Flamegeyser
Smash Journeyman
- Joined
- Dec 7, 2015
- Messages
- 248
Holy salt, batman! Come on dude, only one of the people you quoted even said what you're trying to say. Keep your personal salt out of other peoples meals, we don't wanna taste that. The meta will evolve, people who actually loved the character will stay, and she'll do well with the people who give her the time and effort.What a load of crap. Just because there is now counter play to her frame 4 disjointed reversal doesnt mean that she is irrelevant or even that she doesnt have good punishes.
Now you guys just have to practice doing stuff that isnt free or obvious and you clearly dont want to do that.
And wait a minute, your telling me that you have to predict stuff in neutral to have success?!?!?! Oh no, its like we are playing a competitive fighting game! Now i have to learn Footsies!!
So on to the meta discussion (in an effort to actually contribute lol) RAR bair, despite being somewhat predictable, is an excellent option. It's got too much range to be shield grabbed, and has small enough landing lag to be able to mixup with a grab or anything else. Nair is, as always, mostly safe on shield. At 0-10% or so, it also combos into dtilt if you're approaching with it. It's excellent disjoint and speed makes it great for both OOS and air-to-air exchanges. Nair and WTw are pretty much death sentences against a lot of characters, and we have the recovery to allow us to go super deep.
Now that we've lost some of our main comboing tools, let's look back on the underused utilt. It's got great damage, an excellent angle on both of it's hitboxes, and works even as an anti-air. Fair1->uair is also true almost entirely regardless of DI, although it's somewhat difficult to pull off. Uair->sourspot bair links a few times in a row, but is even harder to pull off than fair1->uair. Combos are harder now guys, but damned if they aren't some MvC **** when we get them right.