Nona
Power of the Nonado♥
- Joined
- Jun 21, 2008
- Messages
- 242
I guess it makes sense they moved on from classic controls because of the focus on hordes. A lot of people get satisfaction from mowing down swarms and the old REs weren't really about fighting every enemy you came across (and you weren't as heavily rewarded for doing so)Hmmm.... actually you might be on to something there. If they could polish it up a bit, I wouldn't mind a return to classic controls. Maybe at least let you move backwards.
You're the first one I've met You should have seen me panic with those tank controls and run into Nemesis instead of away. But I'd take tank controls over QTE cutscenes tbh. I'm not really a big fan of those because I tend to forget about them and I die because I was reaching over to get a drink and couldn't react fast enough with a soda in handI miss tank controls.
Now that I think about it a bit more, it's a sequel and not a rehash so it's understandable they'd try to add and subtract features to make each new installment feel like a new game (new consoles can handle more features so it's probably a "why not" kinda thing?). Gameplay comes first before story and so on. If there's anything from RE6 I'd like to see implemented in the RE2 remake, it's probably RE.net compatibility since it's basically free DLC that rewards you for playing.
I don't want to be a purist that can't move on ;_;