Galaxian
Smash Journeyman
BUT THAT'S MEEEEEEEEEEHow do you know this btw? It'd be nice to have some communication with arguably the best Pac-Man atm.
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BUT THAT'S MEEEEEEEEEEHow do you know this btw? It'd be nice to have some communication with arguably the best Pac-Man atm.
His twitter.How do you know this btw? It'd be nice to have some communication with arguably the best Pac-Man atm.
I see, thanks.
Then you have to think about his playstyle. Sonic is tailor made to beat Abadango's campsite.I see, thanks.
Also nice to see that he also thinks Sonic is pretty bad for us.
You're right there, but really On-Fire Hydrant is a super good custom.We do have a Trampoline Set.
It's called 1111.
Probably because 1132 does its job better.You're right there, but really On-Fire Hydrant is a super good custom.
I don't know why you're all negative towards the default trampoline. While I disagree when Abadango said "it should be the only move used", 1112 should have at least been a set. The option should've been available.
We're not sure why Abadango really likes it more but I do agree with him that a 1112 set should've been available.
Yeah, you have a point. Let bygones be bygones.Probably because 1132 does its job better.
why are we arguing about what "could have been" instead of moving forward?
I'm with abadango on this, 1112 is my favorite custom set. I think the diversity in default bonus fruit is ideal for stage control, defending your recovery and punishing fast characters.You're right there, but really On-Fire Hydrant is a super good custom.
I don't know why you're all negative towards the default trampoline. While I disagree when Abadango said "it should be the only move used", 1112 should have at least been a set. The option should've been available.
We're not sure why Abadango really likes it more but I do agree with him that a 1112 set should've been available.
Now I wish that there were enough custom spaces so that we could have every set combination be a possibility. Then we wouldn't have these arguments.
Until opponents learn that they can just shield-> press Z for a free fruit.I'm with abadango on this, 1112 is my favorite custom set. I think the diversity in default bonus fruit is ideal for stage control, defending your recovery and punishing fast characters.
Meteor trampoline is nice as an attack, but it does sacrifice alot of range. You can't always recover with just power pellet, as its fairly gimpable when intercepted.
I'm sure each one has its merits. But its clear to me that the default is definitely worth having in alot of areas. Including areas where I would want on fire hydrant.Until opponents learn that they can just shield-> press Z for a free fruit.
Bonus fruit aren't necessarily the best fruit for stage control because all of them except for the Galaxian can be stolen off of a power shield. They also don't linger like the custom fruits do.
Lazy fruit and freaky fruit disappear however, giving your opponent no reward for successfully shielding, and allowing you close in. Freaky fruit strawberry and cherry pull the opponent in for kill setups (something we lack and what keeps us from being even better) and lazy fruit deny the opponent a lot of space if you close them in with them. Bonus fruit is more of an all-around fruit, and certainly isn't the best one. They all have different uses for different matchups and playstyles.
Also, meteor trampoline is more than an attack. It's the best trap out of all the trampolines. It severely limits the movement of rush down characters, and gives us a free up smash if they fall into it while red.
Which is why 4 sets are dedicated to the default bonus fruit. It's an amzing special.I'm sure each one has its merits. But its clear to me that the default is definitely worth having in alot of areas. Including areas where I would want on fire hydrant.
An opponent wise to the matchup would also know how to stop a pellet recovery too, so having all your options would be nice.
A better OoS option?Which is why 4 sets are dedicated to the default bonus fruit. It's an amzing special.
I would take power pac jump in a matchup where I know that my pellet recovery can be gimped easily, because it's less gimpable than the default Up B and is a better out of shield option.
You could always retreat to the ledge? As long as your opponent doesn't fall super fast like fox, you can land before them because you suffer no hitstunA better OoS option?
Landing that thing asks for a punish, because you fly up super high and you are helpless afterwards.
And what if the opponent shields?You could always retreat to the ledge? As long as your opponent doesn't fall super fast like fox, you can land before them because you suffer no hitstun
Just like the original UP B, this one ignores shields. The trampoline actually stays around long enough for the opponent to get bounced up during the attackAnd what if the opponent shields?
No point in arguing when I forgot THAT.Just like the original UP B, this one ignores shields. The trampoline actually stays around long enough for the opponent to get bounced up during the attack
Still debatable IMO. As far as OOS goes, PPJ is stronger, but you are much more open if you miss.No point in arguing when I forgot THAT.![]()
Dire Hydrant is awful. It really is.Honestly, I feel like I might get hit for landing regular up B at low to mid percents, so I'm worried about that one big jump. Do the custom ones kill better at all? The default isnt great, but I have killed at 200 with it and its safer than trying to grab someone.
I know its too later for EVO, but we should look into Dire Hydrant, its not in any of the sets, but I think it should see some use.
Really? That's interesting, I'll have to keep that in mind next time I use PPJ.It also combos off of our up air
I use it against villager so he can't steal our trampoline, and characters that die off the top like yoshi and rosaReally? That's interesting, I'll have to keep that in mind next time I use PPJ.
What MUs is it best for anyway (PPJ)? Ones where spikes are kind of a problem or something? Maybe on maps like T&C, where the kill ceiling is low?
Right, Villager can steal trampoline. I forgot about that, I'll make sure to keep that in mind.I use it against villager so he can't steal our trampoline, and characters that die off the top like yoshi and rosa
Yeah. Opponents that are floatier die off of the top quicker and those with slower horizontal air speed die horizontally quickerRight, Villager can steal trampoline. I forgot about that, I'll make sure to keep that in mind.
That's a good idea, though.
What do you mean by "die off the top" though? Do you mean it's easy for them to get to the blast zone on top?
If Dire Hydrant was a KO move I'm positive it might get a set. As someone who uses Hydrant a little offensively, Dire Hydrant would've been GREAT for an aggressive Pac-Man set, one looking for fast KOs. 2123, perhaps? Whatever.Dire Hydrant is a good match-up Hydrant against a character that counters us, can easily launch hydrant, but doesn't have any dangerous comboes we can escape with default.
So it's good for that matchup.
If it existed.
I actually had it in mind for villager. The explosion hits below the ledge and I wouldn't want him/her to easily pocket a hydrant sitting idle on the ground.Dire Hydrant is a good match-up Hydrant against a character that counters us, can easily launch hydrant, but doesn't have any dangerous comboes we can escape with default.
So it's good for that matchup.
If it existed.
I welcome him to pocket our hydrant. He can't knock it away as quickly as we can, and giving Pac-Man two hydrants to launch with one key is just insane.I actually had it in mind for villager. The explosion hits below the ledge and I wouldn't want him/her to easily pocket a hydrant sitting idle on the ground.
I don't think Villager needs an entire set dedicated for him.I actually had it in mind for villager. The explosion hits below the ledge and I wouldn't want him/her to easily pocket a hydrant sitting idle on the ground.
Try to spook him out with Apple off the ledge or something. I agree with the others, one set isn't needed for a character like Villager, even a ADHD-type Villager. Besides, Villager can pocket Dire too and do probably even more damage/KB than a regular hydrant.Unless he is on the ledge.
I'm also not worried about launched hydrants really. But he can definitely lead into dropping it on us with nair, gyroid, jab or edgeguarding. Its like having another bowling ball he can use in the air.
Dire also has some other uses for stalling in the air.
Meteor tramp hitbox also goes through the stage so stages with lips like FD allow us to spike our opponent if they try to recover along the lips of the stage.Something cool I found out about meteor tramp was that if we ledge trump our opponents, and they decide to regrab the ledge, we can get a free meteor by standing as close as possible to the ledge and then up b'ing. Also, has anyone tested if an offstage footstool can combo into meteor trampoline? If so, then fair->footstool->meteor tramp could be a viable edgeguarding option
I think the solution to that is to not launch the Hydrant instead of picking the inferior version.Most fruit hit the balloons and bounce away.
Dire Hydrant is actually the least damaging and weakest hydrant. Its just harder to pocket as well because it doesn't linger. You and toss it at the ledge as its being grabbed and he can't simply pocket a hydrant that sitting idle.
Honestly its also pretty useful against characters that can reflect a launched hydrant easily too.