Bakuryu
Smash Ace
I though of a couple ideas that I wanted to run by the community and see what they though.
The first is Perfect Shield Parry. This one is simple really its turning perfect shield into a more viable option, basically just tweak the PS so the time is SLIGHTLY less strict, and I mean slightly I'm sure we can find a happy medium. What I think is this ability should be more skill based then luck. Yes I know you could train yourself to time it, but you want to pull it off every time and especially times when you need it. (Under pressure)
And example of something that would be awesome and maybe not to this degree is shown in this video. http://www.youtube.com/watch?v=g4HvhIPOz4I Right at the beginning the CPU PS all of Snakes A Combo. Now imagine both had high dmg percentages and its the last stock for each and the Link brings it back by PS and going in with his own combo?
My second suggestion is kinda crazy really I don't expect it to catch, but figured I would try. Reversal as some of you know in Street Fighter are sometimes when your on the floor and as you get up you pull off a move during your invincibility frames to surprise an opponent who is standing near you. I think this would be a cool option to have. Right now we have you either roll away, sit there and recover, or try a get up attack. The get up attack has its limits mainly an aerial attack.
As you can imagine these suggestions are very much influenced by Street Fighter, but I feel they add depth to the game.
In closing I will say these are absolutely not necessary and are meant to be a suggestion for when and if we can fit more lines of code. Right now I just wish for input on what you guys think and maybe some suggestions of your own of how we can make it work, or why you think it wont work. Please do not make this a debate thank you.
The first is Perfect Shield Parry. This one is simple really its turning perfect shield into a more viable option, basically just tweak the PS so the time is SLIGHTLY less strict, and I mean slightly I'm sure we can find a happy medium. What I think is this ability should be more skill based then luck. Yes I know you could train yourself to time it, but you want to pull it off every time and especially times when you need it. (Under pressure)
And example of something that would be awesome and maybe not to this degree is shown in this video. http://www.youtube.com/watch?v=g4HvhIPOz4I Right at the beginning the CPU PS all of Snakes A Combo. Now imagine both had high dmg percentages and its the last stock for each and the Link brings it back by PS and going in with his own combo?
My second suggestion is kinda crazy really I don't expect it to catch, but figured I would try. Reversal as some of you know in Street Fighter are sometimes when your on the floor and as you get up you pull off a move during your invincibility frames to surprise an opponent who is standing near you. I think this would be a cool option to have. Right now we have you either roll away, sit there and recover, or try a get up attack. The get up attack has its limits mainly an aerial attack.
As you can imagine these suggestions are very much influenced by Street Fighter, but I feel they add depth to the game.
In closing I will say these are absolutely not necessary and are meant to be a suggestion for when and if we can fit more lines of code. Right now I just wish for input on what you guys think and maybe some suggestions of your own of how we can make it work, or why you think it wont work. Please do not make this a debate thank you.