Bl@ckChris
Smash Hero
I was thinking in the shower about phantom hits, and i remembered that i read somewhere (probably in a magus post) that if you were to ASDI phantom hits toward the hitbox, you would end up in the hitbox, therefore getting hit by the real hitbox, and proceed to have knockback. Now to my knowledge, phantom hits occur when hitboxes and hurtboxes are tangent and only touch at one point and things of the sort, so i guess being forced into the hitbox doesn't break the concept of "one hitbox, one hit/trajectory".
But here comes the question. Would it be possible to DI a normal hit INTO becoming a phantom hit. Could you take being inside of a hitbox, ASDI'ing it to being outside/tangent to that hitbox, and subsequently experience no knockback? it seems pretty risky to look a hit in the face and say "i'm going to DI this outwards, because i want it to become nothing", but if you see some fully spaced move that you know would kill you (marth tippers anyone?), being able to force a phantom would be rather convenient.
it probably doesn't work, just like my last thread/idea, but i do love thinking critically about this games physics, and trying to work with them, around them, and against them.
But here comes the question. Would it be possible to DI a normal hit INTO becoming a phantom hit. Could you take being inside of a hitbox, ASDI'ing it to being outside/tangent to that hitbox, and subsequently experience no knockback? it seems pretty risky to look a hit in the face and say "i'm going to DI this outwards, because i want it to become nothing", but if you see some fully spaced move that you know would kill you (marth tippers anyone?), being able to force a phantom would be rather convenient.
it probably doesn't work, just like my last thread/idea, but i do love thinking critically about this games physics, and trying to work with them, around them, and against them.