RZA_Immortal Technique
Smash Journeyman
why back air middle low tier? it can get people from behind you on the ground getting ready to hit you...
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Wrong. It can combo in too many things. You just have to be creative. Full jump back air has no langing lag.It can't combo into anything and it has quite a bit of landing lag (however cute it is.)
Objection!i Wasnt Making A Stupid Post.....i Was Observing...and If I Did..then That Woulda Been My First One =/
Mmhmm...i See...
^ Lol ^
lol Nice One
Lol Nice Sig
Sorry.mmmhmmm...wu Tang Forever! Too
.Even with the knockback, upair is still an ESSENTIAL component to Pikachu.sometimes i feel that uair, with its terrible knockback, inflicts terrible damage. thats why i dont use it that much.
I miss the melee uair and the n64 nair.
How do you juggle with Uair when it has such low knockback? Juggling with it would only be possible at low percents, and even then, I think the most you could do would be like 2-3. And thanks for the example with the dash Usmash. Not sure if I've tried that before, but I'll keep it mind from now on. I guess your right about the Ftilt and Dtilt. Only problem is, I do Dtilt very slowly, cus if I do it too fast, it always turns into a Dsmash So I tend to do Ftilts a lot more.I placed jab above Dash Attack, but it's still in low tier because can't put it above skullbash imo.
Monk E, uair is amazing for juggling and fair is amazing for comboing. Dashing u-smashes can be a good follow-up after a f-throw. F-tilt has limited range and can be shieldgrabbed, so d-tilt is usually a better option.
Well just like any move the knockback increases greatly with damage, and if you do two in a row it helps. Its kind of weird, if you hit them from the side with it it will also knock them down a bit for understandable reasons. Anyways, I dont mean necessarily gimp from like 0%, and it might not be the only thing you do, just that the tailspike can be helpful.To semi spike, you have to hit them with the tip.
This isn't very useful though. Even though it sends them out at a semi spike trajectory, the knock back is horrendous <_<
It will NOT be able to gimp. EDIT: unless your Link or Ike. Lulz.
Push down on the analog stick and the c-stick at the same time to do a "quick" dtilt...How do you juggle with Uair when it has such low knockback? Juggling with it would only be possible at low percents, and even then, I think the most you could do would be like 2-3. And thanks for the example with the dash Usmash. Not sure if I've tried that before, but I'll keep it mind from now on. I guess your right about the Ftilt and Dtilt. Only problem is, I do Dtilt very slowly, cus if I do it too fast, it always turns into a Dsmash So I tend to do Ftilts a lot more.
lolz...seriouslyWhat the hell are all these guys talking about?
Upair KO stealer?
Up air as a viable spike?
...where's Mister E or Esam <_<
Haha they are on drugs or they are just trying to sound smart.What the hell are all these guys talking about?
Upair KO stealer?
Up air as a viable spike?
...where's Mister E or Esam <_<