Praxis I am in total agreement with what Omni and you have stated. Its something I have been stressing in the West Coast. I would even put it further and state that this new player to veteran ratio is also a causation for Brawl's death (relatively speaking). There's still myriads of tech that people in the Smash Labs (myself included) have yet to see be used in its current metagame. I also truly believe that Metaknight ( yes he was by far the best character in the game) and his domination over the metagame also has to do with the amount of veteran and new player ratio. While there were Melee players transitioning to Brawl for a bit, the majority of them disregarded the game and quickly left. Brawl was left with few solid Melee players that became top level Brawl players, new blood, and M2K. M2K being one of the greatest Smashers of all time. For anyone who knows the metaknight boards, the activity there and the discussions between high/top level players was numerous. Metaknight players who share M2Ks notes with those that show promise and so forth. You literally had the top 5 smasher in the world playing the best character and advancing the metagame with top level brawl players. M2K was so ahead of the curve ( even when u account for other metaknights) his play is virtually identical from 09-13. Let that sink in for a moment. This dude was ahead of the metagame by 4 freakin years. It was absolutely silly.
Whereas you had other character that may have had promise yet didnt an iota of the player base led by a top veteran like M2K. Perfect example Larry Lurr, he pretty built the Falco metagame by himself then later on was aided by Shugo, Masha, and Kasper. Compare that same list to Metaknight and its absurd.
Anyways ( yeah sorry about that tangent) I believe Smash 4 is in even more extreme state. I have always said this about the Brawl/ Smash 4 community as much as it pains me to say it: the community sucks. There are great individuals however the community seldom tries to push the boundaries of the game, insistent on a whiny childish behavior ( which is to be expected seeing as Brawl virtually started from scratch in terms of a competitive scene due to the disregard of Melee players). Now there are more casuals and their voice is more whiny and carries a greater weight. It is fine if you wish to play the game casually; thats great! the game can be played anyway! But people arent true to themselves and they call themselves competitors when they dont have an inkling of what that truly entails. This is the flaw of Smash 4.
I truly believe the game is better than Brawl though some Brawl vets think otherwise ( and understandably so). There aren't as many overt ATs like brawl however there are more option selects ( something VERY few people used in brawl), tons of movement techs ( yes they were present in brawl( us sonics used them all the time since '08) but they are exponentially stronger in this latest iteration) that arent being utilized, and a (imo) more complex offstage game that we are BARELY diving into. There are far more combos and ( one of my favorite things) tech chasing is far more prevalent in Smash 4 and imho will become more so. The follow up games right now are imo subpar in the community but that is slowly changing.
This leads me to my next issue, THIS GAME IS NOT EVEN A YEAR OLD. People continue to make inferences on things they not only dont understand as it is now, but actively infer that the game can be define already as is. People as far as Im concerned are still playing "brawl" in Smash 4 in the current top meta; people need to play "Smash 4" and then draw their conclusions.
Which leads me to my final point of contention, freaking Customs. I dont necessarily believe Customs will ruin the game; they may actually better it after all. The problem is we dont even know the game in itself to make that wager imo. Casuals are screaming the meta has been figured out and is becoming stale ( something that is proven wrong in the majority of fighting game communities time and time again). Even down to how a few people on Twitter decided the fate of Smash 4 in its largest tournament yet due to a gargantuan gap in experienced community members. As u stated @
Praxis and @
Omni, the reasoning for customs is pretty much easy way out of attempting to push, learn and adapt. If the community had sat down, had a thorough discussion about customs, and then came to a conclusion to use customs ( something that should take at least a year or 2 imo) then Id be all for it. I mean ( and ive said this to some of the custom advocates many times to do so) these guys are pushing for customs so hard and yet arent even educating people on these things. From Day1 of this Customs project, they shouldve sat down and figured how to combat Donkey Kong's Wind-Copter among other customs, so that people can accurately discern if customs is a good way to go. But theres nothing. Absolutely nothing ( hopefully I can change that with some vids im in the progress of making). but its utterly stupid. Prove Customs arent broken and can be properly implemented in this game. The burden of proof should be on these advocates. Sakurai himself noted that he didnt spend time to truly balance customs, which should already be a red flag.
I just hate the knee jerk reactions we have in this community right now. Everyone in the world is a Smash aficionado, spouting false frame data, stating with the utmost conviction x,y, and z are broken because...reasons. I am honestly grateful for you Praxis, Omni, D1, False, Keitaro, Gimr and a few other individuals i cant remember at the moment. Because no one is stepping up to the plate to build a proper foundation within this community. Whether you are pro eSports or not, having proper leaders to build us all up is a good thing. A good thing that we are want of.