Pikabunz
Smash Hero
It's because you have to let dthrow stale and moves don't stale in training mode, so practice in regular Brawl. Also, make sure not to pummel in between dthrows, pummeling will refresh your dthrow making the cg not last as long.I'm sure this has been mentioned before, but how do I dthrow cg falco past 70 percent? I think I'm doing everything right. With every move fresh, I fthrow cg falco to 20% then switch to dthrow cging. I'm pretty sure that is how I read it is supposed to be set up. I even went into training mode and slowed the timing down to 1/4th the speed to ensure I buffered a grab right as pika was falling back to the ground after doing the body slam. When I do this, it doesn't seem like I'm having trouble grabbing, it seems like I always get the buffered grab off. The problem rather lies in the fact that at about 70%, the cpu falco can jump and airdodge out of the dthrow. So, any suggestions?
I dunno how many frames exactly, but it's just enough time to switch from a QAL to a jab lock or jab lock to QAL.I'm suddenly all interested in frame data. One more question. When someone is locked how many frames do you have after each hit to continue the lock say with qac and if it's different like for hitlag then jab too.
But it's Ganon.She does, its just super punishable on shield.