infiniteV115
Smash Hero
All inputs listed will assume default controls on the GCC. ie if I say B, I mean special, and whatever button you have on whatever controller you're using will work as long as it is set to the same command.
Platform Cancel (henceforth known as PC) - While travelling through the platform from below, your character will stop rising and will now be standing on the platform.
Inputs: Hold down on the analog stick. While rising through the platform, let go of the analog stick. If timed correctly you will perform a platform cancel.
Alternative inputs:
- While holding down, press A.
- Press down on the C-stick.
- While holding down on the analog stick, press any direction on the C-stick. (It is recommended that you press the direction on the C-stick that corresponds to your least laggy aerial)
- While holding down on the analog stick, TAP (ie press and immediately let go of) shield/Z. If done correctly your character will not shield.
*If you choose one of the alternative options that involves holding down on the analog stick and then pressing something else, and you continue to hold down for even a few frames after the PC, your character will crouch.
PC--> instant dash - Same as PC, but instead of standing on the platform your character will immediately begin to run.
Inputs: Hold down+forward (at a 45 degree angle) on the analog stick. While rising through the platform, press one of the following directions on the C-stick: Up, Back, or anywhere in between.
*Holding down+forward on the analog stick and pressing any direction on the C-stick that is outside the aforementioned 90 degree interval will cause your character to crawl. If your character cannot crawl, they will crouch.
*Holding down+back on the analog stick and pressing any direction on the C-stick will cause your character to crawl backwards. If your character cannot crawl backwards, they will crouch.
*Obviously, press Z at the very end and you'll PC --> instant dash grab.
PC--> instant walk - Same as PC, but instead of standing on the platform your character will immediately begin to walk.
Inputs: Hold forward on the analog stick. While rising through the platform, press down on the C-stick. You can also press diagonally down+left/right. As long as a down command is inputted by the C-stick, it will work.
*If you hold back instead of forward on the C-stick, your character will immediately pivot then begin to walk.
PC-->instant shield - Same as PC, but instead of standing on the platform your character will immediately put up their shield.
Inputs: Hold down on the analog stick. While rising through the platform, press shield/Z (remember, if you TAP the shield button/Z button, your character will NOT shield)
*If you hold diagonally down as opposed to straight down, your character will pop up their shield and immediately tilt their shield in the according lateral direction.
*If you press and hold shield (not Z, it doesn't work with Z) and press A/Z, you can shield grab. However, if you press A/Z immediately after you begin pressing shield you'll PC------->dtilt so you have to wait for a split second (not very long)
PC--> instant dropthrough (henceforth referred to as PCDT) - Same as PC, but instead of standing on the platform your character will immediately fall through.
Inputs: While rising through the platform, SMASH down on the analog stick (as if you were trying to do a downsmash) and press shield/Z.
*This one is VERY hard to perfect, imo. It took me 2 hours in training mode to get the timing down and even then I only had it about 40% of the time.
This is, imo, a very useful technique. It's a good way to mindgame your opponent and net some damage or even kill, like this or this.
*I'm not sure (ie I heard that it's true but I can't do it myself) that you can use shield+down on C-stick to do this.
PC--> instant dsmash - Same as PC, but instead of standing on the platform your character will immediately dsmash.
Inputs: Hold down on the analog stick. While rising through the platform, press any direction on the C-stick that does NOT have a down input (ie left, right, up, up+left, up+right) and press Z/A IMMEDIATELY after. Hold Z/A to charge.
PC--> instant dtilt - Same as PC, but instead of standing on the platform your character will immediately dtilt.
Inputs: Same as for instant dsmash, but use a C-stick direction that DOES involve a down input (ie down, down+left, down+right)
Alternative:
-Same as instant dsmash, but DELAY the Z/A (this is because you have to wait for your character to begin crouching)
- (Any way to PC) --> wait for crouch--> A/Z/down on C-stick while crouching.
*Alternatives are not recommended for this because they don't come out as quickly as the first listed input. In other words, only the first is a truly INSTANT dtilt.
PC-->instant downB - Same as PC, but when your character begins standing on the platform they will immediately downB.
Inputs: Hold down on the analog stick. While rising through the platform, press the B button.
Well, that's it for the inputs.
Keep in mind that you cannot do ANY of these on non-moving platforms, as you can only PC on moving platforms and all of the others are just PC-->instant something.
Here is a list of the legal stages in the Unity Ruleset with platforms that you can PC
-Smashville - At any time
-Lylat Cruise - All 3 platforms can be PCed at any time, except when the ship is reentering the atmosphere (when the bottom of the ship catches fire)
-Yoshi's Island: Brawl - Only while the platform is rotating, pretty situational
-Rainbow Cruise - Omg SO MANY platforms can be PCed here, if somebody could get me a picture of RC I'd love to point them out. Simply put, it's every platform that you can pass through from both above and below, at any time.
-PS1&PS2 - Only when the stage is transforming and the platforms are rising/falling (pretty situational)
-Delfino Plaza - Like PS1/PS2, only when the stage is transforming and the platforms are rising/falling.
I think that's it. Enjoy!
Change log
July 7th, 2012 - Add lime colouring for easier reading. Added PS1&PS2, and Delfino Plaza to stages whose platforms can be platform cancelled (thanks to allshort17 and C.J.). Changed some wording for clarity. Added PC-->instant downB. Created change log.
Platform Cancel (henceforth known as PC) - While travelling through the platform from below, your character will stop rising and will now be standing on the platform.
Inputs: Hold down on the analog stick. While rising through the platform, let go of the analog stick. If timed correctly you will perform a platform cancel.
Alternative inputs:
- While holding down, press A.
- Press down on the C-stick.
- While holding down on the analog stick, press any direction on the C-stick. (It is recommended that you press the direction on the C-stick that corresponds to your least laggy aerial)
- While holding down on the analog stick, TAP (ie press and immediately let go of) shield/Z. If done correctly your character will not shield.
*If you choose one of the alternative options that involves holding down on the analog stick and then pressing something else, and you continue to hold down for even a few frames after the PC, your character will crouch.
PC--> instant dash - Same as PC, but instead of standing on the platform your character will immediately begin to run.
Inputs: Hold down+forward (at a 45 degree angle) on the analog stick. While rising through the platform, press one of the following directions on the C-stick: Up, Back, or anywhere in between.
*Holding down+forward on the analog stick and pressing any direction on the C-stick that is outside the aforementioned 90 degree interval will cause your character to crawl. If your character cannot crawl, they will crouch.
*Holding down+back on the analog stick and pressing any direction on the C-stick will cause your character to crawl backwards. If your character cannot crawl backwards, they will crouch.
*Obviously, press Z at the very end and you'll PC --> instant dash grab.
PC--> instant walk - Same as PC, but instead of standing on the platform your character will immediately begin to walk.
Inputs: Hold forward on the analog stick. While rising through the platform, press down on the C-stick. You can also press diagonally down+left/right. As long as a down command is inputted by the C-stick, it will work.
*If you hold back instead of forward on the C-stick, your character will immediately pivot then begin to walk.
PC-->instant shield - Same as PC, but instead of standing on the platform your character will immediately put up their shield.
Inputs: Hold down on the analog stick. While rising through the platform, press shield/Z (remember, if you TAP the shield button/Z button, your character will NOT shield)
*If you hold diagonally down as opposed to straight down, your character will pop up their shield and immediately tilt their shield in the according lateral direction.
*If you press and hold shield (not Z, it doesn't work with Z) and press A/Z, you can shield grab. However, if you press A/Z immediately after you begin pressing shield you'll PC------->dtilt so you have to wait for a split second (not very long)
PC--> instant dropthrough (henceforth referred to as PCDT) - Same as PC, but instead of standing on the platform your character will immediately fall through.
Inputs: While rising through the platform, SMASH down on the analog stick (as if you were trying to do a downsmash) and press shield/Z.
*This one is VERY hard to perfect, imo. It took me 2 hours in training mode to get the timing down and even then I only had it about 40% of the time.
This is, imo, a very useful technique. It's a good way to mindgame your opponent and net some damage or even kill, like this or this.
*I'm not sure (ie I heard that it's true but I can't do it myself) that you can use shield+down on C-stick to do this.
PC--> instant dsmash - Same as PC, but instead of standing on the platform your character will immediately dsmash.
Inputs: Hold down on the analog stick. While rising through the platform, press any direction on the C-stick that does NOT have a down input (ie left, right, up, up+left, up+right) and press Z/A IMMEDIATELY after. Hold Z/A to charge.
PC--> instant dtilt - Same as PC, but instead of standing on the platform your character will immediately dtilt.
Inputs: Same as for instant dsmash, but use a C-stick direction that DOES involve a down input (ie down, down+left, down+right)
Alternative:
-Same as instant dsmash, but DELAY the Z/A (this is because you have to wait for your character to begin crouching)
- (Any way to PC) --> wait for crouch--> A/Z/down on C-stick while crouching.
*Alternatives are not recommended for this because they don't come out as quickly as the first listed input. In other words, only the first is a truly INSTANT dtilt.
PC-->instant downB - Same as PC, but when your character begins standing on the platform they will immediately downB.
Inputs: Hold down on the analog stick. While rising through the platform, press the B button.
Well, that's it for the inputs.
Keep in mind that you cannot do ANY of these on non-moving platforms, as you can only PC on moving platforms and all of the others are just PC-->instant something.
Here is a list of the legal stages in the Unity Ruleset with platforms that you can PC
-Smashville - At any time
-Lylat Cruise - All 3 platforms can be PCed at any time, except when the ship is reentering the atmosphere (when the bottom of the ship catches fire)
-Yoshi's Island: Brawl - Only while the platform is rotating, pretty situational
-Rainbow Cruise - Omg SO MANY platforms can be PCed here, if somebody could get me a picture of RC I'd love to point them out. Simply put, it's every platform that you can pass through from both above and below, at any time.
-PS1&PS2 - Only when the stage is transforming and the platforms are rising/falling (pretty situational)
-Delfino Plaza - Like PS1/PS2, only when the stage is transforming and the platforms are rising/falling.
I think that's it. Enjoy!
Change log
July 7th, 2012 - Add lime colouring for easier reading. Added PS1&PS2, and Delfino Plaza to stages whose platforms can be platform cancelled (thanks to allshort17 and C.J.). Changed some wording for clarity. Added PC-->instant downB. Created change log.