Sonic94
Smash Apprentice
Compititive smash 4 lol
Edit:
I learned to edit.
Edit:
I learned to edit.
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Something funny?Compititive smash 4 lol
Edit:
I learned to edit.
when that fails I try walk-up dtilt, it catches quite a few people off and it ducks under quite a lot of stuffHey guys I've been practicing hard but I'm having trouble approaching. I try sh fair but I get sheild grabbed and dash grab isn't exactly stellar. Any tips?
Are you auto canceling fair for this?So it's been awhile since I played but I was training 1 on 1 with my sparring partner yesterday and did something interesting multiple times. I have no video of this currently so I'll be descriptive. I killed him sometimes using a SH fair while immediately moving backwards to prevent the ending hitbox of fair from connecting and inducing the knockback. As soon as I moved backwards I did FF and the hitstun on him from the fair string was still on him so from here I was able to do f-smash, u-smash and even DA for the kill. I'm hesitant to call this a kill confirm but he told me that he still had hitstun and couldn't even react with shield. Anybody else try this?
Yes and try as I may I don't really see other Pikachus doing this on video even though it's not exactly a complex maneuver.Are you auto canceling fair for this?
Actually, I say sh T.Jolt is the strongest variation since the jolt is able to travel along the ground much quicker and you also have the ability to move through the air; after all, the main purpose of T.Jolt is to control the stage with the grounded jolt, and using sh T.Jolt allows you to put them out quicker and lure them to your range
Yes and try as I may I don't really see other Pikachus doing this on video even though it's not exactly a complex maneuver.
Edit: Also, you can FF fair without dragging the opponent down quickly if you do not space it in the air allowing you to drop below the opponent and u-smash before they can get off an airdodge.
I really do not believe I have discovered anything new but I am wondering why these kill setups are hardly utilized by anyone.
Are you referring to going forward twice? If so, taking the right to be 0 degrees and increasing clockwise, it would be 0, 45 for the easiest way, the second warp will slide you along the ground, yep~Is there any chance someone could give me an input run down of how to quick attack across the stage? I'm not sure why I'm having so much trouble with it but I can only get it 1/5 times and I've never had so much trouble trying to do reps.
My understanding of it was control stick 90 degrees then around 145 degrees but I just can't seem to get it down so maybe I'm just doing it wrong?
Is there any chance someone could give me an input run down of how to quick attack across the stage? I'm not sure why I'm having so much trouble with it but I can only get it 1/5 times and I've never had so much trouble trying to do reps.
My understanding of it was control stick 90 degrees then around 145 degrees but I just can't seem to get it down so maybe I'm just doing it wrong?
It could also be a timing issue. You can actually input the move too quickly, but lemme see if I can recall all the ways to do this move wrong:Are you referring to going forward twice? If so, taking the right to be 0 degrees and increasing clockwise, it would be 0, 45 for the easiest way, the second warp will slide you along the ground, yep~
Well, I am a ROB player and now i'm thinking about pick Pikachu to be my new main, or maybe secondary
what should I prioritize to get started with Pika? I'm a defensive player, like to spam Bs and try to read approaches to get punishs, grabs and setups, but I don't feel that my neutral game is solid yet. Any tips about what should I do?
And when I face someone that i'm forced to be aggressive, I start to do a lot of mistakes. Maybe because I'm used to be aggressive with Pikachu in 64, but things are a lot different here.
Dood... you're missing out! Hitting people with the end of the second motion gives Pikachu at least a frame advantage, unless you're hitting Shiek or Fox at 0%, and at higher percents, say around 35-ish, will pop them into the air for combos. You can use this in all kinds of ways, such as approaching and maneuvering around projectile camping (you can't projectile camp Pikachu for this reason). This eventually develops into a sick mind game of "will he, won't he?" where your opponent REALLY WANTS TO SHIELD PUNISH Quick Attack, but maybe you're just going to land close-ish and Fsmash their Ftilt or grab attempt.Hey I have a question for y'all~
What are the uses of QA?
I use it for recovery (obviously) and is rusty on my QAC but that's really it :/
Is there any other situations I can use QA in and use it to my advantage?
Outside of what others have said, it's great for continuing juggles. After your dthrow up air back air or whatever, you can QA back to the ground and either jump back up and hit them, or simply catch their landing.Hey I have a question for y'all~
What are the uses of QA?
I use it for recovery (obviously) and is rusty on my QAC but that's really it :/
Is there any other situations I can use QA in and use it to my advantage?
Hey.
I have a question. Can someone give me some basic tipps agains a Wii Fit Trainer??
I know the playstyle is very campy and offstage focust but should i go offtage with him and fight him or stay i back and Spam Jolts or wait for him to come back on stage . What you guys think of this Mu or what are Basic Tipps you can give me
Hope you can Help me fast i need to play him at saturday hope the awnser will be come quick ty guys.
Greez Caran
Yeah, scratch that. They do have time to shield. But it serves as a mix-up if nothing else.Lol, im glad I left TN. Why don't you go focus on getting known instead of being an internet tough guy on smashboards.
I can't get this to link without them having a few frames to shield, when did you fast fall, what percentage range, and against what character?