Dark.Pch
Smash Legend
- Joined
- May 13, 2006
- Messages
- 16,918
- Location
- Manhattan, New York
- NNID
- Dark.Pch
- 3DS FC
- 5413-0118-3799
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No, I just know the timing when the dthrow ends to I time a ground float nair or a turn around ground float nearHow are you doing the float after down throw? Is it buffered?
Nice match dude
im gonna have a vid up about it. But its a mixture of quick float releases and Dash DancingDark.Pch,
What are the inputs for the insta float you are using for movement? I feel like I am not able to do it as quick as you and am wondering whether I am just crazy or if it is more complicated that floating for a second and letting it go.
I'n a few I'm gonna go through the videos and give you tips.https://www.youtube.com/watch?v=qFDTBMk18Gk
https://www.youtube.com/watch?v=C3iwxlJWOUY
These are two of my match videos that I had. I need to work on getting more grabs and maximizing my punishes. I did roll too much and I worked hard to try get rid of it.
Thank you. I appreciate it.I'n a few I'm gonna go through the videos and give you tips.
Okay. I will still do my best to keep reducing rolls and using my other options out of shield. I really want to get out of that bad habit. A question for rolls and spot dodge punishes for peach is what is her best option to punish them? For rolls I tend to do down smash and it works but is there a better way? For spot dodges I was told to use jab but that does not work and to me it does not seem to be a good punish option. For the fairs I really should stop going for them. As soon as it got shielded a few times I was scared I was going to die from it and that is a bad habit I have to get rid of.ok I saw the matches. You seem to play a lil sacred when one is on your shield. You roll away alot. When someone attacks your shield, you can throw out grounded nairs/bairs. Or just be patient and have them evade and then go on the offense.Times you roll away alot when you blocked an attack and gave up pressure. These are the time when its your turn to play and your opponent can not try to push anymore buttons or they will get punish. So limit the use of trying to roll so much out or nearly everything and be patient.
Next thing I noticed is you trying to fight your way back on stage. When you was off stage coming back, you always wanted to throw out a fair and got punished alot for it. You can't be doing this, That move is slow and alot of characters can hit you out of that easily. What you need to do is start recovering low. move in and out as you go for low recoveries. Don't panic to air dodges and attacks alot. You can get bait out of that and get hit. You was taking alot of dmamage cause you just wanted to fight your way back on. Can't do that.
The way you approach needs to be mixed up. Sometimes you would go in with hard unsafe fairs that your opponent could have punished you for but did not alot so got lucky. Go in with jump turnip tosses to spaced nairs. Then run back and use slick movement with her float to bait a reaction and punish. Or just use the movement in general with a turnip in hand to make it hard to tell what you will do.
Hey, I wanted to give you some opinions from a Shulk main who wants to transfer to Peach. If a Shulk has their back to you, they want to Nair. So it is best just to block that. Almost everything a Shulk does involves being in the air and is all unsafe on block (you almost always got this down). Shulk doesn't have much on the ground since all of it has much more lag than the aerial attacks (for example, he has to stand back up if he wants to move from Dtilt). Except for blocked Fsmash on Buster (purple) you can punish heavily with Peach. This goes for every mode they are in. The best times to be combo heavy (if possible) are during Buster (purple) and Jump (green), since both increase the amount of damage he takes. Be more careful during Buster since Shulk's damage output increases by about 30%.