saviorslegacy
My avater is not a Sheik avatar.
The other day I was playing a friend online. He was Bowser and I of course was Sheik. I hate online so I was just messing around with the f-tilt mainly. I got him to about 35% and then went at it. I f-tilt locked him to the point where I needed to end it with Uair or Nair. Instead of ending it I shielded. He performed his upB and I simply walked over to where he was and f-tilt locked him again. I didn't end it the second time and he performed Nair. I shielded it and f-tilt lock him a third time but this time I ended it with USmash.
That got me thinkin, maybe we can use our f-tilt as a sort of tech chase. People always are mashing something to get out, just what exactly is that something?
So that is why I am making this thread. We are going to look at the opponents best option while they are getting f-tilt locked. Usually it is a Nair, an upB, a nade (Snake lol) or something generic like an air dodge or jumping.
Let the punishment discussion begin!
Nair
*counter*
shield and f-tilt
upB
*counter*
shield and follow
Nair
*counter*
shield and f-tilt
*notes*
Not worth caring about since you can't really f-tilt lock him....
Nair
*counter*
shield and f-tilt
Nair
*counter*
shield and f-tilt
upB
*counter*
shield and follow
Nair
*counter*
shield and f-tilt
upB
shield and follow
Nair
*counter*
shield and f-tilt
Nair
*counter*
shield and f-tilt
bite
*counter*
jump> air dodge> DI behind> f-tilt
Nair
*counter*
shield and f-tilt
lol
just use f-tilt lock
just use f-tilt lock
Nair
*counter*
shield and f-tilt
Nair
*counter*
shield and f-tilt
downB
*counter*
shield and follow
Fair
*counter*
shield and f-tilt
DON'T F-TILT LOCK!!!
Bair
*counter*
shield and f-tilt
Nair/Bair
*counter*
shield and f-tilt
Nair
*counter*
shield and f-tilt
upB
*counter*
You really can't counter it with f-tilt. Use another option.
*notes*
It is almost always a better idea to end with a grab and GR him.
rating- 1/5
Nair
*counter*
shield and f-tilt
whistle
*counter*
Think smart and predict his move after counter. You can possible punish with f-tilt.
just use f-tilt lock
just use f-tilt lock
just use f-tilt lock
lol?
Nair
*counter*
shield and f-tilt
sh*t
Nair/Bair/Fair
*counter*
shield and f-tilt
*notes* Be aware that he can DI behind you while Fairing/Bairing. It might be smarter to end with a grab to GR him.
Nair
*counter*
shield and f-tilt
lol
Dair
*counter*
shield and f-tilt
It will not work.....
Nair/Fair
*counter*
shield and f-tilt
upB
*counter*
shield and f-tilt
Counter
*counter*
Don't take any action until it is finished. You can grab if you want to.
Counter
*counter*
Don't take any action until it is finished. You can grab if you want to.
Nair
*counter*
shield and f-tilt
*notes* You can grounded GR> f-tilt. So if you want to take a chance you can end with a grab.
Nair
*counter*
shield and f-tilt
*notes* You can grounded GR> f-tilt. So if you want to take a chance you can end with a grab.
upB
*counter*
shield and attempt to punish his landing
nade
*counter*
grab> bthrow> grab grenade> throw at Snake> success
Nair
*counter*
shield and f-tilt
upB
*counter*
shield and attempt to follow up
This is very rough and kinda throw together quickly. We should discuss each character further and jumps/air dodges. I would then like to see how many times you must counter an opponent until they are at f-tilt> USmash percents.
That got me thinkin, maybe we can use our f-tilt as a sort of tech chase. People always are mashing something to get out, just what exactly is that something?
So that is why I am making this thread. We are going to look at the opponents best option while they are getting f-tilt locked. Usually it is a Nair, an upB, a nade (Snake lol) or something generic like an air dodge or jumping.
Let the punishment discussion begin!
Nair
*counter*
shield and f-tilt
upB
*counter*
shield and follow
Nair
*counter*
shield and f-tilt
*notes*
Not worth caring about since you can't really f-tilt lock him....
Nair
*counter*
shield and f-tilt
Nair
*counter*
shield and f-tilt
upB
*counter*
shield and follow
Nair
*counter*
shield and f-tilt
upB
shield and follow
Nair
*counter*
shield and f-tilt
Nair
*counter*
shield and f-tilt
bite
*counter*
jump> air dodge> DI behind> f-tilt
Nair
*counter*
shield and f-tilt
lol
just use f-tilt lock
just use f-tilt lock
Nair
*counter*
shield and f-tilt
Nair
*counter*
shield and f-tilt
downB
*counter*
shield and follow
Fair
*counter*
shield and f-tilt
DON'T F-TILT LOCK!!!
Bair
*counter*
shield and f-tilt
Nair/Bair
*counter*
shield and f-tilt
Nair
*counter*
shield and f-tilt
upB
*counter*
You really can't counter it with f-tilt. Use another option.
*notes*
It is almost always a better idea to end with a grab and GR him.
rating- 1/5
Nair
*counter*
shield and f-tilt
whistle
*counter*
Think smart and predict his move after counter. You can possible punish with f-tilt.
just use f-tilt lock
just use f-tilt lock
just use f-tilt lock
lol?
Nair
*counter*
shield and f-tilt
sh*t
Nair/Bair/Fair
*counter*
shield and f-tilt
*notes* Be aware that he can DI behind you while Fairing/Bairing. It might be smarter to end with a grab to GR him.
Nair
*counter*
shield and f-tilt
lol
Dair
*counter*
shield and f-tilt
It will not work.....
Nair/Fair
*counter*
shield and f-tilt
upB
*counter*
shield and f-tilt
Counter
*counter*
Don't take any action until it is finished. You can grab if you want to.
Counter
*counter*
Don't take any action until it is finished. You can grab if you want to.
Nair
*counter*
shield and f-tilt
*notes* You can grounded GR> f-tilt. So if you want to take a chance you can end with a grab.
Nair
*counter*
shield and f-tilt
*notes* You can grounded GR> f-tilt. So if you want to take a chance you can end with a grab.
upB
*counter*
shield and attempt to punish his landing
nade
*counter*
grab> bthrow> grab grenade> throw at Snake> success
Nair
*counter*
shield and f-tilt
upB
*counter*
shield and attempt to follow up
This is very rough and kinda throw together quickly. We should discuss each character further and jumps/air dodges. I would then like to see how many times you must counter an opponent until they are at f-tilt> USmash percents.