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Official Pac-Man's Amazing Full Colour Fan Club! - Pac-Man General Thread

Nu~

Smash Dreamer
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Well I set up my moveset from last time, what do u think I should add?

Pac-Man
Speed: 7/10
Power: 8/10
Traction: 10/10
Weight: 6/10
Can also wall Jump
First jump is similar to up smash, and second jump is the magic boots from pac land

B-Pellet Gun - Pac-Man shoots pac-dots at the opponent at fast speeds. It you charge It for 2 seconds it becomes a Fruit and does high damage and knockback. 6-20% damage. From Pac-in-Time

Side B: Rev Roll- Pac-Man charges up a run in place and like Ike's side B, you are fully charged after 1 second and you roll into the opponent after you release B. Has decent knockback like Ike's side B. But, like in pacman world 2 opponents running at pac-man while Pac-Man rolls toward them, is not only blasted away with high knock back, but dazed for 3 seconds as if they were hit with a deku nut. (Does 17% if fully charged.) From Pac-Man world 2

Down B: Butt Bounce- Pac-Man jumps up and bounces back down with his...Butt. Can be use 3 times in a row after the first bounce. Meteor smashes in mid-air, 3rd hit pushes opponent away like toon link's d-air. Can be moved side to side across the whole stage. (1st hit does 9%, 2nd does 10%, and 3rd does 13%. ) From Pac-Man world 2
I slightly changed this one
Up B: Red Pac-Dot- Pac-Man throws out a red pac dot and eats it. He turns back into 8 bit form and a ghost chases him while he is eating. When he does a line of pac-dots form in mid air. You can control where the pac-dots turn. It can also latch onto the stage. Pac-Man eats the dots as fast as a fire fox's speed. Opponents can be hurt if they touch Pac-Man's mouth while eating. From Pac-Man world 2

Forward smash- Chomp: I believe this should be his smash instead of B move so hat way, we keep the iconic chomp, and give Pac-Man a useful projectile. also, it protects from having to give him a boring punch. (15% uncharged 30% fully charged.) very high knockback. From original pac-man

Up Smash- Uppercut:

do I even need words to explain this iconic jump? jumps up like Sonic's up-smash but does an uppercut instead. (12% uncharged 22% fully charged.) average knockback. from world series


Down Smash-Pellet Wave: This was hard, but I finally got it. Pac-Man hits the ground and a small circle of pellets waves around him that do damage on contact. It might sound lame,(or creative in my eyes) but it was hard to make. cut me some slack. ;) (14% uncharged 18% fully charged.) average knockback. From...my imagination

AAA: Pac-man throws a left hook, right hook, then a jab that sends out a small shock wave in front of him. (4%, 6%, then 9%.)
example: http://www.youtube.com/watch?v=0UFMBujNRfs 5:12 - 5:15. From Pac-Man world 3

U-air: Pac-Man does a flip kick with skates on and does slicing damage, like a blade. (does 12%)From Pac-man world 2.

D-air: Pac-Man does a swinging punch underneath him, like marth's down air only with a fist instead of blade. (does 13%) Meteor smashes.

F-air- Pac-man takes both fists and smashez opponents. Acts like ike's(it doesn't meteor smash) 11% damage.

B-air - Pac-man does a backwards roundhouse kick like fox. (10% damage)

N-air - pac-man spins around in a circle and hurts opponents. I lost ideas for this one XD. (does 6% on first hit, 1% on any other frame but the first.)

Z- air - pac man uses his grapple from the old pac-in-time game. Only the tip does damage (5%)

F-tilt - pac man does a simple front kick (7%)

U-tilt.- pac man does a small headbutt upwards. Can juggle. ( 8%)

D-tilt - pacman does two floor kicks.( 4% first, 3% second)


F- throw - pacman throws opponent up and elbows them forward. (does 9%)

D-throw- pacman throws opponent down and hammers thwm with his hammer from pac-in-time. (does 12 damage) does no knockback like mr.g&w's down throw.

U-throw - pacman throws opponent up and flip kicks them (8% damage)

B-throw- pacman tosses opponent in a backwards overhead toss then shoots them with pellet gun (10% damage)

Up- taunt - pacman looks around amazed like the pac man world 2 idle animation

Down taunt- pacman's eyes turn to x's and he spins around and fall. Pacman death music plays. Death animation in the world series.

Side-taunt- pacman throws and kicks a pac dot around like a soccer ball then eats it. From pacman world series.

Star KO animation: pac-man has eyes like in his down taunt and the pac-man death animation plays.
 

Starcutter

Resident Beedrill
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I think that it's kinda funny that people are either REALLY big fans or REALLY hate him. I don't think I have seen anybody that's neutral about him.
 
D

Deleted member

Guest
I agree, keep in mind charge for a smash attack is universally two seconds max.
 

Rosalina suporter

Smash Ace
Joined
Jun 9, 2011
Messages
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Pac-World
Pac-Man's history on the Nintendo system UPDATED.

(Pac-Man) - 1984 NES-Publisher-Namco-Developer(s) Namco

(Pac-Mania) - NES - 1990 - Publisher - NA Atari Games- EU Grandslam-Tengen unlicensed version-Developer(s) Namco

(Pac-Attack) SNES 1993 Publisher Namco-Developer(s) Namco

(Pac-Man 2: The New Adventures) 1994 – SNES Publisher Namco -Developer(s) Namco

(Pac-In-Time) 1994 SNES Publisher Namco -Developer(s) Namco

(Pac-Man World) 2004 GBA Publisher Namco-Developer(s) Namco

(Pac-Man Fever) 2002 – Nintendo GameCube Publisher Namco-Developer(s) Namco

(Pac-Man World 2) 2002 – Nintendo GameCube Publisher Namco-Developer(s) Namco

(Pac-Man Vs.) 2003 – Nintendo GameCube,2007 - Nintendo DS Developer(s) Nintendo EAD - Publisher Namco

(Pac-Pix) 2005 – Nintendo DS - Publisher Namco -Developer(s) Namco

(Pac-Man Pinball Advance) 2005 – Game Boy Advance - Publisher Namco-Developer(s) Namco

( Pac 'n Roll ) 2005 – Nintendo DS - Publisher Namco-Developer(s) Namco

(Pac-Man World 3) 2005 – Nintendo GameCube - Publisher Namco-Developer(s) Namco

(Pac-Man World Rally ) 2005 – Nintendo GameCube - Publisher Namco -Developer(s) Namco

(Pac-Man Party) 2010 – Wii, Nintendo DS - Publisher Namco-Developer(s) Namco

(Pac-Man and the Ghostly Adventures) Fall 2013 – Wii U Publisher Namco -Developer(s) Namco

------------------------------------------------------------------------------
Pac-Man Collection 2001 – Game Boy Advance.)
Pac-Man & Galaga Dimensions-2011 – Nintendo 3DS included are the original Pac-Man, Pac-Man Championship Edition, and Pac-Man Tilt (a game that's new to this compilation). The collection also includes three games in the Galaga series.
Namco Museum 64 1999 – Nintendo 64.)
Namco Museum: 50th Anniversary 2005 – GameCube, Game Boy Advance.)
Namco Museum Remix 2007 – Wii.)
Namco Museum DS 2007 – Nintendo DS.)
------------------------------------------------------------------------------
Racing game's developed jointly by Namco and Nintendo,Includes Pac-Man, Ms. Pac-Man, and Blinky as playable characters.
Mario Kart Arcade GP 2005 – Arcade.)
Mario Kart Arcade GP 2 2007 – Arcade.)
Mario Kart Arcade GP DX 2013 – Arcade.)
 

8-peacock-8

Smash Hero
Joined
Jul 23, 2012
Messages
9,337
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Somewhere
No updates to my moveset yet. (trying to make it as good as possible)

But heres a picture i a cool guy on DA made for me. (i requested it)

 

8-peacock-8

Smash Hero
Joined
Jul 23, 2012
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Somewhere
I remember the director of Soul Calibur IV wanted Pac-Man as a playable character.

Oh, and Klonoa is part of the same DLC pack as Pac-Man. So you could make a manly Pac-Man and Klonoa and have them kill each other. :laugh:
 

Rosalina suporter

Smash Ace
Joined
Jun 9, 2011
Messages
912
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Pac-World
I remember the director of Soul Calibur IV wanted Pac-Man as a playable character.

Oh, and Klonoa is part of the same DLC pack as Pac-Man. So you could make a manly Pac-Man and Klonoa and have them kill each other. :laugh:
Would have been cool if he was playable,And your right Klonoa is part of the same DLC pack as Pac-Man.
 
D

Deleted member

Guest
What's different about Pac-Man is knowing what constitutes a "pure" Pac-Man set. He has so many random outfits, props and other things he could use in a set, but what's truly fitting? I wonder if it's only butt pounds and roll-ups, Turtles made a great argument for how to differentiate him from Sonic.
 

BridgesWithTurtles

Smash Champion
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The long road to nowhere
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I'm going to admit something that some people here may not like to hear: I don't really think Pac-Man offers much in the way of being an interesting, unique fighter. Before you go gobbling me up over this statement however, let me explain myself. The problem with Pac-Man is not necessarily that he has no "moveset potential". The problem is that most of his recognizable moves already appear in some form in other fighters. Chomping is what Wario does, Sonic has the Rev Roll, Bowser and Yoshi more or less have the butt bounce, throwing pellets is rather like Falco's blaster. It's not his fault, he's just late to the party, which makes him look bad. Additionally, if we take him for what he is, a standard platforming character, he doesn't offer much in the way of a fresh playstyle. He basically just runs, bites, and jumps. He doesn't copy abilities like Megaman (unless you count his upcoming Wii U game, which basically makes him a Kirby clone), make use of tactical espionage action like Snake, or break the sound barrier like Sonic. It's really a problem that Pac-Man has: he lacks character and a consistent set of recognizable abilities. I understand it's not very easy (or even smart) to try and flesh out a character known for eating dots in a maze, but sometimes I feel like nobody that adapts him even tries.

Now, does that mean I think Pac-Man would be boring? Not at all. Sakurai's team can make any character interesting, and just because Pac-Man doesn't shine through at first glance, doesn't mean he can't receive a moveset that is both unique and in-character. He may not have much going for him, but he still has something. It'll just take some careful balancing of creative thinking and consideration not to make anything feel too forced, which I think is entirely possible. I've already stated how I feel about Smash Daddy's "running away" playstyle proposal. I think it is a propitious way to represent the character and offer up something unique that other characters don't have. I do think we could come up with something great for this character if we really set our minds to it.

And at the end of the day, I would still support Pac-Man even if he did have a boring moveset. He's a gaming legend and every bit deserves to be included. So don't think for one minute that this is intended to "throw in the towel" on the character, or provide fuel for the Pac-Man haters and opponents. If you think what I said is a reason to exclude Pac-Man, you're wrong. Actually, I think he's more unique and has more to offer than a lot of the more popular third-party suggestions.
 
D

Deleted member

Guest
Anybody have a list of powers from that new cartoon yet?
 
D

Deleted member

Guest
The new Metal Pac-Man gives off a Kamen Rider vibe for some reason.

Wait, Pac-Zilla? What's Pac-Zilla?
 
D

Deleted member

Guest
Ah. So pretty much Street Fighter X Tekken's ending for him.


Also, I got a list from the Pac-Man Wiki:

  • Ice (Cyan): only way to eat Fire Ghosts without significant damage.

  • Flight (Pink)

  • Metal (Metalic): can also use magnet and drill abilities

  • Pac-Zilla (Grey With Glowing Green Stripes): immense increase in size and stength for 10 minutes or less

  • Grow (glowing yellow): increase in size and strength for one minute or less

  • Shrink (Pink with purple swirl)

  • Inflate (Purple with pink swirl) inflation followed by a turbo charged fart

  • Rubber (Yellow): increase in speed and bouncyness but decreases monuverability

  • Chameleon (glowing Green): can use super tongue and invisability

  • Vacuum (Dark Blue): can suck in ghost from a ranged distance, tongue becomes vacuum tube.

  • Fire (Red-Orange): fire proof and fire blast abilities

  • Fishing Reel (Magenta): mostly used against Aqua Ghosts

  • Plasma (Neon-red): good for one super powerful plasma blast

  • Close Combat(green) increases strength, speed, stamina, and agility.
 
D

Deleted member

Guest
Pac-Man could well have some crazier attacks given the track record of third-parties. Look at how over-the-top Snake and MegaMan are for example. Even Sonic has neat quirks that make it set very unique like his up special.
 

TheCreator

Smash Lord
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Wow. They're really into this new Pacman revamp/reimagine whatever aren't they? Can't say It's what I expected. But looks like a pretty neat take. You know I always said about Pacman, I wish he had been handled in a way that made him a Mario or Sonic esque superstar. They just couldn't do it I suppose. Didn't know how.
And now it seems they do, but the idea is a bit used up at this point, sadly.

Anyway, they could go two ways with Pacman in smash bros. They could have him an iconic moveset from his previous games, or they could fuel this new iconicness that's budding by giving him a moveset based on this new game and series. For example his recovery could be pellet trail. Or he could poke out his newly found long-ass tongue to grab a ledge. And his final smash? Could be power pellet. Could be Paczilla. Crazyness. Ill be buying this game, looks cool man.
 

BridgesWithTurtles

Smash Champion
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I find the turbo-farting inflation ability a bit more disturbing than the fishing reel.

I always wanted Pac to be made into a star character as well. I think he has the potential, but he s just been mishandled. They've never successfully taken him out of the maze with an interesting setting and scenario. And every few years, they reboot the series and completely redo the canon and aesthetics. I felt like he had a strong entry into 3D with the World series, but they sort of let that momentum fade away and Pac-Man went back to being stagnant until more recently. I'd say the best thing to come out of the franchise since World was Championship Edition, but as I said before, they didn't take him out of the maze, so it didn't ready do anything to help him be more like Mario or Sonic. But you know, maybe Namco never wanted him to be a big platforming star. There's no problem with that. He didn't start off as a platforming character anyway.
 

Nu~

Smash Dreamer
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EquinoXYZ
I'm going to admit something that some people here may not like to hear: I don't really think Pac-Man offers much in the way of being an interesting, unique fighter. Before you go gobbling me up over this statement however, let me explain myself. The problem with Pac-Man is not necessarily that he has no "moveset potential". The problem is that most of his recognizable moves already appear in some form in other fighters. Chomping is what Wario does, Sonic has the Rev Roll, Bowser and Yoshi more or less have the butt bounce, throwing pellets is rather like Falco's blaster. It's not his fault, he's just late to the party, which makes him look bad. Additionally, if we take him for what he is, a standard platforming character, he doesn't offer much in the way of a fresh playstyle. He basically just runs, bites, and jumps. He doesn't copy abilities like Megaman (unless you count his upcoming Wii U game, which basically makes him a Kirby clone), make use of tactical espionage action like Snake, or break the sound barrier like Sonic. It's really a problem that Pac-Man has: he lacks character and a consistent set of recognizable abilities. I understand it's not very easy (or even smart) to try and flesh out a character known for eating dots in a maze, but sometimes I feel like nobody that adapts him even trieso.

Now, does that mean I think Pac-Man would be boring? Not at all. Sakurai's team can make any character interesting, and just because Pac-Man doesn't shine through at first glance, doesn't mean he can't receive a moveset that is both unique and in-character. He may not have much going for him, but he still has something. It'll just take some careful balancing of creative thinking and consideration not to make anything feel too forced, which I think is entirely possible. I've already stated how I feel about Smash Daddy's "running away" playstyle proposal. I think it is a propitious way to represent the character and offer up something unique that other characters don't have. I do think we could come up with something great for this character if we really set our minds to it.

And at the end of the day, I would still support Pac-Man even if he did have a boring moveset. He's a gaming legend and every bit deserves to be included. So don't think for one minute that this is intended to "throw in the towel" on the character, or provide fuel for the Pac-Man haters and opponents. If you think what I said is a reason to exclude Pac-Man, you're wrong. Actually, I think he's more unique and has more to offer than a lot of the more popular third-party suggestions.
I completely agree, its that "great moves but they were already performed" that made me scratch my head a couple of times on how pac-man will fit in. Don't get me wrong, i grew up with pac-man but the moveset for him will be difficult. But if sakurai can make WFT and villager in to fighters, pacman has a lot going for him. But its this uniqueness that obligates him for a spot. He is the least predictable character out there.while lloyd fans and megaman fans finish their movesets in a second since its already written out for them, us pac lovers could find anything to put on the table for him from his games. In fact, his movset potential may go beyond the boundaries of megaman and lloyd. There are too many possiblities to fathom with his unpredictability, and the fact that namco threw him in EVERYTHING (completely unlike megaman) multiplies his movset potental evn more so. So nonetheless, this has motvated me even more so, to support pacman for ssb4 for what he is, the yellow, gobbling, wild card we all know and love him for.
 
D

Deleted member

Guest
Yeah, Pac-Man is not helped by his sporadic new appearances that add on strange new abilities. Though he's not quite in as bad a position as Sonic around the time of Sonic 06.
 

Rosalina suporter

Smash Ace
Joined
Jun 9, 2011
Messages
912
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Pac-World
Heres some move ideas from his games he could use as his moves like the slingshot from Pac-Man 2 he could use it to attack character's .


In Pac-in time it seems as if he could shoot out some kind of rope and swing from the bottom of a platfourm and swing to get the power pellets so mabe he could use that move to swing and attack character's.


In Pac-Man world 3 Pac-Man can Punch.
 
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