Squaddle
Smash Apprentice
- Joined
- Nov 3, 2014
- Messages
- 78
- NNID
- Gaulderdash
As of 1.08 replays are broken again, so there have likely been some balancing changes that have occurred... I'll be testing things out in training mode for a few hours. Post anything you've noticed here (but be wary of placebo effects!) I'll wait for at least several people to confirm noticing a change before putting it in the 'confirmed' section.
Confirmed changes:
UP SMASH IS GOOD NOW. Has both improved hitboxes (gets more hits frequently) and better KO power (kills about 20% earlier)
-Missile cancelling on ledges has been removed
-You no longer slide off the edge when using CS. Some kind of ledge momentum fix, it seems.
Unconfirmed changes:
-dair has a larger sweetspot for spiking, its easier to send a person at a downward angle instead of off to the left or right
Probably placebo
-F-smash is a tad longer?
-Tether // Grab longer?
Confirmed changes:
UP SMASH IS GOOD NOW. Has both improved hitboxes (gets more hits frequently) and better KO power (kills about 20% earlier)
-Missile cancelling on ledges has been removed
-You no longer slide off the edge when using CS. Some kind of ledge momentum fix, it seems.
Unconfirmed changes:
-dair has a larger sweetspot for spiking, its easier to send a person at a downward angle instead of off to the left or right
Probably placebo
-F-smash is a tad longer?
-Tether // Grab longer?
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