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P:M Plug+Play .RELs (Module Files) Want to Port Ridley? Come here!/Modding FAQ

Next P+P .REL?

  • Peach

    Votes: 2 3.0%
  • Ike

    Votes: 9 13.6%
  • Wario

    Votes: 12 18.2%
  • Ganon

    Votes: 23 34.8%
  • Lucario

    Votes: 20 30.3%

  • Total voters
    66

PyotrLuzhin

Smash Journeyman
Joined
Jul 1, 2014
Messages
470
Location
Altair's Lair
When you rename a sawnd file to a different character's sawnd (ie: using a sonic sawnd and renaming it to mario's id), the game will freeze. (atleast without the soundbank code)
Yep, exactly. You can't do that because of the way the game's files are indexed. Perhaps there's a way to store new soundbanks in unused memory and redirect entries in the game's pointer table to those previously unused areas, but I've never experimented with that - I have enough on my plate as it is right now lol
 

oddzxc

Smash Cadet
Joined
Sep 26, 2014
Messages
70
Thanks again! Although I think I worded my original message wrong lol. I have replaced the Marth.rel over Dedede's .rel, but I would to keep using Dedede's 12.sawnd file (instead of Marth's) so that I can further replace each individual sound effect in Super Sawndz.

(Basically I am replacing a Lucina PSA over Dedede via the Marth.rel, I have done everything except the sound effects which I am totally lost at.)

you're using my mod?, honestly i'm surprised
 

oddzxc

Smash Cadet
Joined
Sep 26, 2014
Messages
70
I'm sorry to say this but the replacing the soundbanks is extremely confusing, is it possible for someone to understand to do a youtube video of a full explanation, if that is possible
 

PyotrLuzhin

Smash Journeyman
Joined
Jul 1, 2014
Messages
470
Location
Altair's Lair
I'm sorry to say this but the replacing the soundbanks is extremely confusing, is it possible for someone to understand to do a youtube video of a full explanation, if that is possible
I'll try to explain it clearly here, and if a youtube video is necessary, I will look into doing it.

Calculating codes:

1. Find your character's ID in the list below
MARIO: 00000000
DONKEY: 00000001
LINK: 00000002
SAMUS: 00000003
YOSHI: 00000004
KIRBY: 00000005
FOX: 00000006
PIKACHU: 00000007
LUIGI: 00000008
CAPTAIN: 00000009
NESS: 0000000A
KOOPA: 0000000B
PEACH: 0000000C
ZELDA: 0000000D
SHEIK: 0000000E
POPO: 0000000F
NANA: 000000010 (SOPO/UNUSED)
MARTH: 00000011
GAMEWATCH: 00000012
FALCO: 00000013
GANON: 00000014
WARIO: 00000015
METAKNIGHT: 00000016
PIT: 00000017
SZEROSUIT: 00000018
PIKMIN: 00000019
LUCAS: 0000001A
DIDDY: 0000001B
POKETRAINER: 0000001C
POKELIZARDON: 0000001D
POKEZENIGAME: 0000001E
POKEFUSHIGISOU: 0000001F
DEDEDE: 00000020
LUCARIO: 00000021
IKE: 00000022
ROBOT: 00000023
PRAMAI: 00000024 (UNUSED)
PURIN: 00000025
MEWTWO: 00000026 (UNUSED IN BRAWL)
ROY: 00000027 (UNUSED IN BRAWL)
DR_MARIO: 00000028 (UNUSED)
TOONLINK: 00000029
TOONZELDA: 0000002A (UNUSED)
TOONSHEIK: 0000002B (UNUSED)
WOLF: 0000002C
DIXIE: 0000002D (UNUSED)
SNAKE: 0000002E
SONIC: 0000002F
2. Go to THIS WEBSITE, or any hexadecimal calculator
3. Using the hexadecimal calculator, multiply your character's ID by 20 (the Character Offset).
4. Using the same hexadecimal calculator, add 9E0 to the Character Offset

After following the above steps, you now have the XXX portion of 04AD8XXX.

To obtain the second part of the code, refer to the soundbank list in the OP.


Inserting codes:

1. Download THIS program, HxD
2. Open up your RSBE01.gct in HxD
3. Press Ctrl+F, and paste "F0 00 00 00 00 00 00 00" into the "Search for" field
4. Select "hex-values" from the datatype drop-down menu
5. Copy the code you just made
6. Paste the code you just made right before the "F0 00 00 00 00 00 00 00"
7. Save your RSBE01.gct
 

TooSlow!

Smash Cadet
Joined
Jan 30, 2015
Messages
51
NNID
LegendOfZorldo
3DS FC
3926-7384-0133
Thanks for making these, man, I got calikingz01's majin vegeta working over DK.
 

TooSlow!

Smash Cadet
Joined
Jan 30, 2015
Messages
51
NNID
LegendOfZorldo
3DS FC
3926-7384-0133
Dry bones over lucas with lucario rel works as well.
 

TooSlow!

Smash Cadet
Joined
Jan 30, 2015
Messages
51
NNID
LegendOfZorldo
3DS FC
3926-7384-0133
Nope. I don't use the brawlex build so I can't have clones anyway.
 

TooSlow!

Smash Cadet
Joined
Jan 30, 2015
Messages
51
NNID
LegendOfZorldo
3DS FC
3926-7384-0133
Oh. Still no though, I kinda wanna keep mario but I'll try it if I can find a good luigi psa
 

TooSlow!

Smash Cadet
Joined
Jan 30, 2015
Messages
51
NNID
LegendOfZorldo
3DS FC
3926-7384-0133
i'll have to test on dolphin, sd card's not workin
 

OmegaMalkior

Smash Rookie
Joined
Nov 27, 2015
Messages
10
NNID
OmegaMalkior
Hi! I tried to port the Marth .rel over Olimar in PM, but it would just freeze at the beginning of the match before the announcer says: "GO!" it freezes. Anyway to fix this? Or has this always been a bug with Olimar in the first place?
 

??Sanic Hedgehog??

Smash Ace
Joined
Aug 18, 2014
Messages
803
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Atlea
NNID
Sliverboy
3DS FC
5069-4545-8058
Hi! I tried to port the Marth .rel over Olimar in PM, but it would just freeze at the beginning of the match before the announcer says: "GO!" it freezes. Anyway to fix this? Or has this always been a bug with Olimar in the first place?
How did you install it? Did you follow the directions?
 

PyotrLuzhin

Smash Journeyman
Joined
Jul 1, 2014
Messages
470
Location
Altair's Lair
Hi! I tried to port the Marth .rel over Olimar in PM, but it would just freeze at the beginning of the match before the announcer says: "GO!" it freezes. Anyway to fix this? Or has this always been a bug with Olimar in the first place?
Try it in training mode, and then let me know if it freezes.
 

TooSlow!

Smash Cadet
Joined
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Messages
51
NNID
LegendOfZorldo
3DS FC
3926-7384-0133
Yeah. Most errors can be solved by re-replacing the files
 

OmegaMalkior

Smash Rookie
Joined
Nov 27, 2015
Messages
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OmegaMalkior
Tried in training mode, and even re-ported the P+P Marth .rel over Pikmin, using the basic Marth PM psa with the costumes and everything, and still freezes at before it says "GO!" :/.
 

PyotrLuzhin

Smash Journeyman
Joined
Jul 1, 2014
Messages
470
Location
Altair's Lair
Tried in training mode, and even re-ported the P+P Marth .rel over Pikmin, using the basic Marth PM psa with the costumes and everything, and still freezes at before it says "GO!" :/.
Okay, I'll look at it this weekend. Also, now that development on PM has ceased, I will release a build of vanilla PM with the remaining clone slots opened and in functional states. You will be able to use my P+P .rels to fill those slots.
 

shikamaru12

Smash Apprentice
Joined
Aug 21, 2010
Messages
134
Okay, I'll look at it this weekend. Also, now that development on PM has ceased, I will release a build of vanilla PM with the remaining clone slots opened and in functional states. You will be able to use my P+P .rels to fill those slots.
YES! LORD PYOTR YOU SAVED US
 

NXero

Smash Apprentice
Joined
Feb 6, 2015
Messages
160
The 5 slots can be potentially combined with your alloy engine for a total of 8 (9?) slots, all of this without the need for BrawlEX, right? That's a lot more than I'll ever need. At least one good thing came out of this mess.
Are you gonna make a tutorial to set up the clones' cosmetics and sfx when you release the builds?
 

PyotrLuzhin

Smash Journeyman
Joined
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Messages
470
Location
Altair's Lair
The 5 slots can be potentially combined with your alloy engine for a total of 8 (9?) slots, all of this without the need for BrawlEX, right? That's a lot more than I'll ever need. At least one good thing came out of this mess.
Are you gonna make a tutorial to set up the clones' cosmetics and sfx when you release the builds?
It will be 9 slots, and you better believe it. I'll explain the entire process, but everyone needs to understand one thing: it's impossible to make a clone module without a remote debugger of some kind. Every clone is created on a character-by-character basis, with special codes created to patch out any glitches.
 
Last edited:

??Sanic Hedgehog??

Smash Ace
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Sliverboy
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The only Characters I need in PM is
[x] Knuckles
[x] Lyn
[x] Isaac
[x] Waluigi
[ ] Shadow
[x] Ridley
[x] OoT Ganon
The only PSA that doesn't exist for PM is Shadow. Although I will add these characters through the Cloning Engine you talked about.
 

PyotrLuzhin

Smash Journeyman
Joined
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Messages
470
Location
Altair's Lair
I've updated the character IDs in the OP for anyone curious about the dev build. It seems like Toon Zelda's ID is still unused...
 
Last edited:

TooSlow!

Smash Cadet
Joined
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Messages
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NNID
LegendOfZorldo
3DS FC
3926-7384-0133
Just re-replace the files and module. This happened to me with porting a pika psa over dk and porting a pit psa over marth.
 

shikamaru12

Smash Apprentice
Joined
Aug 21, 2010
Messages
134
The only Characters I need in PM is
[x] Knuckles
[x] Lyn
[x] Isaac
[x] Waluigi
[ ] Shadow
[x] Ridley
[x] OoT Ganon
The only PSA that doesn't exist for PM is Shadow. Although I will add these characters through the Cloning Engine you talked about.
Sound will be an issue, Lyn, Waluigi (at least to my knowledge), and Ridley all use Pit's soundbank.
 

Cahalan

Smash Ace
Joined
Aug 23, 2014
Messages
925
I personally wont mind having the Wa, Ridley, and the forbidden four in a future build... though if I want to release it publicly, then PM's 4 scrapped characters have to be made from the ground up (using none of the models from the dev builds). Maybe in the future I can use Bomberman and Banjo, but we'll see...

Also when you make the almighty clone engine tutorial be sure to cover adding the css slots, espcially since some people use custom CSS layouts like Ondo's Out of the Box CSS.
 
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Rage83

Smash Ace
Joined
Dec 14, 2013
Messages
631
I've updated the character IDs in the OP for anyone curious about the dev build. It seems like Toon Zelda's ID is still unused...
Im using a port (with your rels) of OOT Ganondorf over Isaac. how would I set things up for him to point to OOT Ganon's soundbank, and not Toon Link's(Isaac doesn't have his own SFX set up, but has his own slot and points to Toon link's sounds)?
 
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