Pierce7d
Wise Hermit
- Joined
- Dec 20, 2006
- Messages
- 6,289
- 3DS FC
- 1993-9028-0439
This gets you out of 90% of air traps for free, and is amazing because it can be used multiple times in moderate succession, compliments cape stall AND FLUDD, and is very difficult to cover the option. This reduces (not eliminates) a huge weakness of Mario, being juggled. Mario's mobility isn't bad, but he's definitely pretty floaty, and he SUCKS at hitting targets below him so using this more to get out of juggles is essential.
After B-reversing a fireball, you can then continue in your new momentum reversed direction, and throw a fireball behind you to help fight a chase. Then you can FLUDD in the direction of your opponent, which combats even Tornado. It also lets you set up to do a protective Bair, whereas Cape can sometimes be obvious.
After B-reversing a fireball, you can then continue in your new momentum reversed direction, and throw a fireball behind you to help fight a chase. Then you can FLUDD in the direction of your opponent, which combats even Tornado. It also lets you set up to do a protective Bair, whereas Cape can sometimes be obvious.