Samwonders5
Smash Rookie
Completely irrelevant to anything said in this chat probably, but here are my notes for the Lucas vs. Olimar matchup.
Use low PK Fires, because he is a very short character. These PK Fires are capable of walling Olimar and killing most of the Pikmin he throws, except for the red one, which has fire resistance.
To kill the Pikmin sticking onto you, utilt usually works, except for yellow Pikmin, because they have electric resistance, and Lucas' magic moves count as electricity for some reason. To kill the yellow Pikmin a shorthop uair usually works.
Most of the time, you can ignore a Pikmin stuck to you, unless it is a white Pikmin. Kill these as soon as possible, as they will cause a large amount of damage.
The Pikmin count as projectiles, so you can actually fsmash them back at Olimar. This does leave you open for a bit though, so stay safe.
When he is offstage, you can use PK Thunder to juggle him and disrupt his recovery. It is more effective to go offstage and attack him, as he is vulnerable. Be careful though, as he can attack out of his recovery. This does stop his recovery though, so you can attack him pretty safely when he is below the stage and unable to reach a ledge.
You can NOT play full defensive against Olimar. You need to play aggressive, as Olimar is the one of the best "campy" characters in the game. Do not let his side special keep you away, he is trying to condition you. If you know he is going to side special, use an airdodge jump towards him and fair him before you land.
If he is running away, chase after him and establish stage control. Do not wait for an opening against Olimar. You need to make the openings yourself.
Pay close attention to what Pikmin he has at the front. If he has a purple Pikmin, he will likely go for an "approach interrupting" move. If he has a blue Pikmin, don't get grabbed, as blue Pikmin gives him a kill throw. If he has a white Pikmin, he is likely to throw it onto you, so be careful not to get it stuck to you.
Here are some statistics about each different Pikmin.
Red Pikmin
Spacing is key.
If these notes helped you out, you're welcome!
Any and all additional notes for fighting Olimar would be greatly appreciated.
-Sam the Commentator
Use low PK Fires, because he is a very short character. These PK Fires are capable of walling Olimar and killing most of the Pikmin he throws, except for the red one, which has fire resistance.
To kill the Pikmin sticking onto you, utilt usually works, except for yellow Pikmin, because they have electric resistance, and Lucas' magic moves count as electricity for some reason. To kill the yellow Pikmin a shorthop uair usually works.
Most of the time, you can ignore a Pikmin stuck to you, unless it is a white Pikmin. Kill these as soon as possible, as they will cause a large amount of damage.
The Pikmin count as projectiles, so you can actually fsmash them back at Olimar. This does leave you open for a bit though, so stay safe.
When he is offstage, you can use PK Thunder to juggle him and disrupt his recovery. It is more effective to go offstage and attack him, as he is vulnerable. Be careful though, as he can attack out of his recovery. This does stop his recovery though, so you can attack him pretty safely when he is below the stage and unable to reach a ledge.
You can NOT play full defensive against Olimar. You need to play aggressive, as Olimar is the one of the best "campy" characters in the game. Do not let his side special keep you away, he is trying to condition you. If you know he is going to side special, use an airdodge jump towards him and fair him before you land.
If he is running away, chase after him and establish stage control. Do not wait for an opening against Olimar. You need to make the openings yourself.
Pay close attention to what Pikmin he has at the front. If he has a purple Pikmin, he will likely go for an "approach interrupting" move. If he has a blue Pikmin, don't get grabbed, as blue Pikmin gives him a kill throw. If he has a white Pikmin, he is likely to throw it onto you, so be careful not to get it stuck to you.
Here are some statistics about each different Pikmin.
Red Pikmin
- Low throw knockback and damage, easy combo followups
- Resistant to fire, so PK Fire does not kill it
- Second highest knockback from smash attacks and aerial attacks
- 8% HP
- Fly in an arc when thrown, can fly over PK Fire
- Larger hitbox than other Pikmin
- Electric properties, so longer hitstun
- Resistant to electricity, so "magic" attacks do not kill it
- Average throw/attack knockback and damage
- 8% HP
- Highest grab knockback/damage, don't get grabbed by it
- Average smash/aerial attack knockback and damage
- Resistant to water, does not affect Lucas
- Does not drown in water, only applies when playing on Delfino Plaza
- 11% HP
- Increased grab range, space carefully
- Below average smash/aerial attack knockback and damage
- Does 40% damage if stuck to you and uninterrupted, kill immediately
- No resistance, can be killed by anything
- 7% HP
- Highest smash/aerial attack knockback and damage, Olimar's best kill option
- Less range than the other Pikmin
- Side special does knockback instead of sticking to you, can gimp you
- No resistance, can be killed by anything
- 13% HP
Spacing is key.
If these notes helped you out, you're welcome!
Any and all additional notes for fighting Olimar would be greatly appreciated.
-Sam the Commentator
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