Afro Smash
Smash Ace
Killing at 200% from a throw at the ledge isnt good lol, its how it was pre patch too. Just wait on Dantarions posts for any other changes
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The 2 games have different blast zones. It would be better to test pre patch of the same system.
Most definately Shiek was charging a smash attack.Uh, so I just killed a sheik at 124% with a down-smash, center stage. Seems new to me, but can someone tell me I
I'm not crazy?
Edit: hmm couldn't recreate in the lab. I'm trying to reexamine the replay...
What? NO! Shields need nerfs in this game, not (indirect) buffs....Apparently there has been a universal nerf to shield damage moves like shield breaker and DK's Headbutt. Wonder if any of our stuff got affected..
https://www.reddit.com/r/smashbros/comments/2n5kue/blastzone_testing_3ds_vs_wii_u/UAir, grounded from the middle of the stage, Battle Field Omega, Vs Rosalina
3DS, Patched, starts killing at 151%
WiiU, Unpatched, starts killing at 139%
Will retest on WiiU after patch to make sure it's not different blast zones.
Hmm, ok. I'll retest on WiiU and I'll return. Update time boys.
As you said, di is not present here, it's probably the same- Conclusion:
Although these percents seem rather high, if the character being thrown ISN'T able to recovery high, chances are Samus will gimp them easily. Take the percents above and subtract ~15-20, and that is the "ideal" throw to gimp range (assuming the thrown character isn't able to recover high). Also, this test only tests Horizontal KOs. Characters with TERRIBLE recoveries will most likely die at percents earlier than shown. Very important to note is that DI was not factored into any of these experiments. Although it doesn't seem like much, this slight buff has given Samus a "good" ability to space opponents away even further.... but it still isn't really that viable. Just go for a charge shot or Screw Attack.
Jeez, no reason to get mad about it. At least this isn't another self pitying thread in this sub forum.I just cant belive this ****, every damn patch guys.
Wait for confirmed changes.
Nothing besides what was posted by thinkaman was changed. RELAX.
Was the dthrow buffs confirmed, though?Yeah, it's all in good fun. We got SOMETHING and it clearly wasn't a nerf which is better than nothing and the alternative.
There are also global changes that the data miners might miss readily, it could be the throw is the same but some global property changed like blastzone distance or the size of omegas etc...
I'm going to check air-dodges and combos after work.
I definitely can land f-tilt out of d-throw on falcon registering on combo counter. That one is totally new. I literally spent 2 min on it, I will check the full combo trees later today for adjustments.Was the dthrow buffs confirmed, though?
.I've pulled that combo off quite a few times before the 1.1.1 patch. However, I'm not sure if you were able to D.I. out of it (in reference to 1.1.0) Maybe the knock back on d-throw was reduced, allowing you to connect with a f-air before they are able to D.I.Holy ashskflfkabkd YES IT FEELS REDUCED.
I just connected dthrow to up angled ftilt on falcon at 20%. I can't tell you how many times I've tried that same combo from old habits at around 20% and it not coming even close to connecting.
If I'm wrong I got some extreme placebo.
Nair has always been a jablock setup. It's only issue was the small hitbox.Guys, have you noticed something?
Nair is a jab lock setup!
And so I discovered this jab lock combo:
On Sheik:
Rising Nair (can be Oos) - Jab - Charged Upsmash or
Rising Nair - Jab - CS - 36% dmg
On Ganon:
Rising Nair - Jab - Jab - Ftilt - Uair - Chargeshot - 52% dmg
Raise that Hype with that Nair!
Wait so shield STUN is longer now?So that shield change is kind of fun
When you shoot your fully charged shot now, the enemy's stuck shielding for a tad longer, a bit similar to that yoshi stuck in his egg shield thing one of you noticed in a previous thread. I've broken ganon, falcon, and marth's shield when they should have been able to drop their shield saftely, but they just stay in it and die. I'm also more reliably getting extra those chunky hits out of their shield using down-b->attack->second hit of down-b, but I might just be playing against people who don't know the matchup.
Eeeee-yup. Depth was insanely excited over it. Guess that means I am fighting a losing battle with my playstyle :/Wait so shield STUN is longer now?
https://www.reddit.com/r/smashbros/comments/3myz6p/looks_like_shield_stun_andor_shield_hit_lag_have/Wait so shield STUN is longer now?
for one, less versatile shields means a good grab isn't going to be as necessary a tool to have. Added stun also means moves like up-tilt and Supermissile should be much more safer on shield, and theoretically we can combo more attacks into CS to nail easy shield breaks.Ya know, come to think of it, Zair is going to be pretty annoying to contend with now now that the shield stun changes are in place, think the changes might benefit Samus any?
Doesn't make up for last timeanyone else find it funny that most of the cast got only customs buffed?