CRASHiC
Smash Hero
He's flying!!! He comes my levitate baby
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You REALLY don't wanna cripple his speed more. If anything, it needs to be pushed up to 80 or 90.Just a thought on Mega Metagross's base stats...
HP: 80
Attack: 185
Defense: 160
SP ATK: 95
SP DEF: 120
Speed: 60
Total: 700
If its ability truly is Tough Claws, then Bullet Punch is definitely going to hurt.
The game is basically a bulkier Metagross, though even with base 160 defense and base 120 special defense, it'll still pretty much fall to the stronger Fire-types who have the Sunny Day boost; Mega Charizard Y is a huge example of that. And remember, Bullet Punch would make up for the speed drop, especially if Tough Claws is involved.You REALLY don't wanna cripple his speed more. If anything, it needs to be pushed up to 80 or 90.
90 would be great because with an unboosted Jolly set you can outspeed Excadrill, and with an Adamant set, Agiligross outspeeds the whole game.
Mega Heracross has perfect coverage from 120 power moves, 2 of ehich get STAB. One of which is a top 5 attacking type.The game is basically a bulkier Metagross, though even with base 160 defense and base 120 special defense, it'll still pretty much fall to the stronger Fire-types who have the Sunny Day boost; Mega Charizard Y is a huge example of that. And remember, Bullet Punch would make up for the speed drop, especially if Tough Claws is involved.
And since I had its base attack set at 185, the speed stat has to take a slight drop to keep Mega Metagross from being too broken; remember Mega Heracross.
At least Meteor Mash and Zen Headbutt get the Tough Claws boost, so even resisted hits are bound to remove more than half of the target's HP if its defenses aren't high enough.So he'll kind of be like Mega Aerodactyl but with punches instead of fangs, lol.
Albiet bulkier, his stabs aren't necessarily good either making it even more like Megadactyl.
they're going to troll us with 50/130/120/130/120/150 stats probablyWith the vague stat changes revealed im looking for the same stat spread as m4f did but with SpD and Spe swapped
Its not going to be Uber on the basis that it still hits way weaker than zard x since move base power >>>>>> attacking stat, and that Rotom, Skarmory, Hippowdon, Quagsire.... Every decent physical wall in the game stops it dead. It'll put strong pressure on offensive teams but thats about it.
The more fun possibility is what mega diancie could possibly be
50/150/100/150/100/150 HYPE
Lovechild of Cresselia and Mega Latios? Yuck.Mega Salamence looks ********.
Which is?Accept Mega Salamence as your god and saviour now, it is like what Ridley dreams what it should be. It Ability is good on it
Mega Altaria actually has "four" weaknesses. Fairy-type attacks deal neutral damage to the Fairy-type, so the Dragon/Fairy-type takes super effective damage from Fairy-type attacks.Altaria has 3 weaknesses, 2 of which are not incredibly common. Ice, Poison, Steel.
How can I forget. And just yesterday I was in a Azumarill vs. Azumarill battle lol.Mega Altaria actually has "four" weaknesses. Fairy-type attacks deal neutral damage to the Fairy-type, so the Dragon/Fairy-type takes super effective damage from Fairy-type attacks.
Lopunny sadly does not learn High Jump Kick. However it does learn Jump Kick, which at 100 BP + new STAB isn't anything to laugh at. Especially with Scrappy.I don't really have any comment on Lopunny. Apparently it learns High Jump Kick. To me it seems it'll be limited to maybe at most 2 different sets. Ghost types can't switch in freely anymore so that's cool.