Pokkit
Smash Cadet
Someone suggested in the fixing the Pit boards thread that we look at a thread involving characters' metagames. http://www.smashboards.com/showthread.php?t=237873 This is that thread. For those who don't wish to read that post (It's not very long), it's main point centers around exploring all possibilities and experimenting with different moves in an attempt to find something not seen before.
In the interest of "going back to basics", I'd like this thread to detail Pit's least used or worst moves. Obviously, I haven't been around here for very long, but new people can help infuse new energy in these boards, while the veterans of the board can offer their knowledge and expertise to flesh out ideas. If we can detail why certain moves are bad or used the least, maybe we can figure out some way around them or a different way of using them.
Since I haven't been maining Pit for very long compared to Rogue or Sagemoon, please correct me if I say something wrong. At the very least, one person will have gained knowledge about his main.
I'll start with Angel Ring. I think this moved is not used often because of the excessive lag after it's done, as well as having Mirror Shield to accomplish a similar purpose. It can't really combo into anything, and more experienced players can easily get around it. However, I recently played a match on Luigi's Mansion (balanced brawl version) against my friend playing as Kirby. Arrows are not quite as useful on that stage, and my friend was keeping the fight on the ground and pressuring well. Amazing Ampharos was watching and suggested that because of the excessive ground time in the fight, I use Angel Ring a bit more. I agree. With a little extra AR usage, Kirby didn't pressure me as much with his aerials and had to restrict his usage of his Up-B. I didn't necessarily have to use it a lot, but I definitely made the Kirby aware that I still had AR and would use it to annoy him.
So, essentially, in a match in which the opponent is forcing a lot of ground time, AR can be a useful tool to limit pressure and keep the opponent at bay.
If anyone has more suggestions concerning Angel Ring or ANY other move, please do so.
In the interest of "going back to basics", I'd like this thread to detail Pit's least used or worst moves. Obviously, I haven't been around here for very long, but new people can help infuse new energy in these boards, while the veterans of the board can offer their knowledge and expertise to flesh out ideas. If we can detail why certain moves are bad or used the least, maybe we can figure out some way around them or a different way of using them.
Since I haven't been maining Pit for very long compared to Rogue or Sagemoon, please correct me if I say something wrong. At the very least, one person will have gained knowledge about his main.
I'll start with Angel Ring. I think this moved is not used often because of the excessive lag after it's done, as well as having Mirror Shield to accomplish a similar purpose. It can't really combo into anything, and more experienced players can easily get around it. However, I recently played a match on Luigi's Mansion (balanced brawl version) against my friend playing as Kirby. Arrows are not quite as useful on that stage, and my friend was keeping the fight on the ground and pressuring well. Amazing Ampharos was watching and suggested that because of the excessive ground time in the fight, I use Angel Ring a bit more. I agree. With a little extra AR usage, Kirby didn't pressure me as much with his aerials and had to restrict his usage of his Up-B. I didn't necessarily have to use it a lot, but I definitely made the Kirby aware that I still had AR and would use it to annoy him.
So, essentially, in a match in which the opponent is forcing a lot of ground time, AR can be a useful tool to limit pressure and keep the opponent at bay.
If anyone has more suggestions concerning Angel Ring or ANY other move, please do so.