UNDlSPUT3D
Smash Journeyman
In case you haven't noticed this match isn't as OWNAGE towards falcon as most of you may think. Even if Falcon has platform issues his upair can beat out a down smash. If the falcon plays corrected he can avoid almost any of Peaches arsenals. If experienced difficulties getting hits on falcon as he has such a great "hit and run" tactic. Also, in most cases where you can crouch cancel neutrals, so that you can downsmash before they can l-cancel, falcon's sex kick sends you too far back for you to crouch cancel into a d-smash if he keep the right distance. And even if he is too close he can interrupt the start up of a Downsmash with a L-cancel to jab, also creating difficulties sheild grabbing. A good method of getting in to attack falcon i've noticed is a double-jump cancel into back air-lcancel-jump forward-second jump back- back air- l cancel- and repeat. It's annoying that falcon is so fast that he can knock you out of a float, so I tend to not float cancel as much in this match. What I have been discovering though, is UP-air priority with also lead into grabs. Even neutrals are hard to perform on captain, so I guess you just have to keep a more solid agression on this matchup. Like I said this match up is harder than what people make it out to be.(I almost never get the oppurtunity to pull a turnip out). Another problem is falcon's almost UN-DI'able combos. I know that people say that you can DI away from his Downthrow and Neutral air be even then you'll just eat a weaker knee-into an up-air...I guess I'm just looking for tactics on this match up. Suggestions anyone?