Elliot Gale
Smash Ace
For some reason I'm under the impression that if Falco shines Flamethrower, the reflected part just clanks with the rest.
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Can the chain-spike be meteor canceled?Oh, I thought I posted all at slight disadvantage.
Squirtle gets chain-spiked, he really can't survive some of Falco's heavy hits. They're about even in the air.
I 'dunknow, just read about the Brawl mechanic once.SmashWiki said:In Brawl, Meteor Cancels can still be performed, but can no longer be performed immediately after being hit. It's only possible to meteor cancel after falling about half of the original distance. Both double jump, triple jump and tether recoveries can be used to meteor cancel, but there are exceptions, such as Pit's Up Special and jumps. Any character in Melee and most in Brawl can Meteor Cancel with their second jump.
At least you wouldn't get chain-spiked if he pivot grabs you. Wouldn't Squirtle have already reached 30ish% by the time he reached the other side of the stage?I 'dunknow, just read about the Brawl mechanic once.
Either way, I think Squirtle versus Falco might not be so bad if you play near the ledges, since that doesn't really let him rack-up damage before the spike. I don't know how effective that would be, but you can out-stall his laser with your duck.
Then again, I think Falco can pivot you and then chain-grab the other direction?
Yeah, it is effective against both Falco's side-b and up-b recoveries.Wouldn't Squirtle's water gun be effective against Falco's sideb, I mean it works well with Mario's Fludd so shouldn't with Squirtle *doesnt main or know stuff about PT btw*.
it's not so hard to do in a match. i used to do it in wifi.show me some one who consistently does this IN MATCH.
I guess it depends when you use Bullet seed. If you use it when he tries to Dair you, I guess it works just fine. My friend mains falco, and he easily DI's out of the way of the seeds when the ground hitbox knocks him into the air. I didn't mean to use Ivy's leaves as an attack, just to cancel out 1 or 2 lasers so you can jump out of the way because falco shoots faster.how does falco easily di out of bullet seed? he has one of the fastest fall speeds in the game. and you can't cancel the lasers with leaf, which has a slower recharge time. plus falco can just reflect the leaves.
as ivysaur, he should try to keep the match on the ground at midrange as much as possible...close enough to where you don't fear lasers and you can outrange with your tilts and bair. if falco wants to start taking it to the air, bair and bullet seed should bring him back down. ;D
Ivysaur can still play an aggressive defense, Hydde. Ivysaur can not camp itself or it will lose, easily. The thing is, the range that you want to be at (the tip of Ftilt/ Bair) is still pretty dangerous versus Falco because of the stupid Reflector. Luckily, if Falco want's to do any meaninful damage, he has to breach your zone to move in with jabs, etc. Also, Reflector leaves him in a terrible position if it's shielded.ivysaur has to be more AGGRESSIVE against falco than anyone else in the game. that's why this is such a strange match up for ivy. but you'd be surprised, it CAN be effective if you safely keep the pressure on him
According to my friend, only a couple of chars can DI out of it, although I'm pretty sure all chars can when they are at high %. I can't remember if PT can get out, so I'm pretty sure if he starts chaingrabbing, we're effed.okay, can i get a conclusive agreement here? i'm about to update the type chart. in the meantime i'll put squirtle at a slight disadvantage as long as he can avoid the chainspike, ivy at a slight disadvantage due to being completely outcamped but going toe to toe with falco up close, and zard....zard i'm not so sure, but between slight disadvantage and neutral. lasers will bother you, but you should do your best to close the gap as much as possible at all times. flamethrower freaking owns falco. and the chainspike isn't as much of an issue because i don't think it can kill zard like it kills squirtle.
by the way, how do you escape the chaingrab? assuming you aren't mashing b for bullet seed of course! just jump?
Squirtle: D
Ivy: x3D
Char: N.
IMO
Squirtle: slight disadvantage.
Ivy: x2D
Zard: Disadvantage.