I'm not sure but I may play pika in smash 4 but I have a few questions
1 is his learning curve really high? Is he worth learning?
2 does he do well at high level tournaments?
3 what are his best and worst mus
4 just how light weight IS he
5 how should I play using pika
6 what are his kill moves/ set ups
7 how do you gimp/edge guard with pika
8 what are his combos
9 what are his best overall moves?
---
if any of this is wrong someone please fix this. lol
1. Yes, it's not an easy character to master. You might have to spend some time on Training. It is worth it though.
2. Yes.
3. MUs at the moment are just guesses. Right now most people think Pikachu has problems with Diddy, Sheik and Greninja (albeit slightly). The rest are either on Pikachu's favor or even.
4. 6th lightest character tied with Fox and Olimar. (I'm not really sure if this is true, I just went to the Weight Rankings thread and this was the result)
5. Down tilt sets up trips which leads to a grab and follow ups such as up air. Always use down tilt for spacing. Thunder Jolt is a decent projectile that helps with spacing as well. When using Thunder Jolt you should make sure you are using turnaround neutral B (to not be confused with B-reverse).
Approaching: Quick Attack is good for situations like this. Second hit of the move has hitstun which can lead to aerials and it has very low endlag on the ground. If your opponent is using a character with projectiles, shield and use QA out of shield.
Use throws to follow up; down throw is good in early percents as it lets you follow up with up air strings. When your opponent has KO percent it's best to go with up throw because that leads to Thunder which has a meteor smash hitbox on the cloud. That meteor smash drags the opponent down to Pikachu and leads to a KO, so long as the opponent doesn't DI.
NAir is a good OoS option because it's a "get-off me" move and can also set up jab locks. FAir is a good disjoint that is used for horizontal strings.
When on the edge of the stage, you want to use up air just in case someone tries to hit you from below. It helps you recover safely. Though most of the time you'll be recovering horizontally with Skull Bash if you're far away and Quick Attack if you can get the second part of the move.
6. USmash, FSmash, Thunder, and I'm not sure what else. As for setups, falling FAir > usmash is one, although punishable if your opponent reacts and shields.
7. Falling BAir drags opponents down. You don't need to worry about SDing because Pikachu's recovery is good. Thunder Jolt and FAir are also good for edgeguarding. Offstage Thunder is another good one too with the meteor smash on the cloud.
8. Up tilt > until opponent starts to flinch > up air > BAir is one. Down throw > up air leads to aerial strings. Basically you'll see Pikachu using up tilt to combo most of the time.
9. Down tilt, up tilt, Thunder, aerials, Jolts, Quick Attack