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Picked up Snake 2 Sundays ago; It is safe to say that I am now hooked

Natch

Smash Ace
Joined
Jul 27, 2005
Messages
649
Location
San Diego, CA
NNID
Natch42
Yeah, as per the title, I picked up Snake 2 Sundays ago, and I'm finding out more and more things each time I sit down and use him. I picked him up because he's not AS common these days, so despite the fact he's not low tiered(I'm one of those low tier guys), I'm "allowed" to use him.

Besides that, I'm one to learn everything about my character. I'll learn to use and incorporate every single move I have into my game(Jab, Tilts, Aerials, Throws, and Smashes) and how it can be used in conjunction with other moves. Usually, this means combos, but for Snake, this can also mean traps.

I love traps.

I mean, there is so ****ing much to learn about Snake(Every one of those is a hyperlink BTW). My old main of 7 months did not have this much depth to him, not even close. For Snake, learning him to the fullest extent pays off more than it does for other characters. I've just barely scratched the surface, and already the simple traps I'm pulling off are brutally effective.

So yeah, I like Snake.
 

8AngeL8

Smash Lord
Joined
Oct 4, 2008
Messages
1,298
Location
Dallas, TX
I agree. He has far more depth that other characters, IMO. There's almost no limit to what can be done with his traps and mindgames.
 

CQC_SNAKE

Smash Cadet
Joined
Nov 18, 2008
Messages
52
Location
San Diego,CA
yep,actually i think my favorite mind game is when u knock the opponent into the air and you launch mortar's at them intil they get close then finish them with an up-tilt.:snake: is the greatest
 

Black_Heretic

Smash Lord
Joined
Apr 22, 2008
Messages
1,895
Location
Norcal
yep,actually i think my favorite mind game is when u knock the opponent into the air and you launch mortar's at them intil they get close then finish them with an up-tilt.:snake: is the greatest
airdodge & DI kills your "tactic"

intil isn't a word

TS: welcome to snake, we pwn...hard
 

Shadow_of_Link

Smash Apprentice
Joined
Jul 15, 2008
Messages
174
Location
Texas
Hah, a favorite of mine for characters with bad approaches is to plant a mine in the middle of FD/flat stages and start chucking nades at them from the opposite side and ftilt/nair when they try to get closer. It's fun how they try and try yet never get past (of course, if they don't know the secret to set off mines).

And yea, we have nukes. Lot's and lot's of nukes :)
 
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