Charizard can only kill ness with a fresh Dtilt at like 180 with bad Di. So thats probably 150 if close to the ledge.
Um, where did you get this info? It is by far lower than 180/150 if you are dealt a sweet spot hit, it is better than what Marth has really with his sour Dsmash or Link's (also sour) Dsmash.
Anyway, I don't know if what D3 does to certain characters is equal to what some other characters like Squirtle, Marth, Charizard, and some others do to Ness/Lucas. With Squirtle being the best at what I just said there.
(Well maybe, while Squirtle's GR distance is by less than those other two, Charizard does have both kill throws and a move that can kill out of the GR, so I feel he has a higher chance at setting up a gimp at higher % than Squirtle, even with the killer Dthrow he has (Marth's throws themselves I don't feel will set up a kill on Ness, but of course he has his Dsmash)).
I mean if you can break out fast enough each time Squirtle and those two others will only be doing like 2-4% per grab because the pummel also gets weaker for each new grab if you use it once during a grab. It also ends if you are lucky to jump release them (which is a lot easier at lower % to get a jump release, especially on Marth who also is the easiest to get a jump release at higher % as well)
And like oOTJay said, the total damage from the GRs can be less than 30% + whatever finisher they may throw out (oh and of course their other moves will be fresh after this).
D3 as far as stale moves go his Dthrow pretty much ends with a 4-5% per throw and he can pummel a bit as well, and of course he pretty much is setting up something at the end of this as well that adds to the damage and could even as well also set up a gimp. Overall I just see D3 doing by far more damage with his than what Ness/Lucas deal with from the certain number of characters that do actually have a regrab. The damage from the CGs is a lot higher, D3's other moves will also be fresh, his other throws do a lot of damage, he also has gimp set ups and ways to pile on more % as well.
Except for DK, because his Fthrow GR doesn't get stale (so 6% each time), he doesn't move at all so it is actually unlimited, and he has a kill move at the end of it. Of course, I've been told that Ness and Lucas can avoid that, but I keep forgetting how so whatever.
Of course, what about Wario's stuff now, doesn't he have a near 0-death on some characters like Bowser or C. Falcon with his Dthrow as well which I guess helps out the fact that he has such a bad air release, or am I mistaken?
I wonder, why is D3's semi infinite stuff banned again (or at least limited based off the number of times you can use it, because I really have no issue with that stuff being limited) but the same isn't said for some of the other characters and stuff like semi infinite GR stuff as well?