Jacob4444
Smash Rookie
Here is a collection adjustments which I feel should be made to the Online Quickplay matchmaking and skill rating systems. Please let me know if you feel any concepts are missing, or if any of my suggested concepts could be better implemented or are unnecessary. I have made this because I feel that ideas which would significantly improve the state of arguably the worst part about online (Quickplay) need to become better recognised early on, before longstanding issues get overlooked. Thank you for reading!
At current, it is impossible to select a new character against the same opponent after you have played once. The irritation of having to leave a game and rejoin a new game if you want to use a different character should not be understated.
2. Provide an indication of how good the connection is between players before a game starts
If the connection level is deemed to be low quality, players can choose to leave the lobby before the game starts.
3. For Stock matches in Preferred Rules, the following Time Limit choices are selectable:
4. Create an option for Sudden Death or No Sudden Death in Preferred Rules
With Sudden Death off, a game's player ranking order will be determined by percentage/stamina remaining (lower percentage means higher ranking, higher stamina means higher ranking) in the case where some amount of players are equalised in terms of Stocks (in Stock and Stamina modes) or net KOs/Falls/SDs (in Time mode). All players will be notified as to whether Sudden Death is on or off before the beginning of the match.
The reason for introducing this option is that many players, especially more competitive ones, do not particularly like the idea of a one hit scenario being the deciding factor of a game's outcome.
5. Provide options to change features of the waiting room
This would include things like allowing the player to turn off items or only have certain items on, and being able to choose Omega form. Some other options may also be nice, but I feel that these should be provided at a minimum.
6. Add an option for players to view the threshold GSP score to get into Elite battles
I feel this should not be the default for all players since, understandably, it might demotivate people with a low GSP. However, I have very commonly seen people asking "what GSP do I need to be at to get into Elite?", which I feel is a question which can and should be easily answered by the game itself.
7. Allow Elite players to opt into “Extra Statistics”
This can work in tandem with the GSP ranking system. These statistics will begin recordation once “Extra Statistics” (?) is implemented into the game. It should be noted that this will provide more incentive for players to try and reach Elite. Extra Statistics will provide the following:
- Areas marked with a "(?)" are especially subject to change based on feedback, though other areas may also be subject to change.
- If you do not want to read the reasonings and/or methodology for any of these adjustments, read the adjustment title (in bold) for a tl;dr of what the adjustment is.
At current, it is impossible to select a new character against the same opponent after you have played once. The irritation of having to leave a game and rejoin a new game if you want to use a different character should not be understated.
2. Provide an indication of how good the connection is between players before a game starts
If the connection level is deemed to be low quality, players can choose to leave the lobby before the game starts.
3. For Stock matches in Preferred Rules, the following Time Limit choices are selectable:
- 1 Stock games: 2, 2.5 or 3 minutes (?)
- 2 Stock games: 4, 5 or 6 minutes (?)
- 3 Stock games: 5, 6, 7 or 8 minutes (?)
4. Create an option for Sudden Death or No Sudden Death in Preferred Rules
With Sudden Death off, a game's player ranking order will be determined by percentage/stamina remaining (lower percentage means higher ranking, higher stamina means higher ranking) in the case where some amount of players are equalised in terms of Stocks (in Stock and Stamina modes) or net KOs/Falls/SDs (in Time mode). All players will be notified as to whether Sudden Death is on or off before the beginning of the match.
The reason for introducing this option is that many players, especially more competitive ones, do not particularly like the idea of a one hit scenario being the deciding factor of a game's outcome.
5. Provide options to change features of the waiting room
This would include things like allowing the player to turn off items or only have certain items on, and being able to choose Omega form. Some other options may also be nice, but I feel that these should be provided at a minimum.
6. Add an option for players to view the threshold GSP score to get into Elite battles
I feel this should not be the default for all players since, understandably, it might demotivate people with a low GSP. However, I have very commonly seen people asking "what GSP do I need to be at to get into Elite?", which I feel is a question which can and should be easily answered by the game itself.
7. Allow Elite players to opt into “Extra Statistics”
This can work in tandem with the GSP ranking system. These statistics will begin recordation once “Extra Statistics” (?) is implemented into the game. It should be noted that this will provide more incentive for players to try and reach Elite. Extra Statistics will provide the following:
- Skill ratings in both 1-on-1/Stock and Team/Stock matches (?). Skill rating can be similar to the Elo rating system, or any accurate rating system whereby a player’s skill level can easily be determined from the rating. The amount of stocks the player has played will be the thing affecting how much Elo goes up/down, as opposed to the amount of games played; for example, the outcome of a 3 stock match will affect your Elo more than the outcome of a 1 Stock match. The skill rating system will still be existent for players who have not opted into “extra statistics”, but they simply will not be able to see it. GSP is always visible regardless of whether the player has opted in or not.
- Access to skill rating leaderboard, displaying the top players in 1-on-1/Stock and Team/Stock modes, and where you stand in comparison. This could include Top 500, Top 100, Top 50 and Top 10 lists (?). It should be noted that there should be some measurement of the level of activity of a player; if their activity is too low, they should not be eligible for the leaderboards until they become active enough again. This is to prevent people from reaching a high skill rating and then not playing, so as to keep their skill rating from dropping.
- Win rate and amount of games played in each possible combination of Formats and Rules (FFA & Time, FFA & Stock, FFA & Stamina, Team & Time, Team & Stock, Team & Stamina, 1v1 and Time, 1v1 and Stock, 1v1 and Stamina).
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