that would be great.As to answer about ground game, Jiggs has squat for ranged options; her main saving grace is frame 5 dash attack, which can clank with strong moves and then keep going into a weak hit, essentially "beating" various ground options as long as they aren't multihit or have some other weird property making it stop after clank. It will likely beat Pika's tilts, but his smashes are multihit and deciding which would win out in most cases is probably a coin flip biased to Pikachu, if I were to guess.
I think we are all good. I will finish up ZSS and Sonic this weekend, and then pika a few days after....Well....that's disconcerting. At the very least, our ground game seems to be better than previous games, but it still isn't good enough to help us in most cases.
Anyway, I think this discussion's been about wrapped up. We all agree on 60:40 Pika, or anyone else got something to say that we haven't covered?