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Just finished looking at his moves. Nair landlag is significantly reduced, and individual hits have been buffed from 5% to 6%. I'm crossing my fingers for hitbox alterations, but we should have the full data soon.Bruuuuuuuuh! I might be losing my mind, but check out the landing lag on Bowsser's Nair too. Is it just me or he get up hella faster!?
You know... F-air's landing lag feels a bit less laggy too. Is it true?Just finished looking at his moves. Nair landlag is significantly reduced, and individual hits have been buffed from 5% to 6%. I'm crossing my fingers for hitbox alterations, but we should have the full data soon.
Yeah! Up air feels SLIGHLY less laggy aswell? What do you think guys? Wow congrats Bowsah for all the buffs!You know... F-air's landing lag feels a bit less laggy too. Is it true?
Absolutely not. Nair is the only move of Bowser's that has less lag.You know... F-air's landing lag feels a bit less laggy too. Is it true?
No, it's not.His Dodge rolls faster too.
One can dream lol, but I did confirm what Zork said is true. Bowser has a Hoo-Hah now. Up throw combos into fair or uair even at high percents now. Up throw to Up-air kills Ganon(done in training) when the combo starts at 85%. Not including possible DIAbsolutely not. Nair is the only move of Bowser's that has less lag.
No, it's not.
I thought so, could still be placebo, but I know landing his upthrow fair was something you do before 25% but I landed it in the 40%s.One can dream lol, but I did confirm what Zork said is true. Bowser has a Hoo-Hah now. Up throw combos into fair or uair even at high percents now. Up throw to Up-air kills Ganon(done in training) when the combo starts at 85%. Not including possible DI
Bowser nair does 6% per hit instead of 5%. He also had a 1.2x frame speed multiplier on some random state with no other codes removed. No other changes.
I LIED. Bowser Fireball custom was buffed. First hitbox 5 -> 6%, bkb 25 -> 35, size 4 ->5, decays to weaker hitbox after 20 frames instead of 15, weaker hitbox 3.5% -> 5%, size 3.5 -> 5.0. No changes to any other Bowser anything.
It's much less landing lag than 24 now. I cannot perform a frame count for you since there are 54 other characters that demand my attention. But the difference is right before my eyes on pre and post patch versions side by side. I trust Kurogane will be able to provide a new number sometime soon.Nair landing lag is the same guys. It's always been the same as fair's. Check Kuroganehammer.
Stuff like that was already possible with old nair especially at low percentages. It's possible that the buff in knockback makes it more combo friendly though?Just now I landed a double leg hitbox of Nair on a grounded opponent, and true combod into Utilt. It's legitimately different.
I'd just like to point out that the files he's looking at don't contain landing lag. It's something that has to be tested manually.I'd also go by Thinkaman's posts in this thread
I went into training and counted the frames; it's the same as it's always been.It's much less landing lag than 24 now. I cannot perform a frame count for you since there are 54 other characters that demand my attention. But the difference is right before my eyes on pre and post patch versions side by side. I trust Kurogane will be able to provide a new number sometime soon.
Just now I landed a double leg hitbox of Nair on a grounded opponent, and true combod into Utilt. It's legitimately different.
I thought we fixed that issue last time with Dantarion's help. If Thinkaman sees a frame multiplier, than it probably means an aerial IASA change.I'd just like to point out that the files he's looking at don't contain landing lag. It's something that has to be tested manually.
Then I have to question how you counted the frames to be 24 like pre-patch. Because that's not what I'm seeing.I went into training and counted the frames; it's the same as it's always been.
The move rarely ever connected all four hits. That's always been an issue.Though it seems harder to get the fourth hit now, right? i keep getting only 3 for 18%
:/
For an actual aerial, not landing lag.I thought we fixed that issue last time with Dantarion's help. If Thinkaman sees a frame multiplier, than it probably means an aerial IASA change.
I'm doing the 1/4 speed hold L to progress method. I land with nair then tap and hold shield and count the taps until shield comes out. I count 12 taps. I do this with a pro controller for the digital L to make quick taps easier for me.I thought we fixed that issue last time with Dantarion's help. If Thinkaman sees a frame multiplier, than it probably means an aerial IASA change.
Then I have to question how you counted the frames to be 24 like pre-patch. Because that's not what I'm seeing.
The move rarely ever connected all four hits. That's always been an issue.
Oh, i seemed land them pretty frequently before. :0 Its definitely harder at a straight rising angle for me now.I thought we fixed that issue last time with Dantarion's help. If Thinkaman sees a frame multiplier, than it probably means an aerial IASA change.
Then I have to question how you counted the frames to be 24 like pre-patch. Because that's not what I'm seeing.
The move rarely ever connected all four hits. That's always been an issue.
Right, I'll be at work finding the landlag changes and providing video evidence when possible. This patch is pretty tame with landlag and endlag changes, I've only found three among about a third of the cast so far. So I'm hoping the datamining is proving more fruitful.For an actual aerial, not landing lag.
Unless I missed something somewhere, but checking the diff for 1.1.0 Charizard his bair landing lag reduction wasn't in the data.
THAT is insane...I've been hearing some things regarding big changes to how shield stun works.
https://twitter.com/_infrom_/status/649196617187246080
I haven't done any experimentation, but might this make shield breaks after connecting with a shield using bomb's rising hit more reliable (ie, harder to just roll away from after the first hit)?
If a big engine change is real, then it may make our OoS game tougher though...
I can't get any followups out of Up throw on either a level 9 Wario OR Sheik. Maybe I'm doing it wrong, but they can always act before I can hit them at any percent, and in an actual match so Up throw should be getting stale...I thought so, could still be placebo, but I know landing his upthrow fair was something you do before 25% but I landed it in the 40%s.
It could be training mode tho, but idk
TM can lie about true combos anyway in that it'll say it's a combo even when it isn't really. :\I couldn't get any true combos in training mode out of uthrow.