Well I've broken the rules already, time to triple post, shoutouts to StripedNinja for preventing my first double post...which I subsequently made pointless anyway. Ganondorf, the king of evil, and one of the least threatening fighters in the game. Wait, that doesn't sound right...oh well, he's actually sort of good-ish. I'd say this matchup is a slight or medium advantage for Olimar, it's definitely not unwinnable for the fatty. First off, his strong side attack is just better than Olimar's in every way, except maybe endlag, but it matters little when it has less startup, more power, and more range, it's very minor, but I thought I would point out how Olimar needs a power buff on that move. Olimar's jab is just better than the Dorf's, it's a pretty pathetic jab, frame 8, tons of endlag, underwhelming at best kill power, low damage and no combo potential, and it's one of his fastest moves on the ground, you won't see this used much. Purples can wall him a little bit, but not forever, Ganondorf has ways of breaking walls, and it's called keep doing something until it works, Dorf players are persistent, sometimes I like to keep spamming Wizard's Foot until I hit them, though I'll admit it's not the best tactic in the world. In all seriousness, Wizard's Foot can break zones if timed just right, though he could also jump over you and come in with a down air, due to the transcendent priority, he'll usually trade with Olimar trying to up smash him, so Olimar's poor priority doesn't really come into play with that move. Speaking of down air, it's the strongest one in the game, and it's not exactly as hard to sweetspotted as Marth's, Falco's or Olimar's (although ROB's down air and ZSS's Flip Jump are still easier). Having the Triforce of Power blesses the Dorf with being the overall stronger character in the game, forward air is almost as strong as CF's, neutral air is the strongest in the game I think although it still only kills at around 100, his back air is fast and strong, sour spotted Wizard's Foot in the air kills super early, easily below 100, and the sweet spot is an even stronger meteor smash than his down air, being near impossible to survive, much less recover, up air is fast, has good range, is very strong, and the sourspot can put you into a gimped position, his strong down attack can kill confirm against many characters (Olimar included) out of an unteched Flame Choke, which in itself is the only move that can chain grab, if he reads your getup. I could go on for a while about how strong this guy is, but it's pretty obvious by now to anyone who didn't already know. So what are his downsides? I've made him seem almost OP! Do you really want to know? His frame data is on the whole pretty bad, with his up smash being the only attack of his that's hard to punish, and even that has high startup lag. Volcano Kick and Warlock Punch, while being easily the coolest moves in the game, are obscenely laggy, both having over a full second of startup, though they are tough on shields, like all of his attacks, VK breaking them instantly. Ganondorf has the third worst recovery, with LM at second, and Dr. Mario at the worst (yeah I said it). Having a recovery comparable to those two falling anvils of air fighters is pretty bad, at least they have good frame data! However, Dark Dive is now kinda good because it can stage spike I guess, but it's still not good at all so I lied. Oh and be careful offstage, sometimes Ganondorf knows better than to recover, with his hilarious but obnoxious Ganoncides, which always kills you first. There is one thing that might make this matchup even. Custom moves, with them, Ganondorf gains an equally terrible at recovery but devastating new up special in Dark Fists, a way to survive horizontal knockback in Wizard's Dropkick, and a semi-usable though still laggy standard special, Warlock Blade. Oh and I guess he has other customs that people "use" sometimes. Maybe that doesn't make that matchup even, but he's no longer at risk of being carried offstage by Olimar's forward airs in a guaranteed death. Sadly, though, pretty much everyone is an idiot and hates custom moves for no reason at all other than to keep the meta boring, and customs are almost always banned.