CountKaiser
Smash Lord
?
The .pacs should work for USA and Europeans alike.
Just use the file replacement code.
The .pacs should work for USA and Europeans alike.
Just use the file replacement code.
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Do you mind telling me how you did this? Because I'm getting the same error message you got.So. I got this working, got past my previous error message.
I installed microsoft .net framework 3.5Do you mind telling me how you did this? Because I'm getting the same error message you got.
Using the program isn't actually that hard.Geeze you guys are insane. XD I wish I had half of the hacking skillz you have. But, since I don't I'll just have to sit on the sidelines and cheer you all on. o.o
Muchas Gracias.I installed microsoft .net framework 3.5
There's a guide on this page. Check it out.lol some difficulty learning what to do. Any of you know what to do. If so, can you break it down for me. Or a guide will do too.
Thanks, that clears up a lot. =D169 is the Sakurai angle: it essentially allows a move to have a ratio of tripping and the angle itself is actually a 40 degree angle (on most aerials it is that have this, when you convert it from hex to decimal the number is a 361 degree angle). The other values you need a hex to decimal calculator to convert the values to decimal to make any sense of them.
You can't edit the speed of moves at this current time. All you CAN do is to aerials, which is under Attributes, you can essentially make them have half landing lag or whatever. But, smash attacks and B moves can't have edited frame speeds yet (or if ever).Thanks, that clears up a lot. =D
New question: How can you edit the starting and ending lag? I'm assuming the time has something to do with it.
So, how would you go about copying Phantom Mario's Side-B? It seemed as though the sideA-tilt had reduced ending lag.You can't edit the speed of moves at this current time. All you CAN do is to aerials, which is under Attributes, you can essentially make them have half landing lag or whatever. But, smash attacks and B moves can't have edited frame speeds yet (or if ever).
the move isn't the same as his normal side- ASo, how would you go about copying Phantom Mario's Side-B? It seemed as though the sideA-tilt had reduced ending lag.