if i had a wii right now i would totally shut you down again, but instead i'll use a wall of text
the crouching has NOTHING to do with the momentum you gain from turning
i'm going to post this again so then you can understand that crouching is USELESS
http://www.youtube.com/watch?v=TfgzVCD3uS4
0:22 i make it to the end of the broken wall
0:42 oh did i just move the EXACT same distance at the EXACT same speed? oh wait yes i did, that shuts down your argument that the crouch is needed
you may say "thats the forward pivot boost i already said that it was useless" but let me quote myself
All three of these techniques are the exact same because, all three of these techniques share one irreplaceable command, holding back. This is the main reason why all of these techniques work, not because of the crouch, first turn, or landing animations. The only reason why these techniques are performed differently is because they are all used to achieve a different sliding direction.
RSB - a retreating slide
Craq walk - either a retreating or approaching slide
Pivot boost - an approaching slide
we all know that the craq walk and pivot boost move you at the same distance/speed, same goes for the RSB. The only thing about the RSB's distance is that you have to let the slide fully finish, which is where even i go wrong sometimes, but it still moves you at the exact same way.
So if RSB = craq walk = pivot boost and the craq walk and pivot boost don't need the crouch, then neither does the RSB
@"Update"
wtf did you change? you're still telling people how to do it wrong, there isnt any data on how far characters slide from best to worst and you're still telling people that the crouch is needed.
If you are trying to help, good, swallow your pride and admit when you're wrong. But if you're going to sit there and advertise false information, do yourself a favor and let this thread die.