So it seems that many players and TO's are in for using custom moves in tourney. I feel Peach has some decently usable custom moves overall. What custom moves will everybody be using?
Personally I think I'd use the following
Sleepy Toad
Fire Bomber
High Parasol
Default Turnip or Light Turnip
Comments:
I'm not a fan of Toad at all, however, I feel Sleepy Toad's reward is superior to default Toad because of its reward. Default Toad is high risk/mediocre reward wheras Sleepy Toad is actually high rish/high reward since you can fully charge your Fsmash and kill them at super low percents. Pan is easier to knockback influence by holding down before getting hit (I have not tested this but I am assuming so) whereas Racket heavily depends on where you stand on stage. Either way both should kill pretty early although I feel pan will usually kill earlier. Even with maximal knockback influence opponents shouldn't survive at 100%, but again, this needs to be tested. If you don't like counters I guess Toad2 is available but that move is hideously slow, unsafe, has virtually no reward, so I cant find any application for it.
I like Fire Bomber a bit better than the default one because of stuff like Dair > Bomber. Surely the ending lag is pretty bad but you have literally no landing at all so in the end I still think its slightly safer than default Bomber. Because of the non-existent landing lag, this move is hilariously broken on stages with platforms like Battlefield. On top of that, it can still hit standing opponents at mid-range, which imo is the best range to use Bomber, but at the same time it can also function as an anti-aerial, albeit unsafe when whiffed. Still I don't think it's MUCH better than default Bomber so I may switch between the two. I'm still not a fan of Flower Bomber although I have become a bit more fond of it. It still hits decently at mid range (although barely) and it looks pretty fast. However, I dont think it's nearly as good as the other two Bombers.
As for Parasol, I think I really like that extra recovery, even if I lose its hitbox. I rarely ever use Parasol for attacking, other than sometimes waiting for them high at the top and trying to kill them by surprise by using Parasol, but even that rarely happens since this move is awfully punishable if you happen to miss. I'd rather be able to safely get back to stage from any angle, which is going to help getting back to the stage a lot after off-stage gimp and edgeguard attempts. She also goes up REALLY fast, much faster than other recoveries that lack a hitbox like Rosalina's or The Villager's, so I feel it's going to be very hard to hit and gimp her out of it. Edgehogging is also out, so there's no need to worry about that either. I don't really see any use for the Light Parasol since it does basically the same thing as High Parasol does, which is enhancing your recovery, except it's much slower, more gimpable and harder to pull off.
Lastly, I'm a bit lost on her turnips. I dislike the Heavy Turnip and I think it's only good for turnip cancel stuff. Otherwise I feel this one is inferior to her other version, especially since plucking takes ages and you don't always have a ledge to cancel it off. Her throwing range is also shortened, limiting its use. This leaves the Light Turnip as a possible alternative. I don't really mind opponents being able to catch it easily since there is not much they can do with a turnip (not everybody can perform aerials while holding a turnip) and they also can't catch turnips as well as Peach does (with floating Nairs for example). However, I don't really like the abysmal damage and the non-existent hitstun/shieldstun. Other than I like it a lot though. It feels pretty strong for both pressuring and it makes it somewhat harder to approach Peach. However, I'm not sure if I like it better than the default ones.