- Jul 8, 2015
Anybody know how peach stands against ness?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. Ultimate, GameCube Controller Super Smash Bros. Ultimate Edition, Nintendo Super Smash Bros. Ultimate Edition Pro Controller - Switch, a Nintendo Switch Super Smash Bros. Ultimate Edition - Switch or a Poké Ball Plus.
Treat him like little Mac gimp him off stage and watch out for the K.O punch/ Limit Break. But cloud does have a very good juggle game so he can punish float better than most of the cast. I don't think anyone has enough data because we haven't seen many good cloud players. Try focusing on getting him off stage, and try to float approach more on the ground than in the air where it can be punished. And we'll go from there. If anyone else has any ideas on how to deal with cloud plz contribute.
Ah ok, thanks!I think the best way to play Peach is start off defensively and when you begin your combos transition into offensive play.
I have Rosalina as a second main and she needs to be played as a defense character, so I've transferred a lot of her knowledge and playstyle to how I play Peach.
I'm not experienced with the Cloud matchup just yet but I do have some thoughts to share on your general play. Right after you got Cloud down to the last stock, I feel like you should have played a lot more defensively. At two stocks ahead, you had no real reason to use all of those risky side Bs. I would have tried to get as much damage as possible without necessarily trying to kill him. That way, if you somehow got to the last stock and were really having a tough time getting the last kill, something like a forward tilt or a back throw at the edge of the stage would have been enough.Hey Peachy Mains, I need help. Discussing Peach matchups in general, what mindset should I use against characters? Is it smart to try and approach characters aggressively or defensively? I feel like this wasn't good enough...
omg you're right. I can't believe I messed up an easy win, basically.I'm not experienced with the Cloud matchup just yet but I do have some thoughts to share on your general play. Right after you got Cloud down to the last stock, I feel like you should have played a lot more defensively. At two stocks ahead, you had no real reason to use all of those risky side Bs. I would have tried to get as much damage as possible without necessarily trying to kill him. That way, if you somehow got to the last stock and were really having a tough time getting the last kill, something like a forward tilt or a back throw at the edge of the stage would have been enough.
omg you're right. I can't believe I messed up an easy win, basically.
Of course, I should practice my matchups on 3 stocks in addition to 2 stock ones. This is why it didn't click immediately that I should have played defensively, since I was so close to three stocking Cloud.
I decided to start learning Peach again, since she was my very 1st smash bros character (and main, since I could actually win with her) I played with back when I started the series with Brawl, so I really appreciate the advice. Followed
she was the 3rd Cloud player I faced. I need to buy him already, so I can practice against him.No offense to the Cloud player but he didn't seem that... good. He wasn't handling him well from the beginning. I'm in no way a Peach expert myself; I still have much to learn.
From watching the video, you should have tried more approaches with float as mix-ups. It's good to see you using dtilt but don't rely solely on it because people learn to expect it and tech it. Try using grabs more because her combo game with grabs is sooooooooo good. Be careful with Peach bomber; I catch myself being punished the same way by whiffing. Also be careful using Toad in the air. It'll slow you down and throw them off but against fast characters it's like a target on your head.
Also as stated above, you should have played defensively after the first two stocks. Build up damage with combos and try grabs to get Cloud off stage then apply pressure for easy gimps and such.
I saw you approach with turnip into an attempted grab. That was good. If you can do a floating Dair into z drop turnip into Nair or something like that you can apply amazing shield pressure. Also if people are above you, pull turnips and throw them up and predict their landing. I've landed tipper up smashes because people dodged the turnips and landed on me. You can also throw/drop turnips at Cloud when he's off stage. He'll definitely be gimped if you land them. It could also force him to dodge and ruin his jump momentum, making his recovery much harder to land. That's about all I can think of.Ok, with all of the info I gathered, are there any turnip techniques I could apply to get an advantage?
This is big spacing battle, so be sure to use those shorthop Bairs, ground float Nairs and floating retreating Fair. Look at the pattern in which he throws out aerials (shorthop? full hop aerial to landing aerial? full hop aerial to double jump aerial?) and punish whiffed aerials according using your aerials. HOWEVER, BE WARY OF HIS AIRDODGE! His airdodge to aerial is a seriously good defensive manoever. Use your aerials close to the ground so your aerial lag gets canceled. Peachs landing lag is very little, but her aerials have plenty of lag in the air. Ness main will try to abuse that by airdodging your aerial and Uair you doing your lag. Prevent this by landing! Peach's Uair is especially very good at it.Anybody know how peach stands against ness?
Walk to him until he is at a range where egg throw is unsafe. He is no Brawl Falco, he can phantasm to the other side of the stage. He will have to do some sort of approach and frankly you can stop his approach pretty easily with shorthop Bairs, float Nairs/Fairs and of course, turnips, or by baiting out his options and punish accordingly (for example, if you know he's gonna dash attack, just bait it and punish).Lately I've found myself struggling a ton with Yoshi. I would appreciate a rundown on how to properly deal with this mu. Every and any situation I can be in. I want to understand how to fight against him 100%
Not super experienced vs Cloud but don't stay in the air for long unless you want to get Uaired. Ground float and shorthop Fair outspaces a lot of stuff he does, shorthop Bairs stops a lot of stuff too. Peach has plenty of anti-aerials using her own aerials, if you fight an air happy Cloud throw them out, or look at where he lands.
In addition to what has already been said, Cloud LOVES jumping from ledge because his ledgejump is so high. Learn to cover it with full hop (no less) fairs or other aerials so you can make sure he gets punished.
I think Pikachu is more of a nuisance than a real threat.can we discuss pikachu
Luckily my roommate plays Fox at a high level so I have some good experience.I've Noticed that a lot of Peach players struggle with Fox (Including myself).
There are some good matches between Skarfelt and EoE, but I feel like the Fox Meta has changed a bit---as well as Peach's Meta---since these videos were released. I have difficulty using these matches as a resource to study Peach vs. Fox now....
Any tips on the Match-up would be appreciated!
Unfortunately, you're wrong about the ftilt/smash idea. Those are just as unsafe mostly because her after-burner kick is faster. Unless you're good with timing you're probably going to get combo'd. As for an entire game based on grabs it's starting to look like that's how she has to be handled.Keep in mind, you aren't supposed to throw out "safe" things at Bayonetta because of witch time, you should be playing shield heavy and fishing for grabs regardless of what character you're playing.
IDK much about Peach but I'd imagine ftilt/fsmash work good as anti air's against afterburner kick, and that eventually you can get the f-throw kill.
Hey,rolling I only did one match,
but the player was caught off guard because I usually was struggling to nair lloid/experimenting with different approaches. I wouldn't say it's surefire, but it could be legitimate mixup I believe if you utilize it correctly with OoS.
but if you can get close to villager without them throwing out slingshot or upair to see what he does then I'm surprised they let you get away with that. dash attack from tilt, his tilt is too fast. turnip, though, could suffice; I should pluck more in my matches.
there's no way to be safe when you're next to villager though, his options simply outnumber yours.
a villager I fought a few days back replayed one of his matches; they were somewhat goofy friendlies, so recovery mistakes and stuff like that aren't integral faults, but the neutral shares the core of our more serious matchups. maybe my explanations don't do justice to the situation; since you are willing to offer advice on mus I think the replay could shed some light. not the best quality,
but it does the job.
for the record
I don't have an especially tough time with this match up
as when you take your time and compose patience you will probably snuff out the win
but I think the villager mu guide could be more tight.