Killyomama
Smash Rookie
im having trouble with zss. i cant seem to get any good kill moves on her
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Sorry, I don't get to play that character alot to have solid advice on what to do.Mega man is such a pain in the a$$ to deal with. @ Dark.Pch you have any advice and tips?
I don't think she struggles keeping her back, she has all the tools to do it with Fair and Fsmash, even back air.Friend is having troubles with the Jigglypuff MU. Any tips or a small write-up that someone could give me? He's convinced its in Jiggs favor and that its bad for Peach but I keep saying that its even if not SLIGHTLY in Jiggs favor at worst
You Need to slow him down if you wanna get anything started. Its best to fight him with a turnip in your hand. If he likes to approach on the ground, you can go in, then run back and reverse jump cancel throw. Stops you completely and you toss the turnip behind you. This slows him down grounded. You can also go in with a nair, then run back to a reverse jump cancel throw. Mixing up if you decide to TLC or not. Keep people guess and just adopt to how the player reactions to what you are and the distance between you guys. In the air, you really dont wanna challenge him. His nair is quick and have good range. Same with his uair.@ Dark.Pch I hace a lot of problems with a friends that plays Captain Falcon, I don't lnow how to face him :/
A falling nair while floating does 6%. As for doing more damage, I am not sure but I will check that out.This is probably a stupid question, but do Peach's air attacks do more damage depending on how high you're floating? For some reason I thought I saw them do more damage the higher up you are.
Good reads, and a lot of patience. You can use Turnup to force Pikachu to approach you the you can punish with D-throw --> follow upHow do we fight Pikachu?
Yea I rarely see them online, and when I do find one, I just SD and change to Sheik or Marth/Lucina.Thanks for the write-up on Sheik
A good Pikachu can be very difficult. Good reads or quick reactions are very true. One Pikachu attempted to get back on the stage using skull bash...of course, Toad had something to say about that!
I rarely ever see Meta Knight...but that also means I'm unprepared for when I do see one.
You can play a reaction game with him. He has good approach options like spaced nairs, dair to chip at your shield or start a combo. He has dash attack and watch out for his down throw as it combos into forward air. Peach does fall out of it at times.So what about Meta Knight? He's an annoying one to deal with.
Alright I'll try this. Thanks!You can play a reaction game with him. He has good approach options like spaced nairs, dair to chip at your shield or start a combo. He has dash attack and watch out for his down throw as it combos into forward air. Peach does fall out of it at times.
His tornado isn't so bad this time around so watch out for it when you are coming down. Its a good way to punish air dodging. If you manage to avoid it punish it hard. If he is by the ground with it punish it with fair, upsmash, or side smash. In the air Fair, up air, or her umbrella depending on your positioning. I have to say make good use of your punishes against him if he whiffs down smash or is about to start up his forward smash and you know you have time to punish it do it.
Off the stage be careful not to get gimped. Peach's recovery isn't bad like it was in brawl. Try to recover low and remember you have toad. He might not be the best counter but it at least shows that you can knock him away if he tries to gimp you.
I haven't had a lot of trouble against him myself. I really just wait and see how metaknight reacts before punishing.
He's also easily comboed which is something you should take advantage of.I fought a very well-seasoned Captain Falcon online today, and although I hadn't played Peach in a lil bit, I was surprised at how quickly and strongly he could punish.
From these matches, I have two questions for all of you--
What do you think are Peach's best ledge options against fast characters? Besides roll/normal/attack get-up, of course. Captain is fast enough to punish all ledge options if read, even with the mix-up--he's got good range on his ftilt.
Also, do you know of any way to get out of his uair combos at low percent?! I swear, the guy was good and had decent reads, and great ledge play, but if it weren't for the 0%-50%s he was pullin' out on me I think I would've given him a much better run for his money. One grab at low percent and I'm already cruisin for a bruisin. His uair had such great utility against floaty and tall like Peach that I don't even know if it was escapable to begin with. I was mashing air-dodge to see if that worked, but too much hitstun.
I think you can fall out of upair. Try to recover low using your float and make it hard for him to guess when he should use dair on you. You also can roll back onto the stage, jump over him, or just get up normally. Mix up your options at the ledge. If you mash air dodge your opponent will learn how to read them and delay their next attack. At some point peach should have fell out of that up air combo because she's floaty. When you get him off the stage yourself remember to throw turnips. Use z drop turnips to mess up his recovery sometimes your opponent wont sweet spot the ledge and that's your opportunity to punish. He's easy to combo on. I suggest looking at some of the combo videos posted to find some bnbs.I fought a very well-seasoned Captain Falcon online today, and although I hadn't played Peach in a lil bit, I was surprised at how quickly and strongly he could punish.
From these matches, I have two questions for all of you--
What do you think are Peach's best ledge options against fast characters? Besides roll/normal/attack get-up, of course. Captain is fast enough to punish all ledge options if read, even with the mix-up--he's got good range on his ftilt.
Also, do you know of any way to get out of his uair combos at low percent?! I swear, the guy was good and had decent reads, and great ledge play, but if it weren't for the 0%-50%s he was pullin' out on me I think I would've given him a much better run for his money. One grab at low percent and I'm already cruisin for a bruisin. His uair had such great utility against floaty and tall like Peach that I don't even know if it was escapable to begin with. I was mashing air-dodge to see if that worked, but too much hitstun.