Kr3w
Smash Journeyman
omg, please stop your *****ing...please
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regardless of what he said, I just love your sig... lolMy rank was Smash Child when I posted the first message. So he should have called me kid, newb or actually child...
HAHAHA OH WOWThere are only 5 playable stages in the game: Battle Field, Final Destination, Smashville, Lylat Cruise, and Yoshi’s Island. The rest have some gimmick that makes them almost unplayable.
The level editor is terrible. Its so minimal you wouldn't believe it. We tried to recreate a Melee style final destination, yet we could not even form basic geometric shaped pieces to make the level. It was disappointing.
I was amazed at how many good stages there were throughout subspace, though. Its very disappointing they aren't playable in regular brawls. Hopefully someone will be able to use an action replay to make them playable.
Battle Field: ok
Final Destination: ok
Delfino Plaza: walk off side during part of it
Luigi's Mansion: platforms that can't be passed through, causes the hyrule effect on a lower scale
Mushroomy Kingdom: walk off sides
Mario Circuit: cars and walk off sides
Rumble Falls: walk off sides, spikes and one nearly KOing spike
Bridge of Eldin: walk off sides and the bombs to a lesser extent
Wind Waker Stage: catapult and bombs
Norfair: lava
Frigate Orpheon: flipping will occasionally put some players under the stage
Yoshi's Island: ok
Battleship Halberd: some bombs and the claw
Lylat Cruise: ok
Pokemon Stadium 2: gravity lowers and everything becomes floaty on the the flying stage
Mt. Dengan Spear Pillar: Lower level causes the hyrule effect, also some attacks from pokemon
Port Town: cars and wall during part of it
Castle Siege: walk off side during part of it
Warioware: its warioware...
Pikmin Stage: walk off side, some pikmin monster, ramp to the left becomes terrible when it rains
Smashville: ok
New Pork City: too large and monster that walks around sometimes
The Summit: gravity lowers during part of the stage, and theres the fish
Skyworld: hyrule effect on the platforms that are impassable, and characters will fly through passable ones when they are hit
75m: poorly made overall
Classic Mario Bros stage: walk of sides and monsters
Flat Zone 2: walk of sides, and sprites that attack
Pictochat: most drawings just interfere with the fight
Electroplackton: upper left part makes it very easy to combo people up off the stage
Shadow Moses Island: walls and walk off edges
Green Hill Zone: walk off sides
Some characters, I can't specify because I am ignorant on the subject, can easily just throw, chain-throw, or carry an opponent off the stage. Is this correct?Dang, I did get skipped over. Why are walk-off edges bad in Brawl again?
If I didn't say anything, then I don't have an opinion because I don't know that stage well enough.There are only 5 playable stages in the game: Battle Field, Final Destination, Smashville, Lylat Cruise, and Yoshi’s Island. The rest have some gimmick that makes them almost unplayable.
The level editor is terrible. Its so minimal you wouldn't believe it. We tried to recreate a Melee style final destination, yet we could not even form basic geometric shaped pieces to make the level. It was disappointing.
I was amazed at how many good stages there were throughout subspace, though. Its very disappointing they aren't playable in regular brawls. Hopefully someone will be able to use an action replay to make them playable.
Battle Field: ok
Final Destination: ok
Delfino Plaza: walk off side during part of it
Delfino has been shown to move pretty fast, so it's gonna be hard to get your opponent in a position to waveshine them off the edge. Oh wait...
Luigi's Mansion: platforms that can't be passed through, causes the hyrule effect on a lower scale
When have non pass through platforms been illegal? From the vids, I haven't seen much of a Hyrule effect, but I don't have the game so I might be wrong.
Mushroomy Kingdom: walk off sides
I thought people wanted to ban this cause of the motion of it.
Mario Circuit: cars and walk off sides
Cars never made Mute City banned, and walk off sides matter much less now.
Rumble Falls: walk off sides, spikes and one nearly KOing spike
Bridge of Eldin: walk off sides and the bombs to a lesser extent
Walk off sides matter much less now, or at least until people can waveshine, which the can't. Walk off sides where BANNED because of waveshining! If that was still in Brawl, I would agree.
Wind Waker Stage: catapult and bombs
Norfair: lava
Yeah, cause Brinstar was banned! Oh wait again...
Frigate Orpheon: flipping will occasionally put some players under the stage
Yoshi's Island: ok
Battleship Halberd: some bombs and the claw
Cause they are totally impossible to dodge!
Lylat Cruise: ok
Pokemon Stadium 2: gravity lowers and everything becomes floaty on the the flying stage
Mt. Dengan Spear Pillar: Lower level causes the hyrule effect, also some attacks from pokemon
Port Town: cars and wall during part of it
I doubt the wall lasts long enough to kill people, and the cars aren't that big of a deal! Mute city wasn't banned
Castle Siege: walk off side during part of it
Just part of it, and theres no reason to ban walk of edges yet.
Warioware: its warioware...
Pikmin Stage: walk off side, some pikmin monster, ramp to the left becomes terrible when it rains
Smashville: ok
New Pork City: too large and monster that walks around sometimes
The Summit: gravity lowers during part of the stage, and theres the fish
Skyworld: hyrule effect on the platforms that are impassable, and characters will fly through passable ones when they are hit
Hitting people through the platforms is called "strategy," not over powerdness, if your at a high enough damage that you get killed through a cloud, chances are you where at a high enough damage to killed by a whole lot more.
75m: poorly made overall
Say wha?
Classic Mario Bros stage: walk of sides and monsters
Flat Zone 2: walk of sides, and sprites that attack
Pictochat: most drawings just interfere with the fight
That doesn't mean that it should be banned
Electroplackton: upper left part makes it very easy to combo people up off the stage
Shadow Moses Island: walls and walk off edges
Green Hill Zone: walk off sides
you're all mostly 13 or 14.
and dumb.
I've been looking at the responses to this thread, and all I have to say is this.
EVERYBODY IN THIS FORUM IS TWELVE.
****it, how come when people act stupid, people assume that said "person acting stupid" is 12-14?Except for me! I'm 14! [/childish humor]
Anyways, this thread is completely irrelevant. I don't know why it has not been closed. Only time will tell which stages are playable and which are not.
Yeah, King DDD has an easy chain throw, but I thought you could get out of it. And I guess he's not the only one then?Some characters, I can't specify because I am ignorant on the subject, can easily just throw, chain-throw, or carry an opponent off the stage. Is this correct?
That sounds right.Some characters, I can't specify because I am ignorant on the subject, can easily just throw, chain-throw, or carry an opponent off the stage. Is this correct?
I thought DD was the only confirmed one to have a chain throw? Who else might have one then?Yeah, King DDD has an easy chain throw, but I thought you could get out of it. And I guess he's not the only one then?
OK, we'll stop flaming him... AND START FLAMING YOU!!!Stop flaming this guy. He speaks the truth. I have the game and you idiots will realize those ARE the only 5 stages that are playable for competitive play. All the others one have gimmicks as explained. Even the melee ones.
The stage builder is really fun and good for making FUN stages and recreating ideas. Sure you can make a flat stage, but it wouldn't have an edge thanks to the crappy parts we have. So basically those will be the only 5 stages playable for tournies and such.
*shrug* Someone else said that. If only the original post specified these reasons, or ifI thought DD was the only confirmed one to have a chain throw? Who else might have one then?
Ahhhhhhhhhhhhhhh!I hope this guy knows the obstacles of stages are to make it fun...
Quoted for truth.I hate Smashville.... it looks so ugly...
That's gotta be the most stuck-up, snobby tourneyfaq statement I've ever heard on these forums.There are only 5 playable stages in the game: Battle Field, Final Destination, Smashville, Lylat Cruise, and Yoshi’s Island. The rest have some gimmick that makes them almost unplayable.
No no no, wrong wrong wrong.That's gotta be the most stuck-up, snobby tourneyfaq statement I've ever heard on these forums.
You sir, should be ashamed.
Play the game as it's meant to be played: in its entirety.
This statement negates the entire post.Play the game as it's meant to be played
No, no, no, right right right.No no no, wrong wrong wrong.
Then don't worry about it.No, no, no, right right right.
I'm sick of some of the stuck-up competitive whiners who refuse to play Brawl as it is because of NO WAVEDASHING GIMMICKY STAGES LINK WAS NERF'D GAMEPLAY IS SLOW LULULUL.
It's absolutely ridiculous.
Oh I see. You want 40+ stages shaped likeI was amazed at how many good stages there were throughout subspace, though. Its very disappointing they aren't playable in regular brawls. Hopefully someone will be able to use an action replay to make them playable.
Maybe not to you, obviously.Oh I see. You want 40+ stages shaped like
__ __
__________
Sounds fun.
Oh I see. You want 40+ stages shaped like
__________
Sounds fun.