Eonn
Smash Apprentice
Thanks for the write up! Is cross up fair ever safe though? It seems like it would be easy to punish with a grab on reaction. Anyway, I look forward to your blurb on QA!Fair is a Fair-ly difficult move to space properly! You have to get used to the idea that Pika's Fair is a disjointed move--the part that hits you extends ahead of his body by a good amount, so if you space it so that only the very tip of the move hits your opponent, then many characters won't be able to shield grab your landing frames, whereupon you can punish their grab recovery with your own throw, or with Ftilt / Dtilt / Usmash / Fsmash. Notice the qualifications! Some characters, such as those with tether grabs (and Olimar) might still be able to reach you, and depending on your spacing, someone like Shiek might still be able to shield-drop > dash-grab you. It's important to know the precise range of the move, so get into practice against Mario or someone and try doing neutral Short Hop Fair FF at a range where it will definitely whiff. Now, nudge Pika over a hair and try it again and again until you hit with it. Once you understand your maximum range, you can move on to the hard part: trying to maintain that spacing while jumping forward, and then the *really* hard part: trying to nail that spacing while jumping forward at someone who's running around.
The second part of this idea is that you have to make your opponent guess at whether you're really planning to land with Fair FF or not. The reason that ESAM can usually get away with Fair FF is that his opponent has to make additional guesses over whether ESAM is really landing with Fair FF, or if he's doing empty-jump FF Grab, retreating Fair / Dair AC, crossup Fair / Dair AC, or SH Quick Attack (which is a whole ball of wax on its own). This means that, for his opponent, punishing Fair FF is not an automatic reaction, but a conscious decision that has to be made, meaning, in practice, that they're either guessing over what ESAM's Pika might be up to and pressing buttons preemptively, leaving them open to punishment if they guess wrong, or reacting to a gamut of possible choices, making it much more slow and difficult to punish the Fair FF, which is actually very frequently unsafe.
... I'll type up a blurb on Quick Attack later.
On an unrelated note, how do you determine frame advantage on shield? Is it just if the move has less endlag the time it takes to drop shield and counter attack (7 frames + a variable amount I believe?)?