Bowserlick
Smash Hero
- Joined
- Jul 25, 2005
- Messages
- 5,136
Pac-Man's inclusion will give rise to a renaissance of Pac-Man games and fanbase.
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...why do I have the distinct feeling that Pac-Man and Pac-Man: Championship Edition were such great games only because of Iwatani's genius? Seriously, that guy should have had the same thing done to him that was done to Gunpei Yukoi when he created the Ultra Hand. Then Pac-Man might've been even more successful than he already was.
I...would genuinely be really happy to see them return to their roots like this. It's not at all what I'd imagine, but that's because I grew up with a different Pac-Man than Iwatani's original one.Despite having developed a number of games countable on one hand, Iwatani is one of my favorite game designers because he was so forward-thinking for his time. And unlike others in his position, he didn't attempt to capitalize on his hit and make an inordinate amount of money. The game he created was really a labor of love; it was fun for him, and I think that sense of fun in designing a game is lost on a lot of contemporary designers (no doubt because of technological demands as a factor). Everything he accomplished in his career came from being self-taught, and while he apparently never learned how to program, his game design philosophy always stayed rooted in simplicity, and I think these factors may have helped contribute to his design philosophy, which seems to substitute the common mantra of "What can we do with this?" with ""What should we do with this?"
There was some discussion on Pac-Man's personality and character on the last page. Everyone has their favorite portrayal of the character, whether it's been done before or exists only in fantasy, but I found Iwatani's explanation of the character perhaps the most appealing of them all:
"Pac Man’s character is difficult to explain even to the Japanese–he is an innocent character. He hasn’t been educated to discern between good and evil. He acts more like a small child than a grown-up person. Think of him as a child learning in the course of his daily activities. If someone tells him guns are evil, he would be the type to rush out and eat guns. But he would most probably eat any gun, even the pistols of policemen who need them. He’s indiscriminate because he’s naive. But he learns from experience that some people, like policemen, should have pistols and that he can’t eat just any pistol in sight."
Japanese views on guns aside, I feel that if Pac-Man, as a character, had been handled more closely to this description in his post-arcade games, he would've been a lot more approachable and enjoyable. I'd like to see Namco take this characterization for a spin after the awkward, moody portrayal of Ghostly Adventures finally goes out to pasture.
That Iwatani quote is one of my favorite quotes ever."Pac Man’s character is difficult to explain even to the Japanese–he is an innocent character. He hasn’t been educated to discern between good and evil. He acts more like a small child than a grown-up person. Think of him as a child learning in the course of his daily activities. If someone tells him guns are evil, he would be the type to rush out and eat guns. But he would most probably eat any gun, even the pistols of policemen who need them. He’s indiscriminate because he’s naive. But he learns from experience that some people, like policemen, should have pistols and that he can’t eat just any pistol in sight."
This video got me thinking. Seeing how Ms. Pac-Man, Baby Pac-Man, and Junior Pac-Man weren't officially created by Namco, and were therefor cloned games, it's a wonder Namco even accepts them as canon at all. Ms. Pac-Man I don't think they could really ignore, since that game was so incredibly popular in the US. Makes me wonder if it was popular in Japan at all. Regardless, they've used Ms. Pac-Man, Junior Pac-Man, Baby Pac-Man, and even Professor Pac-Man in their games in the past, so I guess they eventually accepted these spin offs as their own.
They were all in games together if i remember correctly. SO yeah. They're canon.That Iwatani quote is one of my favorite quotes ever.
This video got me thinking. Seeing how Ms. Pac-Man, Baby Pac-Man, and Junior Pac-Man weren't officially created by Namco, and were therefor cloned games, it's a wonder Namco even accepts them as canon at all. Ms. Pac-Man I don't think they could really ignore, since that game was so incredibly popular in the US. Makes me wonder if it was popular in Japan at all. Regardless, they've used Ms. Pac-Man, Junior Pac-Man, Baby Pac-Man, and even Professor Pac-Man in their games in the past, so I guess they eventually accepted these spin offs as their own.
In that sense, imagine if they never did accept those other spin offs. Imagine if none of those characters were in any future games, e.g. Pac-Man World, Pac-Man 2, etc. Namco would have to create other characters to fit the universe. Maybe characters like the ones that appeared in Pac-Man Party. Or maybe characters like the ones that are in Ghostly Adventures. It's an interesting thing to think about.
I know. I stated that. xD I was saying imagine if they didn't. Imagine if Midway never created those other clones. It just seems funny to me that Ms. Pac-Man, one of the most popular Pac-Man franchise games, was never even meant to exist in the first place. It wasn't a creation of Namco. Sure they accepted and used it later, but it makes me wonder where Pac-Man would have been had that never happened.They were all in games together if i remember correctly. SO yeah. They're canon.
I think that Pac-Man would still be remembered fondly as a relic of gaming's past, but to a lesser extent than we know it. It'd be remembered more like Pong or Asteroids, but it wouldn't have become the long-living cultural phenomenon that it was. Pac-Man's osmosis into pop culture was really spurred by the success of Ms. Pac-Man, which put the original to shame, in terms of popularity and revenue. The fact that the off-shoot originated in the US under the direction of Midway means that it never really took off the same way in Japan, and so Pac-Man as a pop-cultural franchise never became a thing there. That's why I think Pac-Man is more unpopular and contested as a Smash newcomer in Japan, and why he's got a bigger support base over here. He's not seen as "important" over there as he is in the West. It really was the success of Ms. Pac-Man, I think, that gave the franchise that needed leap from being just a fad to a massive cultural phenomenon.I know. I stated that. xD I was saying imagine if they didn't. Imagine if Midway never created those other clones. It just seems funny to me that Ms. Pac-Man, one of the most popular Pac-Man franchise games, was never even meant to exist in the first place. It wasn't a creation of Namco. Sure they accepted and used it later, but it makes me wonder where Pac-Man would have been had that never happened.
Sorry, attached it as a file instead of as an image.Adding Pac-Man would create interesting event matches... Pac-Man's Mansion: Gloomy Manor is being invaded by ghosts and Luigi is not there to stop them! Pac-Man, do your thing and chomp some phantoms! Pac-Man X Luigi/ Mario Bros crossover ftw,
I...would genuinely be really happy to see them return to their roots like this. It's not at all what I'd imagine, but that's because I grew up with a different Pac-Man than Iwatani's original one.
Also, @JamesDNaux 's design would have been the kind of direction I'd imagine them going for if they stuck to that.
Look at him!!! Isn't he so cute and innocent-looking?
I know you are new here, but please try not to double or triple post, you can save space by putting everything in one post.
Actually I think that his Pac-Man is a better design than any of these two Pacs. Maybe if they made Megaman look like his old NES sprite they'd go in this direction to try to make him look like a cute interpretation of his old arcade self.
Right, sorry about that. May have been Smashing since Melee but boarding is a bit new to me. Too used to Miiverse and its character limits I guess. And also, thanks for the likes.I know you are new here, but please try not to double or triple post, you can save space by putting everything in one post.
Don't worry 'bout it, i understand. And about the likes, no problem. I think the picture is pretty cool.Right, sorry about that. May have been Smashing since Melee but boarding is a bit new to me. Too used to Miiverse and its character limits I guess. And also, thanks for the likes.
Fascinating insight into the development of Pac-Man, I never realized how the defunct Midway had such a huge influence on Pac-Man an popularity at home in the East. It's an inevitable misfortune of long-standing IPs that they eventually become disheveled by reboots or new artists until they are unrecognizable. Though what we can always remember is that original message that resonated in Pac-Man Arcade that is ever-lasting, and everything else positive we may take from the expanded games. It's a shame that the original creator wasn't allowed total creative control over the character and games, as I'm sure he'd be as instrumental as Miyamoto in steering Pac-Man on the right path, but short-term financial gain obviously superseded the long-term, in the era before video game mascots came into existence. I wonder if given the chance, how Pac-Man would've developed without Ms. Pac-Man.I think that Pac-Man would still be remembered fondly as a relic of gaming's past, but to a lesser extent than we know it. It'd be remembered more like Pong or Asteroids, but it wouldn't have become the long-living cultural phenomenon that it was. Pac-Man's osmosis into pop culture was really spurred by the success of Ms. Pac-Man, which put the original to shame, in terms of popularity and revenue. The fact that the off-shoot originated in the US under the direction of Midway means that it never really took off the same way in Japan, and so Pac-Man as a pop-cultural franchise never became a thing there. That's why I think Pac-Man is more unpopular and contested as a Smash newcomer in Japan, and why he's got a bigger support base over here. He's not seen as "important" over there as he is in the West. It really was the success of Ms. Pac-Man, I think, that gave the franchise that needed leap from being just a fad to a massive cultural phenomenon.
With all of this in mind, I personally probably would have preferred the route the franchise could have taken if all of those clones hadn't dictated and shaped how the series developed. I never liked the whole "Pac-Man lives in a world full of round people just like him" approach, and I think that if Namco had taken the lead in continuing the series, we would have seen a more interesting world with more varied character designs. Once Midway found success with their off-shoots, however, Namco was basically forced to adopt their elements into the series' canon.
I think Playable Miis should be tolerable enough, so the newer gamers can have their fun playing as themselves as one of the game's selling points.He's certainly not one of my most wanted, but I still support his inclusion, at least somewhat. He also seems pretty likely, due to the fact that he's the mascot of Namco. The leak saying he would be playable is valid so far, but that doesn't mean it's true. Hopefully it isn't, I'm not too keen on having playable Miis in Smash. It might be inevitable regardless of the leak, however.
Getting back to the topic at hand, I think Pac-Man would be a fun character to play as. I especially liked that moveset up there with classic Namco game references in his smash attacks.
Haha I thought of this exactly when I saw those. I'll definitely be getting premium and putting Pac-Man in my messages if he gets announced.You guys seen the new thing that Premium members have? I may buy Premium when Pac's revealed just so I can use him in my posts.
My personal preference would be to have Snake return and have Pac-Man join the battle. In regards to that interview, I find it almost a little hard to believe that Sakurai never so much as talked to Kojima about Snake reappearing, especially when Snake was apparently requested for by Kojima since Melee, and was in Brawl pretty early on.A recent interview with Kojima put Snake's Smash status into question. Will he be back, will the game only have two third parties or will someone, or somesphere, else take the crown?
Thabks man, also nice to see you after a couple long (for me) weeks. I think that we all need to keep posting here and spreading the word. A big following and lots support may help out our cause. Proud to be part of the devoted Pac-fans already here.Don't worry 'bout it, i understand. And about the likes, no problem. I think the picture is pretty cool.
There's not much of anything we can presumably do, since the roster has long since been decided. All we can really do now is cross our fingers and hope for the best. Still, I agree that it's important to show support for a character, no matter how far along the game is in production. At the very least, a strong support base at the end of the production cycle can at least show the developer that the character is in good standing to become playable next time. In the event that Pac-Man is not playable this time around, he's going to need a strong cult of support in order to make it into the next outing, since it's doubtful Namco-Bandai will be working on it.Thabks man, also nice to see you after a couple long (for me) weeks. I think that we all need to keep posting here and spreading the word. A big following and lots support may help out our cause. Proud to be part of the devoted Pac-fans already here.
I have been thinking for a while now, if sakurai hasn't talked to konami about adding snake, does that mean he really was never put in the game?There's not much of anything we can presumably do, since the roster has long since been decided. All we can really do now is cross our fingers and hope for the best. Still, I agree that it's important to show support for a character, no matter how far along the game is in production. At the very least, a strong support base at the end of the production cycle can at least show the developer that the character is in good standing to become playable next time. In the event that Pac-Man is not playable this time around, he's going to need a strong cult of support in order to make it into the next outing, since it's doubtful Namco-Bandai will be working on it.
No, we don't know the details of the deal that was made between Konami and Nintendo. I imagine it was a mutual agreement to allow Snake's likeness in Brawl, but may have extended to any future Smash Bros game as it's not as though Konami doesn't want the exposure that brings.I have been thinking for a while now, if sakurai hasn't talked to konami about adding snake, does that mean he really was never put in the game?