Blue Banana
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What does Mac's performance in other matchups have to do with this specific matchup?
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I'm saying that's Macs general performance in all matchups. Theres a little variation but the exremes of Macs strengths and weaknesses make giving him matchups and putting him on the teir list pretty difficult. Mac can destroy Olimar or Olimar can destroy Mac, so I would put it at even.What does Mac's performance in other matchups have to do with this specific matchup?
Gordos can also be reflected by Fsmash. I remember a couple of times where I was able to hit you with both Fsmash and the Gordo rebound.Gordos are a big part of the MU, and Olimar does have trouble hitting them back if he doesn't have the right pikmin ready to reflect. From what I remember, Purples are the only pikmin that truly reflect gordo. The other pikmin can eat a gordo hit, but they will likely die in the process and the gordo will simply disappear afterwards. Otherwise Fair, Bair, and F-tilt seem like decent options to reflect, but nowhere as safe or easy as throwing a purple.
Oh yeah! I forgot about F-smash! Usually I don't think about smashes when it comes to reflecting gordo since they are usually really slow, but Olimar's F-smash can go pretty far and reflects gordo with any pikmin, and is reasonably fast. F-smash is probably Olimar's optimal reflect option, but if the gordo is bouncing high, you have to time it so that you hit it while it is low, otherwise you will probably get hit.Gordos can also be reflected by Fsmash. I remember a couple of times where I was able to hit you with both Fsmash and the Gordo rebound.
Lol shana is my other alias XD but I'm pretty sure myran thinks differently I'd rate the matchup 55-45 at the leastI actually have a good Olimar in my region. He goes by Shana in bracket, not sure if any of you know him. Here's what I think.
Those are just some tips. All in all, I don't think this match it is all that great for Olimar.
- Olimars like to roll and spot dodge. Bayonetta punishes those heavily. I do not recommend rolling under pressure or using it as an escape option. It could mean your stock.
- Olimar is kinda free offstage. Bayo conditions you to recover high and we'll adapt and punish you pretty hard. When you land with an aerial after your up b from recovering high watch out. We'll read that and witch time since that's what every Olimar does. Try not to get knocked offstage.
- Make sure to use your whistle if there's a pikmin latched onto us and we're near you. We can witch time you. But that the same time, if we know you'll whistle your pikmin back then we'll just punish the end lag of that instead.
- Grabs. Grab a lot. Your grab range with certain pikmin is ridiculous. Take advantage of that.
Well you're the only good Olimar I've fought so far with Bayo. It could be you and not necessarily the match up. Still, I'm not too sure how this match up could be better than even for Olimar. At the same time, Myran may not even be playing a decent Bayonetta. We should get in more friendlies next week and see. This week has been busy for me.Lol shana is my other alias XD but I'm pretty sure myran thinks differently I'd rate the matchup 55-45 at the least
Oops 55-45 bayo favorWell you're the only good Olimar I've fought so far with Bayo. It could be you and not necessarily the match up. Still, I'm not too sure how this match up could be better than even for Olimar. At the same time, Myran may not even be playing a decent Bayonetta. We should get in more friendlies next week and see. This week has been busy for me.
For a character like Bayonetta, that's a pretty good MU spread compared to the rest of the cast. Some characters I can go auto pilot as Bayonetta and win. I wouldn't say she's brain dead though (Bias? Idunno). She has no instant kill things off of grabs like pre-patch Luigi and Diddy Kong outside of witch time. And witch time (as broken as it is) still relies on your opponent hitting you. At higher levels of play, taking stocks can be annoying sometimes if you're not killing them at 70. But for a character as cheesy as Bayo I think 55-45 in Bayo's favor is a pretty good spread.Oops 55-45 bayo favor
You mean pummels when you have the pikmin latched on, right?I'll add to the above - Only white pikmin pummels actually trigger counter, other pikmin pummelling do not. Why I hadn't noticed this before I'm not sure but be aware of this nuance, don't throw white pikmin.
Correct, I do mean when it is latched on. Only the white Pikmin triggers my counter in this MU. Doesn't seem to be a glitch, perhaps they fixed the glitch and decided this was better?You mean pummels when you have the pikmin latched on, right?
If so... that's something new? Because I remember pretty well when every single pikmin could activate Corrin's counter.
What I do remember well is, if Corrin activates the counter in the exact moment the Pikmin hits while latched on, it get glitched and doesn't activate anymore with that pikmin until latched off.
Oh man... that's a huge HUGE buff to us and a tremendous nerf to you.Correct, I do mean when it is latched on. Only the white Pikmin triggers my counter in this MU. Doesn't seem to be a glitch, perhaps they fixed the glitch and decided this was better?
All physical attacks otherwise that you'd expect to trigger it do so as normal.
Discussion for the Corrin and Bayonetta matchups is now closed. Thanks for the responses.
is a slightly disadvantageous matchup.
is tentatively a disadvantageous matchup.
Why would be Corrin tentatively disadvantageous matchup with this IMPORTANT change? I mean:Correct, I do mean when it is latched on. Only the white Pikmin triggers my counter in this MU. Doesn't seem to be a glitch, perhaps they fixed the glitch and decided this was better?
All physical attacks otherwise that you'd expect to trigger it do so as normal.
Why would be Corrin tentatively disadvantageous matchup with this IMPORTANT change? I mean:
About the recent news I got about our pikmins do not activate Corrin's counter except for white pikmin, I would say the MU turns out in our favor heavily.
We don't need to approach so you can spam side b. Her walk speed was nerfed and she has almost the same running speed as us.
So if you spam pikmin and she start to spam B, either the pikmin will get the shot or you can approach by walking and shielding the projectile in order to catch a grab or throw a Fsmash, because there is a small but not difficult window of time when the next move will be active.
If Corrin doesn't use neutral B, she will approach by jumping or running, trying to land a tipper side B or an Aerial. If you space that properly, you wouldn't be touched by any aerial except for the tipper Side B.
If she decides to Side B, you can react to that due to the ending lag if you play defensively.
If she decides to land an Aerial, you can space that move and keep throwing pikmin.
Corrin's side B have more distance than our Fsmash, ok, but to be really hurtful it must be tippered and due our size, it would need a medium jump, right?
Running to a Corrin may be tricky, because if you shield, she can react or she may spot dodge waiting for our grab. If you are patience enough, you can bait that spotdodge and then do the grab, which is very safe against her possible reaction with Fsmash or Side B.
The MU turns into her favor when we are in the air, that's very obvious against any character though. And her Fsmash outrange ours so that's a very dangerous move to compite, don't do it, don't try to trade against her Fsmash.
Even though she can edge guard us very easily, her Dthrow doesn't kill as easily as before, so grabbing for Corrin should be a late game thing due the lack of true grab combo she has.
I would at least categorize it as a slightly disadvantageous or maybe even.
What you all think?
Actually I have no experience against mii fighters
Seems like a very solid argument what you wrote down there, I agree with the most part of it.My experience in the MU is that if you don't approach I just stand their and throw ftilts which munches straight through Pikmin like they're nothing before they ever collide with me, stuffs out grabs, neutralises physicals and in general causes hell for the poor Olimar.
If the Olimar relies on throwing Pikmin too much he finds himself in a no surviving Pikmin scenario far too often. He gets pushed out to the edge of the stage by a Corrin that slowly advances on him while safely using tilt to stuff Pikmin throws. If he then attempts to throw the Corrin will provide punish pressure with fsmash.
In my experience any character that gives Corrin centre stage loses the matchup. I haven't met an Olimar yet that doesn't retreat to the stage edge. I'll take some damage while I'm herding the Olimar and taking stage control away from him, but I only need 40% to put him at kill percent for a tipper fsmash by the stage edge like that. It's really not a place you want to be.
If the Corrin doesn't make liberal use of ftilt and tipper fsmash? You've definitely got this MU. It comes down to the Corrin knowing her options though in my opinion. We could be at a disagreement. But outside of your grab I really don't feel any pressure or disadvantage. I actually throw a lot of respect out the window in the MU because so much of Corrin's moveset simply has an option that can reactively counter the Olimar's choices.
Part of the issue with rating the matchup could also be down to MU experience. I may be missing options Olimar has that have not yet been used against me, I'm sure the meta will progress with Corrins and Olimars finding new coping strategies for these methods.
I only fought a medium/1111 once on Anther's, but I do remember having a lot of trouble with dealing with F-air. It is hard to constantly shield against the projectiles to prevent too much chip, stuffs Pikmin Throw, and grants Gunner a lot of movement because of the pushback effect and the momentum sliding on the ground. Although I was able to rack up damage much quicker through Pikmin Throw than my opponent did with F-air/CS, I had a lot of trouble with approaching or forcing an approach from Gunner to go for the KO, which brings up the danger of Olimar getting KO'd at early percents due to rage. I was only able to secure KO's when Gunner committed to a smash attack.Speaking from Medium/1111 experience.
Gunner vs Olimar can be very annoying for Gunner, because Pikmin can take the hit from the key projectile Gunner shoots out, being Charged Shot. Basically all Olimar usually has to do to contest Gunner's attempts to get damage on him from range is to toss out a Pikmin to eat the hit.
Without being able to have the easy to toss out moves like Grenade (N3) or Missile (S3) I can see this matchup being very annoying at range. Unfortunately I don't really know what Olimar players usually do during matches, I mean I'd guess a lot of it is getting chip through Pikmin toss.
In that case Reds are especially difficult to get rid of because Gunner is the fighter with the most fire based attacks out of every character in Smash history (Not even counting the other specials).
It would be nice to have a player face off to better understand how to go about playing against one another. But as far as I can tell it seems like it might be somewhat of an uphill battle for Gunner.
Corrin is rated as such because at the time there was only one post that gave a clear enough picture of the user's experiences with the MU. There wasn't another post that had the same or greater amount of detail going over the MU, so that's why the rating was tentative. Bayonetta's rating was less tentative because -The Gucci Fairy- talks about this MU a lot in the Olimar Skype chat, so I know enough of his experiences that I can use his rating along with the others in the thread to think of a definite overall one.Why would be Corrin tentatively disadvantageous matchup with this IMPORTANT change?
Thank you for that, I didn't knew you were considering the skype chat too.Corrin is rated as such because at the time there was only one post that gave a clear enough picture of the user's experiences with the MU. There wasn't another post that had the same or greater amount of detail going over the MU, so that's why the rating was tentative. Bayonetta's rating was less tentative because -The Gucci Fairy- talks about this MU a lot in the Olimar Skype chat, so I know enough of his experiences that I can use his rating along with the others in the thread to think of a definite overall one.
Makes sense. The match would most likely be decided by who dares to approach first haha.I only fought a medium/1111 once on Anther's, but I do remember having a lot of trouble with dealing with F-air. It is hard to constantly shield against the projectiles to prevent too much chip, stuffs Pikmin Throw, and grants Gunner a lot of movement because of the pushback effect and the momentum sliding on the ground. Although I was able to rack up damage much quicker through Pikmin Throw than my opponent did with F-air/CS, I had a lot of trouble with approaching or forcing an approach from Gunner to go for the KO, which brings up the danger of Olimar getting KO'd at early percents due to rage. I was only able to secure KO's when Gunner committed to a smash attack.
It's because he's a light fighter, Rosalina and Bayonetta can fall out of it too.I also noticed that I was able to avoid getting by the 2nd hit of Dsmash even if he got hit by the 1st hit. Not sure if it's a flaw in the attack itself or it's just Olimar having an easier time getting out of certain attacks easier than most characters.
From my experience in this matchup, it isn't that bad. It is a matchup that forces Gunner to play with more aggression than usual, but Olimar's light weight, slow airspeed, and slow fall speed allows Gunner to get a lot of damage from juggling. In addition, Gunner can edgeguard Olimar well with flame pillar, charge blast, up smash, and fsmash. Gunner also doesn't really have any killing issues in this matchup since up tilt and down tilt kill around 120 without rage.Speaking from Medium/1111 experience.
Gunner vs Olimar can be very annoying for Gunner, because Pikmin can take the hit from the key projectile Gunner shoots out, being Charged Shot. Basically all Olimar usually has to do to contest Gunner's attempts to get damage on him from range is to toss out a Pikmin to eat the hit.
Without being able to have the easy to toss out moves like Grenade (N3) or Missile (S3) I can see this matchup being very annoying at range. Unfortunately I don't really know what Olimar players usually do during matches, I mean I'd guess a lot of it is getting chip through Pikmin toss.
In that case Reds are especially difficult to get rid of because Gunner is the fighter with the most fire based attacks out of every character in Smash history (Not even counting the other specials).
It would be nice to have a player face off to better understand how to go about playing against one another. But as far as I can tell it seems like it might be somewhat of an uphill battle for Gunner.
Won't Olimar be hit by the bike? I remember grabbing Wario off of it would result in Olimar getting interrupted by the bike because it still has a hitbox.Wario can be grabbed off the bike by tethers.
The quote said that he only played Wario once, and the post was a few months old by the time I set up the discussion for Wario. Even though he was fairly detailed on his thoughts on the matchup at the time, I wasn't sure if that was enough MU experience to get a solid rating. That is why I only relied on the other post talking about Wario back then for the rating.Soulimar himself said he didn't think the MU seemed too bad on this thread, so I don't know why it says it's bad here or how this conclusion was made.
Christ, you sound arrogant.I just read this thread's entire conversation on Wario, and you all just said things that hold very little merit when it comes to the actual match-up, things that many other characters complain about and bad Wario players boast about. Yes, bite and bike are annoying. Yes, Wario has good air-speed, glad you noticed one attribute of his. he's also hard countered in neutral when you know how to roll smartly/pivot grab. Yes, Wario's Waft and F-smash are strong, but many other characters get KO'd early by them as well, it doesn't make the match-up bad in any way. Most of what I saw is just naming the strengths Wario has, while being unsure about his weaknesses in the match-up. Wario cannot land next to Olimar safely. Every time Wario tries to n-air, d-air, or chomp Olimar, he is extremely likely to getting pivot grabbed (not just by Olimar, many characters in the game, DK and Bowser are two other examples). Falling u-air is nearly impossible to land on Olimar (try it in training mode, you'll fail 90% of the time), and MANY of his ground animations duck under Wario's short hop n-air. Pivot grabs+Rolls destroy Wario. Wario's only option is to fade away every attack (which just results in having to deal with pikmin toss all over) or hard read a roll which can only be done with high-commitment attacks (dash attack is the laggiest dash on shield in the game, possibly worse than Dedede, and can be punished with a smash, and the Wario Bike isn't a good roll punish lol). If you think Wario's bite or bike have any merit at all in making this MU bad for Olimar, you should learn what it means to deal with another character. Wario can be grabbed off the bike by tethers. Also, eating Pikmin literally has no bearing on this match-up. Wario has to approach Olimar, and that makes this MU harder for Wario than you might all think. Results speak loudly, and if anything the MU currently is in Oli's favor. Soulimar himself said he didn't think the MU seemed too bad on this thread, so I don't know why it says it's bad here or how this conclusion was made. Also, now you all know pivot grabs beat Wario's bike and aerial approaches, so have fun.