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1.25x larger to be exact.Yellows have slightly larger hitboxes than other colors do. That's why yellows have extra range on their attacks.
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1.25x larger to be exact.Yellows have slightly larger hitboxes than other colors do. That's why yellows have extra range on their attacks.
Not totally sure, I've never seen the hitbox comparison. I always think of it as just a bigger box.I know the yellow hitbox is larger, but in what way is it actually larger? Is it just 1.25x larger radially or is it elongated or something? I've never been sure.
All hitboxes in smash from melee onward are round/elliptical. Stops attacks from having weird corner disjoints.In my belief: it would be a box (square or rectangle) at Smashes and a circle on Aerials. Even though on aerials could be rectangle too and do like a swipe movement.
At least, for me, it has sense because the pikmin have a "rectangle" body, being the purple one the exception as a "circled".
I don't know... just my mind flying high lol jajaja.
No kidding, seriously? That's amazing, at least from my point of view as developer and coder.All hitboxes in smash from melee onward are round/elliptical. Stops attacks from having weird corner disjoints.
No worries! I guess they're technically "cuboids" and not truly spherical since polygons and whatnot.No kidding, seriously? That's amazing, at least from my point of view as developer and coder.
Sorry for my ignorance, I'm just competitive from Sm4sh .
Thanks for this .
Watch his lineup since they all throw in the set order. Then you can approach depending on the colors arc, bait him into doing stuff with aerials as well, and make sure power shields are on point. If you can throw some of your own into him from the air too. Purples are a great way to make him go on the defensive, and you can do it in the air.So I was playing Olimar online and was fighting a Kirby. I was winning pretty easily and the other guy was frustrated. Once he copied my ability he decided to mock me by just sitting and throwing Pikmin at me, but the problem is the copied ability is actually a really good projectile... I couldn't do anything. I tried perfect shielding and running up for a grab, but the copied Pikmin come out so fast I always got punished. Even if I went for a dash attack or something, I'd get hit. When I tried to out camp him like I normally would against these people, the other Pikmin would just clash and make them die. Plus I'd get surprised by a white copied Pikmin that would fly across the stage and knock me off the ledge. Then I'd get edge guarded by the fake Pikmin... I couldn't approach through the air either. Would would you all suggest in this situation? I was up two stocks to begin and ended up losing. Pretty frustrating.
Nice things you can also do vs Kirby's that copy your ability is know that they have a set range and you can camp him out on that set range just make sure u ban small stages we cant really run away that much. Also propping kirby up in the air makes it so that he cant use the ability, all in all its not that bad just wait for an opening then approach and also keep in mind what myran said^So I was playing Olimar online and was fighting a Kirby. I was winning pretty easily and the other guy was frustrated. Once he copied my ability he decided to mock me by just sitting and throwing Pikmin at me, but the problem is the copied ability is actually a really good projectile... I couldn't do anything. I tried perfect shielding and running up for a grab, but the copied Pikmin come out so fast I always got punished. Even if I went for a dash attack or something, I'd get hit. When I tried to out camp him like I normally would against these people, the other Pikmin would just clash and make them die. Plus I'd get surprised by a white copied Pikmin that would fly across the stage and knock me off the ledge. Then I'd get edge guarded by the fake Pikmin... I couldn't approach through the air either. Would would you all suggest in this situation? I was up two stocks to begin and ended up losing. Pretty frustrating.
@ Myran and @ -The Gucci Fairy- cover it almost everything you need to know, but in my opinion, something that might help you out, is to play the same game that Kirby does.So I was playing Olimar online and was fighting a Kirby. I was winning pretty easily and the other guy was frustrated. Once he copied my ability he decided to mock me by just sitting and throwing Pikmin at me, but the problem is the copied ability is actually a really good projectile... I couldn't do anything. I tried perfect shielding and running up for a grab, but the copied Pikmin come out so fast I always got punished. Even if I went for a dash attack or something, I'd get hit. When I tried to out camp him like I normally would against these people, the other Pikmin would just clash and make them die. Plus I'd get surprised by a white copied Pikmin that would fly across the stage and knock me off the ledge. Then I'd get edge guarded by the fake Pikmin... I couldn't approach through the air either. Would would you all suggest in this situation? I was up two stocks to begin and ended up losing. Pretty frustrating.
Not trying to be that one guy but that has been discussed in past postsDo you guys have any tip against Shiek and Shulk? They seem to outspeed, out-range, and out-prioritize Olimar. Is there anything that Olimar may be able to do against them?
Turtling is a better word for it his tool set makes it that wayWhat exactly does Olimar excel in? Camping?
It possible, just very risky as olimar's used offensively can be outprioritzed by other characters if thrown out regularly, not only that but they are pretty punishable. Tbh I think its better to be a mix of defensive and offensive, just know when to do it and not to do it with purples you can infact push stage prescence and then cover more options so at that point you can be offensive but everything all depends on the matchup persay. And not every player who uses olimar plays the same so if you can make it work and it becomes successful then you do what is comfortable on your case. (I think this topic and subject is better put into the social thread)Olimar is much funner played offensively imo.
side b to gimp em off stage, ness cant really do much when we get the grab.Olimar vs Ness?
I wouldn't say it's necessarily in Ness' favor. He can stay in the air quite a bit, and nair destroys everything we do. We also die fairly easily to his bthrow and uair.side b to gimp em off stage, ness cant really do much when we get the grab.
ness also has trouble approaching us when we space f-smashes and grabs
matchup is in oli's favor, but not by much as ness can combo us easily and kill us super early if he ever does get the grab off on us.
Very much in Olis favor. Bowser is slow and begging to be combo'd. You gotta be careful as when fighting any heavy cause you can die really early but that's if they hit you which is not an easy thing to do against a smart Olimar. He just doesn't really have any answer to Olimars wall.Olimar vs Bowser?
Just to add to this a little, I find the whistle becomes really useful against Rosalina since it's pretty hard to land against her, but her juggling tools (up air/up tilt) are both pretty obvious coming out and single hit, making them pretty easy to whistle helping Oli get back to the stage a lot.Alright guys today I'll be talking about (Rosalina and Luma). I know this character can be hard to deal with, but I've got some tips and stuff that should make the MU much easier.
Pros
Cons
- Can jab lock Luma.
- Purples are great for disrupting approaches.
- Smashes go through Luma making a great tool for walling out.
- Small size makes certain aerial approaches harder to hit.
- Olimar's out of shield options can be very strong, especially when coming from a power shield.
- She can absorb your smashes with Down-B.
- Luma makes grabbing very unsafe.
- Can kill Olimar early.
- Is able to go offstage to gimp/kill Olimar.
First off I'm gonna start with how to deal with the two types of Rosalina, offensive and defensive. Let's start the with offensive ones. There are a couple ways they will approach you there is the standard auto-canceled Nair approach, the Dash Attack/Dash Grab, and the Luma Shot. Keep in mind there are other ways to be aggressive, but these are the most common ones.
Let's start off with the Nair approach. When a Rosalina Nairs the hitboxes are active all the way until the move cancels on the ground, but the best way to punish this approach is to power shield into jab or smash. This is almost guaranteed everytime if they are throwing out Nair to often. It becomes a much more punishable move, and allows the Olimar to appropriately wrack damage for incorrect aggression. I cannot stress the importance of power shielding, this is a vital part of Olimar's punish game since so many of these higher tier characters have little to no lag on their attacks.
Next I'll talk about the Dash Attack/Dash Grab approach. The Dash attack can be a bit of a hard move to punish, but it is definitely possible. Keep a purple on hand is a great way to immediately stop her from running in. Another method is to bait out an attack/grab then run back and pivot smash/pivot grab. These moves have a lot of range, and are great for grounded opponents. Shielding is what I have found to be a tried and true method for most approaches due to the great OoS options, but make sure not to get to predictable when shielding, because they may start grabbing. Try to find a good balance of shielding, camping out with Pikmin Throw, and pivot attacking. This will make the grounded approach much easier to avoid.
Finally I'll talk about what I find the easiest aggressive style to play against. The Luma Shot is a pretty simple work around. If the Rosalina is shooting in the Luma constantly you can either shield it or jump above it. Once it's out watch out for any attacks, but if you're able to catch it with a jab you can lock it there by jabbing and moving forward as the Luma does. This will make her approach and from there you can do the other options listed above. One thing I have found can work well against less experienced players is to F-Smash right as they approach you. This will end the jab lock, wrack up some extra damage, and will either make the player shield most likely giving you time to get away or hit them.
Now for the Defensive Rosalina. I won't be breaking this down into certain sections, but instead covering how to deal with the ones who stay back and are constantly retreating back. When Rosalina is more defensive I find it to be a much easier MU, because it allows the Olimar much more room to breathe while letting him wrack up easier damage. Defensive Rosalinas are usually there when they can't find out how to get through the wall of Pikmin Olimar can put up. This means that keeping a strong defense of your own is key. Olimar is a defensive character, he wracks up damage from a distance and punishes when the opponent approaches. Another key element is stage control. When you have the Rosalina on the defensive it allows you to push forward on the stage. This allows more safe offense, and an easier time getting those hard hitting attacks on her. Keeping purples with you is key, because it you do decide to press forward for more aggro attacks having the purple will make them retreat to shield, dodge, or get hit. These options are all good, because it allows for much better follow ups. I know this section might sound a little contradictory with me saying Olimar is defensive, but having some stage dominance and offensive pressure, but I hope that you guys will learn what I'm saying as you progress in the MU.
One last note I want to talk about is how to recover when offstage. Rosalina is very good offstage because of her great recovery and large hitboxes. When knocked offstage you need to be able to mix up either going high or low, and when I say low I mean very low. You need to make Rosalina commit to going down so that if you aren't hit she won't be able to throw out another attack. It is also advised when going low to ride the wall of the stage. It will increase the chances of you being hit into the wall which will allow you to tech it and recover.
Overall I'd say the Rosalina MU is a 50/50 for Olimar. He has tools to keep her back, and ways to get around strong pressure. Just make sure to keep the reaction timing up for good power shields and tech, and you'll be able to deal with a lot of offensive pressure she will put out. Purples are huge for going in and keeping her out as well. Abuse the fact that your smashes go through Luma too. If you guys have any more questions feel free to ask!
Ahh yes, back when I was dedicated to writing out long informative post. I've gotten lazy these days haha.Just to add to this a little, I find the whistle becomes really useful against Rosalina since it's pretty hard to land against her, but her juggling tools (up air/up tilt) are both pretty obvious coming out and single hit, making them pretty easy to whistle helping Oli get back to the stage a lot.
Very much in Olis favor. Bowser is slow and begging to be combo'd. You gotta be careful as when fighting any heavy cause you can die really early but that's if they hit you which is not an easy thing to do against a smart Olimar. He just doesn't really have any answer to Olimars wall.
Wow. Thanks for the detailed response! Really surprised you think the MU is in our favor with how all the fruit shenanigans interact with pikmin.I feel like Olimar has an advantage in the matchup vs Pac Man. Pac's Hydrant is good for splitting up pikmin, yes, but for that to be an issue it means he had to place the hydrant fairly close to you, which allows for incredibly easy followups for Olimar as his smash attacks are substantially quicker than anything Pac has to break the hydrant (especially if he's trying to dash attack into it to break it). There's no reason why ALL of your pikmin should be separated (why have you thrown away all your pikmin?) and in the worst case scenario where that's the case, the hydrant + key isn't anything a powershield can't fix.
So, tips are:
1. Keep center stage as much as possible: good in general, but forces pac man to play with much less space than he wants
2. Predict his hydrant usage and use it to your own benefit: the water allows you to do dacus-like shenanigans
3. Literally never approach if you have the lead: just spam side b (intelligently) and fsmash his hydrant back at him. Even if you're losing there's no reason why you can't win the war of attrition. Olimar has earlier kill power and arguably better hydrant control than pac himself does, as well as great DOTs that force him to nair in place to stop them which allows you to gain positional advantage 9 times out of 10.
4. Stay grounded: helps with hydrant control and allows you to avoid literally all his kill setups
5. Go for risky grabs occasionally when the hydrant is out: the water can push you to safety if you whiff and if you get the grab you can still execute it if you get pushed away from your pikmin (cuz ty based sakurai)
I'd say this is probably 60:40 (maybe 55:45) in Olimar's favour. Pac Man is a slippery dude to get the kill on, but why fish for the kill when you can just wear him down and wait until he makes a mistake?
This is all based on playing vs a Pac Man main in my region who is around a similar skill level to yours truly.
Yeah. I don't play many Pac Mans (Men?), so I have to also learn to recognize the patterns you mention.Just remember that regardless of how chaotic it looks, it's all just patterns. On top of that, you actually have more control of the hydrant than he does. These are mental notes you've gotta make and I swear they'll help you improve, even if they aren't mechanical skills. Glad I could help!