Heroine of Winds
Smash Ace
How I feel about graphics:
Gameplay>>>>>>>>Graphics
Gameplay>>>>>>>>Graphics
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I feel the same way. People have been ******* about graphics and think it's the best aspect of a video game when it's really not. This is why I'm starting to lose faith on what is known as the "modern gamer".How I feel about graphics:
Gameplay>>>>>>>>Graphics
It's not the best, but I'd argue it's a pretty important part. If done correctly, a higher graphical fidelity can lead to a more immersive experience. Still it's first and foremost about the gameplay. I remember buying Crysis 1 solely for the graphics only to find it's not a game I particularly enjoy. But I also played Skyrim and modded the hell out of it's graphics because even the tiniest little detail made the world feel more immersive, which lead to a more enjoyable experience. I honestly feel people are to quick to right off graphics as a bad thing.I feel the same way. People have been ******* about graphics and think it's the best aspect of a video game when it's really not. This is why I'm starting to lose faith on what is known as the "modern gamer".
I blame the 7th generation since that's when HD graphics became more important somehow. Besides, not all games with pretty graphics have good gameplay. *cough* Sonic 06 *cough*I feel the same way. People have been ******* about graphics and think it's the best aspect of a video game when it's really not. This is why I'm starting to lose faith on what is known as the "modern gamer".
I also blame it on the seventh generation for the same reason as you. Mostly because the PlayStation 3's processing power was apparently too much for the graphic ****** to handle.I blame the 7th generation since that's when HD graphics became more important somehow. Besides, not all games with pretty graphics have good gameplay. *cough* Sonic 06 *cough*
The problem is, from a business perspective, graphics sell more then gameplay for some reason. Probably because games are being marketed towards the widest possible audience instead of people who actually want to play video games.I feel the same way. People have been ******* about graphics and think it's the best aspect of a video game when it's really not. This is why I'm starting to lose faith on what is known as the "modern gamer".
This is implying that Sonic '06 was pretty in any way.I blame the 7th generation since that's when HD graphics became more important somehow. Besides, not all games with pretty graphics have good gameplay. *cough* Sonic 06 *cough*
Sonic 06 doesn't even have pretty graphics; in most places it's bland, and in some it's actually downright disgusting. Anyways, I don't think you can really pinpoint the issue to one generation. For a long time people have been arguing over what games graphics are better, or how this console has more colors. Blast Processing comes to mind.I blame the 7th generation since that's when HD graphics became more important somehow. Besides, not all games with pretty graphics have good gameplay. *cough* Sonic 06 *cough*
Funny thing, 06 has good CGI cutscenes but the ingame cutscenes are bad. I mean really bad.This is implying that Sonic '06 was pretty in any way.
If I were drinking a beverage right now, it would currently be either all over my screen or coming out of my nose. Because that's pretty funny.
The CG cutscenes look fine, until Sonic and his horrifying friends burst onto the screen. Sonic Boom has a coherent art style, at the very least.Funny thing, 06 has good CGI cutscenes but the ingame cutscenes are bad. I mean really bad.
And yet it looks better than Sonic Boom
As someone who grew up with Sonic Adventure and Sonic X, seeing Sonic with realistic looking humans is honestly okay with me. Tbh I sorta prefer it.The CG cutscenes look fine, until Sonic and his horrifying friends burst onto the screen. Sonic Boom has a coherent art style, at the very least.
Humans in the Sonic world is fineAs someone who grew up with Sonic Adventure and Sonic X, seeing Sonic with realistic looking humans is honestly okay with me. Tbh I sorta prefer it.
I like it, but I still prefer the more anime/realistic approach to humans, like in Sonic Adventure 2, Shadow the Hedgehog, 06, and The Black Knight. Looks jarring to some, but again, I grew up with it so I'm cool.Humans in the Sonic world is fine
if they looked like this
The humans in games like Black Knight & 06 eerily fall into the uncanny valley, though. I mean, they look like they come from a completely different video game series and I'm not okay with it.I like it, but I still prefer the more anime/realistic approach to humans, like in Sonic Adventure 2, Shadow the Hedgehog, 06, and The Black Knight. Looks jarring to some, but again, I grew up with it so I'm cool.
What if it's only cosmetics?Microtransactions would be nice. Especially on games that already cost $60 if not more with DLC.
Cosmetic DLC shouldn't be a thing anyway.What if it's only cosmetics?
I don't particularly see the problem with it. Being cosmetic, it shouldn't affect gameplay at all.Cosmetic DLC shouldn't be a thing anyway.
The fact that it costs anything is appalling... You can trace the endless terrible DLC to the birth of cosmetic DLC.I don't particularly see the problem with it. Being cosmetic, it shouldn't affect gameplay at all.
You mean something that takes resources to create costing anything is appalling? Again, it's cosmetic, I'm not seeing the problem.The fact that it costs anything is appalling... You can trace the endless terrible DLC to the birth of cosmetic DLC.
Most of these costumes you buy should realistically cost like five cents and it'd still turn a profit... Most of them are made up during development and sold later rather then being, oh say, an unlockable.You mean something that takes resources to create costing anything is appalling? Again, it's cosmetic, I'm not seeing the problem.
Well, kinda. As I understand it, art is usually the first thing that's actually finished. There's a long period of development that is just like, programming and all that. So artists have nothing better to do other than sit around making some extra assets. I have a feeling that implementing extra costumes is a pretty low priority when everyone's super busy trying to refine the actual game as much as possible in time for launch, so it makes more sense to worry about that stuff after everything else is wrapped up.Most of these costumes you buy should realistically cost like five cents and it'd still turn a profit... Most of them are made up during development and sold later rather then being, oh say, an unlockable.
Okay... I understand the issue with a full priced $40 - $60 game, but something f2p or $20? Nope, no issue thereMost of these costumes you buy should realistically cost like five cents and it'd still turn a profit... Most of them are made up during development and sold later rather then being, oh say, an unlockable.
From my understanding it's the opposite. Artists and model creators constantly have to make fixes and changes.Well, kinda. As I understand it, art is usually the first thing that's actually finished. There's a long period of development that is just like, programming and all that. So artists have nothing better to do other than sit around making some extra assets. I have a feeling that implementing extra costumes is a pretty low priority when everyone's super busy trying to refine the actual game as much as possible in time for launch, so it makes more sense to worry about that stuff after everything else is wrapped up.
Overpriced is overpriced. Never once is it exceptable.Okay... I understand the issue with a full priced $40 - $60 game, but something f2p or $20? Nope, no issue there
Meh, I'll just agree to disagree. I mean, you're talking to someone who bought every bit of DLC for Guilty Gear Xrd (which are just costumes, system voices, and three characters, one of which is unlocking through storymode) and doesn't regret a penny.Overpriced is overpriced. Never once is it exceptable.
I don't mean like that. I mean the cheap "Pay 2 Win" crap that seems to be popping up in AAA games recently. A good example being Dead Space 3 actively forcing you to wait on a real timer for parts to make a weapon, or MKX putting in "easy fatalities" because heaven forbid I have to learn how to play my $60 game.What if it's only cosmetics?
I feel like Microtransactions in a mobile game doesn't hurt anyone and really is only on you for buying anything.To be fair with mobile/facebook games that are free to play like Candy Crush micro transactions are a major portion of their profit. They are pretty much the reason they can make those games free to play because they know there'll be lots of people out there who can't help themselves and will pour money into it. It's not like you absolutely have to pay to play those games. My mom is kinda addicted to Candy Crush and loads of other facebook games but she absolutely refuses to pay them a cent because she's perfectly content with waiting. And even then those kinds of games are meant to be enjoyed in short bursts. A lot of people just lack self control when it comes to micro transactions. It's all a business thing. Sure some people might not like it but if people continue to pour more money into micro transactions there's no reason to stop. The Pokemon Company even hopped into that bandwagon, just look at Pokemon Shuffle. [And Pokemon Go could very easily turn out that way as well, because it works.]
Yeah, talking about gamers in hardcore/casual terms bugs me a bit, particularly when people associate certain genres of games with one category or the other or diss "casual" gamers for ruining gaming or whatever. I don't have many opportunities to talk about games offline, so it's frustrating to encounter a bunch of divisive rhetoric about who is and isn't a "hardcore" gamer when I look at gaming communities online. I kind of wish we could all just get along, haha."Hardcore" gamers
Really though?Yeah, talking about gamers in hardcore/casual terms bugs me a bit, particularly when people associate certain genres of games with one category or the other or diss "casual" gamers for ruining gaming or whatever. I don't have many opportunities to talk about games offline, so it's frustrating to encounter a bunch of divisive rhetoric about who is and isn't a "hardcore" gamer when I look at gaming communities online. I kind of wish we could all just get along, haha.
Hmm... As for something else to add to the growing list of stuff to remove from gaming, I guess my pick would be sexualized outfits for female characters. They're totally unnecessary and seem like weird pandering to me. I think they can detract from otherwise good games, especially ones that try to have an involved story and/or have prominent female characters, and as such I'd like for there to be fewer of them in games going forward.
I feel like stuff like that contribute to making games and gaming communities seem like a "boys only club" too, though that's a whole other kettle of fish that I probably shouldn't go into in this post.
Because I don't see Smashboards as the best place to discuss this issue, I'll leave it this at it's most basic, it's not necessary.Really though?
What's the actual point of getting rid of sexualized characters, though? Surely a good game is even better if it's "exciting"?
If I'm gonna be playing a game for hours, I'd rather be looking at an attractive woman than not.
While that is technically true, it's also not "necessary" to make characters able to jump in Smash.Because I don't see Smashboards as the best place to discuss this issue, I'll leave it this at it's most basic, it's not necessary.