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Patch 1.1.1

zblaqk

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Welp, looks like the patch dropped. Let's see if anything changed boys and girls.
 

RoachCake

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  • F-tilt extra hitbox
  • F-smash blind spot made bigger
  • CS Kills at 250%
  • Extra landing lag on all aerials
  • Bombs kill at 90%
Good update.
 

Squaddle

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I feel like samus runs faster and also comes to a stop a bit quicker... but that's probably placebo.

Nothing blatantly changed from what I can tell, however.
 

RoachCake

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Zair damage increase from 3% to 4%
Nope, always been that much.

F-air got a 1% buff though. Does 12% instead of 11% with all hits connecting.

Edit: N-air may have been buffed in the frame data area as well, but I have no way to confirm that. So take that as you will.
 
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zblaqk

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Nope, always been that much.

F-air got a 1% buff though. Does 12% instead of 11% with all hits connecting.

Edit: N-air may have been buffed in the frame data area as well, but I have no way to confirm that. So take that as you will.
Is it just me or is the knockback on her downthrow reduced??
 

❤ Nikodemus05

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Is it just me or is the knockback on her downthrow reduced??
Holy ashskflfkabkd YES IT FEELS REDUCED.

I just connected dthrow to up angled ftilt on falcon at 20%. I can't tell you how many times I've tried that same combo from old habits at around 20% and it not coming even close to connecting.

If I'm wrong I got some extreme placebo.
 

zblaqk

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Holy ashskflfkabkd YES IT FEELS REDUCED.

I just connected dthrow to up angled ftilt on falcon at 20%. I can't tell you how many times I've tried that same combo from old habits at around 20% and it not coming even close to connecting.

If I'm wrong I got some extreme placebo.
Crossing my fingers lol
 

Squaddle

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Nope, always been that much.

F-air got a 1% buff though. Does 12% instead of 11% with all hits connecting.

Edit: N-air may have been buffed in the frame data area as well, but I have no way to confirm that. So take that as you will.
Can confirm the Fair damage boost. They snuck in an extra .5% on two of the hits, because in training mode it still says the damage for each move is 3,1,1,1,5, but adds up to 12 total damage.
 

❤ Nikodemus05

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Other than what seems like missles and fsmash and nair being less buggy, this seems to me like another useless update. Good lord I hate this developer, and not just because of my character. On a non-biased standpoint he's an idiot, but that's a topic for another discussion. Throws still don't kill, fair still has terribad lag, super missles dont kill, dash attack still feels janky, etc. I'm sorry guys. God I really do wonder why I play this ****ing game anymore.


( ͠° ͟ʖ ͡°)
 

MOI-ARI

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Other than what seems like missles and fsmash and nair being less buggy, this seems to me like another useless update. Good lord I hate this developer, and not just because of my character. On a non-biased standpoint he's an idiot, but that's a topic for another discussion. Throws still don't kill, fair still has terribad lag, super missles dont kill, dash attack still feels janky, etc. I'm sorry guys. God I really do wonder why I play this ****ing game anymore.


( ͠° ͟ʖ ͡°)
C'mon nowww.
 

Squaddle

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im a dummy shhhhs ignore this.
 
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zblaqk

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I, um

I think screw attack was nerfed

I'm only doing 10 damage total from the ground, but the kurogane hammer math adds up to 12 regardless of whether its used from the ground or air...

Edit* can deconfirm. It still does 12%
 
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RoachCake

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I, um

I think screw attack was nerfed

I'm only doing 10 damage total from the ground, but the kurogane hammer math adds up to 12 regardless of whether its used from the ground or air...
Screw Attack is the same.
All hits just don't connect sometimes. (Always been that way)
 

Afro Smash

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Fair landing lag has been reduced, ill be testing kill percents
 

❤ Nikodemus05

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Who FOR SURE has a 1.1.0 3DS or Wii U that they can compare with?
 

zblaqk

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Fair seems to have some noticeable reduction to landing lag
 

KayJay

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I`m at work but if f-air has reduced landing lag. D-throw into short hop f-air into grab may be true on fast fallers.
 

zblaqk

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Also I might be going nuts but down-air seems easier to hit.
 

❤ Nikodemus05

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Also I might be going nuts but down-air seems easier to hit.
I've been landing a ****ton of spikes in the last 30 minutes so it's possible.

Remember that when it comes to tiny stuff like that it's really hard to differ from placebo or not, even with comparisons between versions.
 

❤ Nikodemus05

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Guys, real quick so I can confirm this, Usmash seems to hardly mess up. Like, at all. Please test this and see if it's the same for you all.

EDIT: OH THANK GOD I CAN FINALLY USE THIS AWESOME MOVE

AFTER SO LONG I CAN DO SO MANY MORE COMBOS
 
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zblaqk

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From the 1.1.1 Thread, curtesy of Thinkaman whom is getting stuff from the game files.

But in case I forget, Samus fully charged neutral B 3 now does 20% from 18%, and 32 from 35, bkb 70 from 65, size 8 from 10.

Partially charged does 6 from 5, angle 40 from 45, bkb 50 from 30, and size 2.5 from 4.0.

No other Samus projectile changes--will still come back to her core moveset, which does have a few.
 

zblaqk

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Guys, real quick so I can confirm this, Usmash seems to hardly mess up. Like, at all. Please test this and see if it's the same for you all.

EDIT: OH THANK GOD I CAN FINALLY USE THIS AWESOME MOVE

AFTER SO LONG I CAN DO SO MANY MORE COMBOS

Yeah its the same for me.
 

Gypsy_Panic

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I'm not sure if it's just me. But Down smash seems to come out faster .
 

❤ Nikodemus05

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AHAHAHAHAHHA I CAN COVER WITH FIRE

U P S M A S H

EDIT: DOUBLE EDIT: MY FAVORITE MOVE WORKS
 
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Scream

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Reserved: Looking now

(Standing Grab: FAF 80 -> 76
Pivot Grab: FAF 94 -> 90) Think that was an earlier patch, just comparing Kuroganehammers data
 
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Squaddle

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Guys, real quick so I can confirm this, Usmash seems to hardly mess up. Like, at all. Please test this and see if it's the same for you all.

EDIT: OH THANK GOD I CAN FINALLY USE THIS AWESOME MOVE

AFTER SO LONG I CAN DO SO MANY MORE COMBOS
Sorry to burst your bubble, but it's still a bit wonky. The second/third hits will still bounce people out of the chain if you catch them with it in a wierd angle, same thing with trying to get a person standing sort of close to you, and hitting someone below a platform with it never works right.

Messing around a bit, there does feel like maybe there was an improvement, but I have no real way of testing that, and it definitely can still mess up.
 
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Hark17ball

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Well since I'm working an overnight....go my fellow hunters! Find everything! Sounds like some decent news. I agree any buffs are good buffs. Slowly things will be fixed!
 

❤ Nikodemus05

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Sorry to burst your bubble, but it's still a bit wonky. The second/third hits will still bounce people out of the chain if you catch them with it in a wierd angle, same thing with trying to get a person standing sort of close to you, and hitting someone below a platform with it never works right.

Messing around a bit, there does feel like maybe there was an improvement, but I have no real way of testing that, and it definitely can still mess up.
i swear to god i have not had these issues... yet

if it works at LEAST 90% of the time, then hell that's good enough for me

(ง ͠° ͟ل͜ ͡°)ง
 

RoachCake

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AHAHAHAHAHHA I CAN COVER WITH FIRE

U P S M A S H

EDIT: DOUBLE EDIT: MY FAVORITE MOVE WORKS
I'd wait for Thinkaman to get back to Samus's data before celebrating.
It's possible it got changed, but I kinda doubt it did.
 

MOI-ARI

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Yeah Fair actually has way less landing lag...yay.

I counted 32 frames .previous version

to 25-26 frames .current version.
 
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Afro Smash

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Up Air Kills 3% earlier
Up B kills 5% earlier
Angled Up F Smash kills 2% earlier
 

❤ Nikodemus05

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yay buffs~

i might be wrong after all

edit: i just have to say, holy **** samus feels a lot more solid

i doubt this is placebo since she hasn't felt like this since past versions. she just feels... right.
 
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