I find the Skype group in general to be very negative to Pac-man's matchups and playstyle. Quite often I find just frustration from players there, which I think is unfounded and untrue, otherwise Abadango would of stuck with Wario at this point. Kool-aid is doing some crazy offensive things as well.
Rosalina is not 70:30, we can still apply pressure, just not with our specials. The reason Gravity pull is so effective, is that it does invalidate the special moves, but if they are spamming it and cancelling everything, that is exploitable.
The real reason it is a tough matchup, is gravity well combined with her aerial moveset and luma, keeps Pac-man out because of her hit boxes. It is a combination of these tools. That works again Pac-man.
Without Luma however, we have nothing to really fear being offensive, because she does not have a small portable hit-box that eats our attacks. Pac-man is also able to properly react to her aerials without getting poked by Luma. Her hit box is HUGE. There is no reason you are unable to hit her. Luma is what makes that difficult. Your projectiles are used to kill Luma, end stop.
If Rosalina has the fruit she becomes horribly gimped in the air, because even zdropping it causes too large a startup on those same aerials. We can spam Hydrant if she insists on using Gravity well when we use it. The matchup is not hopeless, it just forces Pac-man into a particular and meticulous play-style, she cannot approach us, or pressure Pac-man like Sonic or Fox can, because she stops dead while using gravity pull. She is a very campy character, and aggressive Pac-mans should not have issues once you learn the other players gravity pull preference. It would at most be 65-35, but I still lean towards 60:40 because she is unable to really apply pressure on Pac-man.
Moving this discussion here, to the appropriate thread.
The problem isn't that Rosalina on her own destroys us, the problem lies in getting Luma off her. With down b, she stops our safest Luma pokes. Fair and Bair are both high risk moves due to their landing lag and low range. Pac has no reliable option for dealing with Luma besides throwing himself at her and trying to use our safest options as mixups, else they be invalidated. This is horribly unsafe and once a Rosalina player understands the MU, it gets even harder.. Notice how Dabuz played a lot differently in the first match against Abadango compared to in the second and third matches where he began to understand how to deal with Pac. I play as an aggressive Pac, all it does is end up with me getting hurt a lot of the time. A balanced needs to be struck because, as Abadango found, trying to be campy just leads to timeouts, which we will almost certainly lose.
As for the skype group, a lot of us are frustrated because Pac seems to have a lot of horrid MUs and the more I play, the more I discover. Being one of the few Pac mains in Australia means a lot of the time I can get by on MU inexperience but even then, people can either figure him out pretty quickly or have the tools to stuff Pac up. I'm not giving up on this character though. I know I can be pretty negative about him at times, but I've put 100 hours into this guy and I'm not about to throw in the towel.
So Paper Maribro said this in the customs thread:
I want to see how Side B healing and, consequently, more hydrant spam play into the Rosalina MU because I think it's going to be a big deal. I don't think we'll ever beat her, but healing off of GP is still a thing. She neuters our BF game quite a bit, but as I pointed out, she has to GP hydrant or we can KO Luma pretty easily. I still see this as a MU where Pac-Man will have to abuse the timer, but I could be wrong. I think the best approach will be setting up trampolines to cover a charge to Key and flinging hydrants at her, plus side B'ing on GPs to heal yourself. It will be difficult, but I think it can happen.
I haven't fought any great Lucarios, but I imagine our KO'ing trouble will be abused by him. Sonic had the same problem with Lucario in Brawl. It really wasn't that bad until Sonic had to somehow KO him, which he just couldn't do reliably.
I think Mario is overrated as a difficult MU for Pac-Man.
Fox scares me about as much as Rosalina as Pac-Man. He is bad, and he has a KO confirm off of jab. I think that MU will get worse with time.
Even Abadango goes secondaries vs. Sheik, and I see why. I don't think it's 70:30 or anything, but I don't think it's worth the effort.
I've only played a decent Bowser online, but it was enough to make me lean towards even on that MU. I will record those replays and they should explain why. His speed + power is a problem for us.
Sonic is bad for us and will probably get worse.
I've been punished in the air before for dropping hydrants and then R&L punishing the cool down so I dunno if that would be a great way of testing it. Unless you're trying to force grav pull spam. It wouldn't be a bad idea, but one that no R&L player should be allowed to do anyway so it's good that we can outright force them to stop.
It is. I've played a few and it's always fairly easy to get him to about 130% where he suddenly becomes the best character in the game and a command grab can kill you at approximately 60-70%. If an opponent goes on the defensive at this point and decides to shield a lot, our lack of a grab option is horrible as we can risk going for it but if we whiff, you're utterly dead.
I'm yet to play against a good Mario. I have limited experience with this MU but know a solid Mario so should probably ask him for some MU experience soon.
Agreed, Fox is disgusting for us. His speed, kill confirm and power makes him a really problematic opponent. Yoshi also has a kill confirm off of a jab (jab > Down b) so he's pretty difficult too.
I think we have a better Sheik MU than other characters, but it's still probably in her favour.
It could be even but I'd lean to in favour due to superior range as well as speed and power. As always though, he is a floaty heavy so can be juggled quite easily. A lot of the time, the problem can be going in on Bowser.
Agreed, I'm now leaning towards a worst five matchups of Rosalina and Luma, Sonic, Fox, Yoshi, Lucario. These are the five characters we should probably focus our efforts on and how we can stop them invalidating us.