dude it's raining
Smash Journeyman
- Joined
- Aug 1, 2014
- Messages
- 236
The OP's aerial mobility list doesn't have link and has 2 entries for lucas, so I'm assuming one of them is a typo
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You are right, I'll add it.All I see is running speed and walking speed, nothing about length or speed of initial dash.
Run animation starts at [number in frames]. From my tests it is possible to interrupt one frame earlier though (so the given number minus one):
EDIT: It seems it works a bit different with Bowser and I can't read the data out as with the other characters (same for Giga Bowser). I assume though that this means he can foxtrot immediately and run-cancel from frame 11 on.24: Giga Bowser
23: Bowser
21: Mewtwo
18: Captain Falcon, Donkey Kong, Marth, Peach, Roy, Zelda
16: Ice Climbers, Ness, Pikachu, Yoshi, Zero Suit Samus
15: Ganon, Jigglypuff, Kirby, Link, Mario, Pit, ROB, Snake, Toon Link, Wario
14: Falco, Fox, G&W, Ike, Ivysaur, Lucario
13: Charizard, Diddy Kong, King Dedede, Meta Knight, Lucas, Luigi, Olimar, Sonic, Wolf
11: Samus
10: Sheik, Squirtle
High dash speed, and there is always the possibility to run-cancel->dashdance out of run animation@ Chesstiger2612
I see you have the run animation lengths chart.
How does MK have one of the shortest, when he is considered to have one of the best DDs in the game?
I'm willing help. Shouldn't be too hard to check some of these with debug mode.I will intend to update stuff when 3.5 is out, anyone wanna help checking what is still correct and what not? Plus, there might be new mechanics in it.
Yeah, I'll be updating the OP once 3.5 comes out. Plus all the other stuff I planned on doingI will intend to update stuff when 3.5 is out, anyone wanna help checking what is still correct and what not? Plus, there might be new mechanics in it.
Thank you!Made an updated spreadsheet of 3.5 attributes. https://docs.google.com/spreadsheets/d/1uBtFBP86K6QcjIHUMU_WS5aeEeG-xWWnDU47pG52Chc/edit?usp=sharing
Stinking mods,ruining the fun of list-making with their cheating designer tools.Made an updated spreadsheet of 3.5 attributes. https://docs.google.com/spreadsheets/d/1uBtFBP86K6QcjIHUMU_WS5aeEeG-xWWnDU47pG52Chc/edit?usp=sharing
Hmm in melee, i remembered itt ranged from 14 to 17The shield release animation is universal and lasts 14 frames, the 15th frame is actionable again. WD OoS is therefore recommended because it has almost the same duration, shrinks your hurtbox during SpecialLanding, and you can move with it. Even if you want to stay where you are, doing a standing WD or a minimum distance WD can have advantages over releasing shield.
I can't really tell without testing, but everyone I tested so far has 14 frames of animation.Hmm in melee, i remembered itt ranged from 14 to 17
Is it only 14 in pm?
Guard on max momentum: If normally more momentum would be applied which would accumulate to a value greater than the guard on max momentum, the momentum will only reach this maximum value and can't surpass it. This guard only applies in cetrain animations.Could anyone define some of the things on the spreadsheet posted earlier like guard on max momentum, how does ground to air jump momentum work with jump h max velocity, how does horizontal air friction work with air mobility, does vertical air friction affect fallspeed along with gravity, for dash and run acceleration does it combine a and b like air mobility, is ground friction the sole determining factor for wavedashes, is air mobility acceleration and deceleration. Also what values would you have to edit to get a good moonwalk, and what values would help with a dash dance. Just one last question would having a good airspeed help a character get out of a chain grab or would fallspeed gravity and weight be the determining factors. Just want to know what some of the values are when editing character values in pm for fun.
I actually just found an old @ standardtoaster post:Hmm in melee, i remembered itt ranged from 14 to 17
Is it only 14 in pm?
If you don't plan to update it, I'd like to see if I can get someone else to do so. It's been outdated for 3+ months now and I'd like to clean up the stickies in this section ^^Made an updated spreadsheet of 3.5 attributes. https://docs.google.com/spreadsheets/d/1uBtFBP86K6QcjIHUMU_WS5aeEeG-xWWnDU47pG52Chc/edit?usp=sharing
Yes, I love stats so I absolutely plan to update. I've been putting it off like fraud but I guarantee changes will be made within less than a week.@ 1 1MachGO Do you plan to update this based on 3.5's changes? @ standardtoaster has made a great spreadsheet that should help quite a bit:
If you don't plan to update it, I'd like to see if I can get someone else to do so. It's been outdated for 3+ months now and I'd like to clean up the stickies in this section ^^
I'll hold you to this!~Yes, I love stats so I absolutely plan to update. I've been putting it off like fraud but I guarantee changes will be made within less than a week.