• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

PK Cross: An Advanced Ness Guide

Gaussis

Smash Ace
Joined
Jul 6, 2008
Messages
903
pkt? lolwut?
You don't use it :confused:? How do you tackle this matchup?

G&W isn't as hard to handle as the other top tier characters because of his predictable options (all which are punishable easily due to Ness's competing range. If you lose badly to G&W, it's most likely because you didn't read them well (this is why Wifi fails to reflect skill, reading characters like G&W is a lot harder).
 

thesage

Smash Hero
Joined
Dec 26, 2005
Messages
6,774
Location
Arlington, Va
3DS FC
4957-3743-1481
I tend not to use it vs. GaW. Bucket brake doesn't really affect me since b-throw kills early anyways (it's to fast for gaw to get out the bucket) and I rather not fill his bucket.

I tend to use fair and u-smash a lot.

I use pkt juggling against other chars.
 

ColinJF

Smash Ace
Joined
Dec 21, 2007
Messages
712
thesage said:
it's to fast for gaw to get out the bucket
This is the second time I've seen this now (on two different forums).

Moves don't kill at different rates if they are launching with the same force. Let's suppose that Ness's back throw at X% launches with exactly the same force as some arbitrary other move at Y% (and with DI, their angle is the same). Then they will both kill in exactly the same number of frames and they will both have exactly the same number of frames of hitstun. Moves don't have some mystical property that governs how quickly they kill.

So, of course Mr. Game & Watch can make use of bucket braking to help him survive Ness's back throw.



I like to use pk thunder versus Mr. Game & Watch, not for reasons relating to bucket braking though.
 

thesage

Smash Hero
Joined
Dec 26, 2005
Messages
6,774
Location
Arlington, Va
3DS FC
4957-3743-1481
@Colin, I meant that Ness' b-throw sent GaW at a velocity fast enough that he doesn't have time to get out the bucket at reasonable percents (like 120 ish).
 

ColinJF

Smash Ace
Joined
Dec 21, 2007
Messages
712
Well... that's true for every kill move, depending on how you define "reasonable". If the move has a higher growth rate then all momentum cancelling strategies will make less of a difference in the percent you can survive them at. Ness's back throw has a high growth rate for a throw, but not really for a kill move in general.

It's definitely not something you can ignore. Bucket braking makes a measurable difference in the earliest percent you can kill him at. Of course, you'll rarely be getting grabs when he's exactly at the minimum kill percent, so it's not that big of a deal, but as I said that's true for every kill move.

Just something that falls under match up knowledge. You wouldn't want to waste a throw that isn't going to kill him.
 

thesage

Smash Hero
Joined
Dec 26, 2005
Messages
6,774
Location
Arlington, Va
3DS FC
4957-3743-1481
Well... that's true for every kill move, depending on how you define "reasonable". If the move has a higher growth rate then all momentum cancelling strategies will make less of a difference in the percent you can survive them at. Ness's back throw has a high growth rate for a throw, but not really for a kill move in general.

It's definitely not something you can ignore. Bucket braking makes a measurable difference in the earliest percent you can kill him at. Of course, you'll rarely be getting grabs when he's exactly at the minimum kill percent, so it's not that big of a deal, but as I said that's true for every kill move.

Just something that falls under match up knowledge. You wouldn't want to waste a throw that isn't going to kill him.
120 is pretty reasonable compared to other character's choices lol.
 

Arigon

Smash Apprentice
Joined
Feb 16, 2008
Messages
117
Location
Central Ohio
Wow great guide, great compilation. This will definitely help in my quest to get better at Ness.
 

Zookeeper7

Smash Rookie
Joined
Mar 20, 2009
Messages
3
Location
Alabama
This is a little off charachter,but if u Pk Jump with Lucas it does a UBER sized jump called the Zap Jump.But hey i only do it 4 fun(and an occasional recovery).Try it out sometime if u didnt know.Also i prefer Ness over Lucas in case ur thinkin I don't like Ness.By the way good job on the guide(good PK Fire techs especially :).





Go Ness!!!
 

Uffe

Smash Hero
Joined
Jun 14, 2008
Messages
5,500
Location
Fresno
great guide. It would be nice if it was a tad more organized though...
I'm kind of thinking about revising this topic. But at the same time the one thing holding me back is that I'd feel like an *** if I did. I mean if it weren't for Earthbound360, I most likely wouldn't be here. Well, actually I just remember that I joined waaay back under a different name, but because of F-Zero GX.

Still, I most likely wouldn't have been here had he not messaged me back telling me to send him messages from here since he reads them here.
 

Eagleye893

Smash Champion
Joined
Mar 12, 2009
Messages
2,452
Location
Earth
NNID
isJolTz
3DS FC
1821-9332-2146
Possible ness AT that could be useful. I did it a couple of times consistently.

First, when in the air above the edge of a platform, position yourself to pkt2 directily into platform (floorblast). Pkt2 at the absolute edge of that platform where you will still hit the platform, angled only slightly towards the ledge. When you hit the ground at the proper point you don't continue moving along/parallel to the platform with pkt2 or and up lying on the ground but instead completely cancel all ending lag and can do nearly anything directly out of it. Don't have a video, but if some other people could test to be sure, this could be really useful.
 

AvariceX

Smash Champion
Joined
Nov 30, 2007
Messages
2,116
Location
London, Ontario, Canada
NNID
AvariceX
3DS FC
1177-8001-5699
^needs a video. Also don't speak of angles when talking about PKT2. The only thing that matters is the location the PKT makes contact with Ness' body; the angle is of absolutely no consequence.
 

Uffe

Smash Hero
Joined
Jun 14, 2008
Messages
5,500
Location
Fresno
It sounds familiar. I might know what he's talking about. Is this what you're talking about, Eagleye?

Weird Ness PKT2 Glitch

We know this isn't a glitch, but whatever, it's an old video.
 

Jtails

Smash Lord
Joined
May 31, 2008
Messages
1,167
how about dropping from the ledge and immediately using absorb but face the other way (opposite of hanging on the edge), and you can double fair to block the ledge.

AT or T you decide. lol
 

Eagleye893

Smash Champion
Joined
Mar 12, 2009
Messages
2,452
Location
Earth
NNID
isJolTz
3DS FC
1821-9332-2146
@ uffe: that was it.

@ averice: I say "angle" for some wierd reason when talking about pkt but i really mean direct the pkt so you fly in X direction. i just shorten to angle and hope people know what i mean.
 

Uffe

Smash Hero
Joined
Jun 14, 2008
Messages
5,500
Location
Fresno
Ah, good! :D Well I've seen it about a year ago and then recently saw it again. So it was still fresh in my memory of what had happened and where it took place. All I had to see was the title and Lylat Cruise as the image. :laugh:
 

Eagleye893

Smash Champion
Joined
Mar 12, 2009
Messages
2,452
Location
Earth
NNID
isJolTz
3DS FC
1821-9332-2146
so are we going to try and expand a pawn this? i think it could be one of the most usefull ness techs ever, but i have to see if it works on ledges as well, but my brother took mah wii!! ill have it bak soon.
 

Uffe

Smash Hero
Joined
Jun 14, 2008
Messages
5,500
Location
Fresno
I can't test this myself since I lack a working Wii. It might just work on slanted platforms. If it's possible to use on flat platforms, then this could be useful.
 

AvariceX

Smash Champion
Joined
Nov 30, 2007
Messages
2,116
Location
London, Ontario, Canada
NNID
AvariceX
3DS FC
1177-8001-5699
Someone needs to find a way to make our PKT2 sweetspot hit twice...I don't have a freaking clue how something like that would ever be accomplished, but I'm sure having a move that auto-shield-breaks would be a slight boon to our metagame XD.

Until then all PKT2 techniques will remain risky because of the ability to shield -> punish (on the ground anyway).
 

_clinton

Smash Master
Joined
Dec 5, 2006
Messages
3,189
Someone needs to find a way to make our PKT2 sweetspot hit twice...I don't have a freaking clue how something like that would ever be accomplished, but I'm sure having a move that auto-shield-breaks would be a slight boon to our metagame XD.

Until then all PKT2 techniques will remain risky because of the ability to shield -> punish (on the ground anyway).
To get PKT2 to hit more than once you have to be between each target...

Which is why characters like the Ice Climbers could have some issues dealing with said move and why you should take aim at things like Wario's bike, Snake's nades, and other things with a hit box like Luigi's mansion pillars...

To explain you smack Popo's shield with PKT2, but then you hit Nana's shield...well Popo's target is at risk again...
 

Cacti

Smash Journeyman
Joined
Feb 24, 2009
Messages
216
Location
Ann Arbor, Michigan
No, the best new PKT2 technique would be if someone found out how to glitch it to make PKT be able to rise with Ness' DJ instead of canceling it, knocking Ness into the rising thunder causing him to auto-floorblast.

It would also give mim an awesome KO move.

But one can only dream...
 

Eagleye893

Smash Champion
Joined
Mar 12, 2009
Messages
2,452
Location
Earth
NNID
isJolTz
3DS FC
1821-9332-2146
I can't test this myself since I lack a working Wii. It might just work on slanted platforms. If it's possible to use on flat platforms, then this could be useful.
I did it on battlefield twice, so yes it does.
 

Lightosia

Smash Journeyman
Joined
Jan 11, 2008
Messages
362
Location
Sao Paulo, Brazil
NNID
Light0sia
Guys, I think I found a new setup for jab locks.

Do you know when someone is shielding in a platform and they get hit by an attack that pushes them out of the platform and go into a falling animation?
When they bounce in the ground, you can follow up with a jab lock!

Can someone test this with two players?
 

Eagleye893

Smash Champion
Joined
Mar 12, 2009
Messages
2,452
Location
Earth
NNID
isJolTz
3DS FC
1821-9332-2146
Yeah, I've done it a couple of times, but the other player can normally use something before landing and prevent being jab locked... Although... Could you fastfall through the platform with sourspotted fair and force them into a jab lock? I don't think so, but that would be awesome.
 

Uffe

Smash Hero
Joined
Jun 14, 2008
Messages
5,500
Location
Fresno
Lol I can't get double aerial shuffle right. :3
I can't remember if there are two types of aerial methods, but a double aerial shuffle (DAS) should be nair in the air and just before you land on the ground. I can't remember if that's a DAS, though. Good for spotdodgers.
 

AvariceX

Smash Champion
Joined
Nov 30, 2007
Messages
2,116
Location
London, Ontario, Canada
NNID
AvariceX
3DS FC
1177-8001-5699
The idea of double aerial shuffle is that you can use different combinations of aerials (hence the term shuffle).

SH >
-bair > uair
-nair > nair
-nair > fair
-nair > uair
-bair > nair

All of those are examples of the double aerial shuffle. I'm pretty sure there are other combinations but those are the only ones I use often.
 

Eagleye893

Smash Champion
Joined
Mar 12, 2009
Messages
2,452
Location
Earth
NNID
isJolTz
3DS FC
1821-9332-2146
can't forget the fair>nair.... unexpected hit from nowhere if you use fair right out of SH and land with nair. but people catch on to that very quickly.
 

MagicalTervor

Smash Rookie
Joined
Mar 18, 2009
Messages
4
Location
...
This is an incredible guide. It has almost everything about Ness there is in one post. It's a looooong post... but still, all that information in one convenient post is awesome. I can't thank you enough for writing this.
 

Hyesz

Smash Journeyman
Joined
Oct 12, 2009
Messages
259
Location
Scotland...
I just wanted to say reading this guide makes my brain hurt, but in a good way. Ness has some treats just like Sonic.

Same, it's really big but that's the brilliance of it.

I'll probably go through this, trying out anything I find that I didn't already know.

Thanks for teaching me some Yoyo Tricks, that'll help my Ness a little at least.
 

Ch3s

Smash Journeyman
Joined
Sep 2, 2009
Messages
222
Location
On top
Ok this is such a big guide its hard to keep track of it all! But something stuck out and its kinda buggin me. Is there a difference between Double Jump Cancel (DJC) and what you call the Rising Aerial or whatever. It sounds the same but idk if ur doin somethin different to specifically make it rise?
 
Top Bottom