Speaking of Freaky Fruit, even if we're not, has anyone tried using Freaky Key as a edgeguard? Super ****ing solid since it's a spike. Of course it'll take 10 whole years for it to actually charge but it might be worth it as a way to cover the ledge.
EDIT:
I'd like to report that dash attack > Key spike is a thing and even though I did it against the CPU it's a very, VERY good idea.
Basically, it's like Dash attack into Uair, but instead it actually KOs and is so satisfying to land. I'll **** around with it next time I can play with customs. I've seen the light - Freaky Fruit is goddamn amazing.
I'll add onto this with some more stupid custom stuff.
Meteor Trampoline is...an odd option. It seems very good for a overly aggresive Pac-Man who can read very well off stage. The trampoline bounce itself is good for covering the ledge but it's risky. Meteor Trampoline shouldn't really be used, only if you feel confident in styling on your opponent. I'd play with it more, maybe.
Really Pac has no terrible customs aside from his side-Bs and Dire Hydrant. Why won't you KO ;_;
Again, if I end up doing customs matches, I'll play around with customs. However a good Pac set seems to either be 2112 or 1112. 1122 or 2122 if you feel like playing with PPJ.
Yeah, I've used Key as an edgeguard option, but not in the way you are using it.
Meteor Trampoline is marvelous. gid gut.
No, but seriously, it's not just for style points (in fact, it's a super safe meteor)
It's downright a kill option when the opponent recovers low, without it, you'll have to put down hydrants and hope it'll kill instead.
Thus, Meteor increases kill potential, which is one of our main flaws.
The trap game from On-Fire Hydrant and Freaky Fruit gets completed with a Pitfall on the stage too.
You can dance the opponent around and in the trap with the Fruit and the Hydrant spouts.
And the most wonderful of it all is the OoS version.
It makes the Trampoline yellow (Thus almost Red) and the jump is lower, so you can tilt to the side and land safely.
And all this talk about how Meteor ruins your recovery.
IT. DOES. NOT.
You still have your SideB, and the Meteor Trampoline itself gives you the height of your double jump.
A big plus in the recovery department even, is that the first bounce is the highest, so you can't get your recovery stolen.
If you're that
stupid anxious about your SideB aiming skills, use PPJ, but otherwise,
Meteor -> Default.
The only thing default brings is recovery and even that can be fixed by PPJ, which has merits on its own.