Pardon me for this, but:
What the
HELL are you saying? I seriously cannot understand your argument.
To re-iterate my point:
Source
Again, this indicates that the team has access to direct game metrics, and is using them to judge relative character strength, and, likely, game balance. The focus on For Glory or other modes is largely irrelevant. The point is, the balance team can look at statistics for the entire online player base.
Little Mac had a perception of being a powerful, easy to use character, and that perception was false, and that was noted directly by Sakurai (and, as such, the balance team).
Bayonetta had a perception of being a powerful, easy to use character, and the numbers supported that perception.
The top-end play is top-end because the vast majority of play is on an inferior level. That's what makes the tournament scene special. Among the tournament players, skills like DI are incredibly common, and there's a reason why she didn't perform any better at high-level tournament play than any other top-tier character, as has been noted.
But among lesser skilled players, the scene is very different. Most basic players barely even know what DI is, let alone are familiar enough with it to work it in to their play style constantly.
Why do you think there are so many places to DI out of her combos now? Because most casual players will barely even know how to DI out of them, let alone remember to do so.
The competitive elites are, once again, viewing only the microscopic portion of the game that takes place at the top-end tournament level. And the majority of the player base does
NOT play at that level. Bayonetta could, quite easily, dominate play at lower levels, and I suspect that she
DID wind up dominating play at the medium and low levels. There are far more players at those skill levels than there are those who play at a tournament level.
The whining likely didn't matter at all. The metrics did. I suspect she was objectively observed to be winning far more matches overall than any other character.